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[Adventure] Artemis' Pact
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<blockquote data-quote="JoeNotCharles" data-source="post: 5659357" data-attributes="member: 79945"><p>Even as Artemis' patron is vanishing into Shale's vortex, it is hit by a dead on blast from Artemis. It appears staggering and bloody in the pool, and is immediately assaulted by a sweet angelic chorus. It roars in anger.</p><p></p><p><span style="color: DarkRed"><span style="font-size: 18px">"ENOUGH!"</span></span> It heaves itself out of the pool, new power coursing through it, and moves a few steps towards Artemis. <span style="color: DarkRed"><span style="font-size: 18px">"NO MORE GAMES! YOU DIE NOW!"</span></span> The rock beneath Artemis' feet starts bubbling and infernal smoke begins billowing up from it. But at the last minute, the devil spins away, and gouts of fire explode around Shale instead, wrapping him in chains formed of smoke.</p><p></p><p><span style="color: DarkRed"><span style="font-size: 18px">"No,"</span></span> mutters the demon, <span style="color: DarkRed"><span style="font-size: 18px">"Despite that lucky shot, your friend and his lightning orbs are still more vexing. He dies first!"</span></span></p><p></p><p>[sblock=Actions]</p><p>Artemis' Patron takes 39 damage, bloodying it, and can't take OA's until the end of Gil's next turn. It is slowed, and takes a -2 penalty to attacks until the end of Lilli's next turn, after which it is knocked prone.</p><p></p><p>Mind Shackles recharges when it becomes bloodied, and Chains of Smoke and Fire recharges when it gets dumped in the pool at I19.</p><p></p><p>Man, if I'd seen that Artemis got a crit, I wouldn't have had it eat the Dimensional Scramble. That's way more hurt in one round than I thought it was taking!</p><p></p><p>No Obsidian Gargoyles spawn this turn.</p><p></p><p>Artemis' Patron:</p><p>Unfettered Scream does not recharge (come on!)</p><p>Move: to K20</p><p>Standard: Chains of Smoke and Fire on Shale: hit Reflex 24 (rolled 28, -2 from Horrific Whispers, -2 for cover from the edge of the cliff) for 15 damage, bloodying him, and Shale is dazed (save ends)</p><p></p><p>Farmer Bob:</p><p>Standard: Full defense</p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>Farmer Bob: AC <s>17</s>19, Fort <s>13</s>15, Reflex <s>11</s>13, Will <s>11</s>13</p><p>Artemis' Patron: AC 20, Fort 19, Reflex 17, Will 21</p><p>Obsidian Gargoyle: AC 20, Fort 18, Reflex 16, Will 15</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Artemis: 13/29 hp, bloodied, 1/7 surges</p><p>Lilli: 13/22 hp, 1/7 surges, Artemis' Patron is considered half as far away for the purpose of ranged attacks made with her orb.</p><p>Gil: 3/26 hp, 1/7 surges, prone, slowed until the end of the devil's next turn</p><p>Shale: 10/33 hp, bloodied, 2/7 surges, dazed (save ends)</p><p>Farmer Bob: 1/2 hp, 0/1 surges, prone, +2 to all defenses until start of next turn</p><p></p><p>Artemis' Patron: 92 damage taken, bloodied, can't take OA's until the end of Gil's next turn; slowed and takes a -2 penalty to attacks until the end of Lilli's next turn, after which it is knocked prone; used Unfettered Scream, used Chains of Smoke and Fire, used Chains of Carceri, used Armor of Wrath, used Demand Submission, used 1 AP</p><p><s>Obisidian Gargoyle 1: 8 damage taken</s></p><p><s>Obisidian Gargoyle 2: 11 damage taken</s></p><p><s>Obsidian Gargoyle 3: 7 damage taken</s></p><p><s>Obsidian Gargoyle 4: 11 damage taken</s></p><p>[/sblock]</p><p></p><p><a href="http://tinypic.com/r/jv223b/7" target="_blank">External Map Link</a></p><p>[sblock=Map]</p><p>The red square is difficult terrain for enemies of Artemis' Patron.</p><p></p><p>The white numbers on the floor are the height of each ledge. The door opens onto a ledge 15' above the lowest point of the floor (so 10' above the floor below it, which is itself 5' above the lowest point).</p><p></p><p>The rickety bridges are difficult terrain (including the one that's fallen). The two that are intact are held up by scaffolding reaching to the floor below, which can be climbed with a DC 15 Athletics check as a Move action.</p><p></p><p>The green patches of moss are difficult terrain. The pools of water are thigh deep (chest-deep on Lilli) so they are difficult terrain and, if anyone moves into a water-filled square, it takes a DC 10 Athletics or Acrobatics check to avoid falling prone due to the slippery moss at the bottom of the pool. (The demon is immune since the chains supporting it are so long, but it still counts as difficult terrain.)</p><p></p><p>The southwestern pool is full of sparkling water.</p><p></p><p>The vortexes are explained in the Arcana block above.</p><p></p><p><img src="http://i56.tinypic.com/jv223b.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5659357, member: 79945"] Even as Artemis' patron is vanishing into Shale's vortex, it is hit by a dead on blast from Artemis. It appears staggering and bloody in the pool, and is immediately assaulted by a sweet angelic chorus. It roars in anger. [color=DarkRed][size=5]"ENOUGH!"[/size][/color] It heaves itself out of the pool, new power coursing through it, and moves a few steps towards Artemis. [color=DarkRed][size=5]"NO MORE GAMES! YOU DIE NOW!"[/size][/color] The rock beneath Artemis' feet starts bubbling and infernal smoke begins billowing up from it. But at the last minute, the devil spins away, and gouts of fire explode around Shale instead, wrapping him in chains formed of smoke. [color=DarkRed][size=5]"No,"[/size][/color] mutters the demon, [color=DarkRed][size=5]"Despite that lucky shot, your friend and his lightning orbs are still more vexing. He dies first!"[/size][/color] [sblock=Actions] Artemis' Patron takes 39 damage, bloodying it, and can't take OA's until the end of Gil's next turn. It is slowed, and takes a -2 penalty to attacks until the end of Lilli's next turn, after which it is knocked prone. Mind Shackles recharges when it becomes bloodied, and Chains of Smoke and Fire recharges when it gets dumped in the pool at I19. Man, if I'd seen that Artemis got a crit, I wouldn't have had it eat the Dimensional Scramble. That's way more hurt in one round than I thought it was taking! No Obsidian Gargoyles spawn this turn. Artemis' Patron: Unfettered Scream does not recharge (come on!) Move: to K20 Standard: Chains of Smoke and Fire on Shale: hit Reflex 24 (rolled 28, -2 from Horrific Whispers, -2 for cover from the edge of the cliff) for 15 damage, bloodying him, and Shale is dazed (save ends) Farmer Bob: Standard: Full defense [/sblock] [sblock=Unlocked Stats] Farmer Bob: AC [s]17[/s]19, Fort [s]13[/s]15, Reflex [s]11[/s]13, Will [s]11[/s]13 Artemis' Patron: AC 20, Fort 19, Reflex 17, Will 21 Obsidian Gargoyle: AC 20, Fort 18, Reflex 16, Will 15 [/sblock] [sblock=Status] Artemis: 13/29 hp, bloodied, 1/7 surges Lilli: 13/22 hp, 1/7 surges, Artemis' Patron is considered half as far away for the purpose of ranged attacks made with her orb. Gil: 3/26 hp, 1/7 surges, prone, slowed until the end of the devil's next turn Shale: 10/33 hp, bloodied, 2/7 surges, dazed (save ends) Farmer Bob: 1/2 hp, 0/1 surges, prone, +2 to all defenses until start of next turn Artemis' Patron: 92 damage taken, bloodied, can't take OA's until the end of Gil's next turn; slowed and takes a -2 penalty to attacks until the end of Lilli's next turn, after which it is knocked prone; used Unfettered Scream, used Chains of Smoke and Fire, used Chains of Carceri, used Armor of Wrath, used Demand Submission, used 1 AP [s]Obisidian Gargoyle 1: 8 damage taken[/s] [s]Obisidian Gargoyle 2: 11 damage taken[/s] [s]Obsidian Gargoyle 3: 7 damage taken[/s] [s]Obsidian Gargoyle 4: 11 damage taken[/s] [/sblock] [url=http://tinypic.com/r/jv223b/7]External Map Link[/url] [sblock=Map] The red square is difficult terrain for enemies of Artemis' Patron. The white numbers on the floor are the height of each ledge. The door opens onto a ledge 15' above the lowest point of the floor (so 10' above the floor below it, which is itself 5' above the lowest point). The rickety bridges are difficult terrain (including the one that's fallen). The two that are intact are held up by scaffolding reaching to the floor below, which can be climbed with a DC 15 Athletics check as a Move action. The green patches of moss are difficult terrain. The pools of water are thigh deep (chest-deep on Lilli) so they are difficult terrain and, if anyone moves into a water-filled square, it takes a DC 10 Athletics or Acrobatics check to avoid falling prone due to the slippery moss at the bottom of the pool. (The demon is immune since the chains supporting it are so long, but it still counts as difficult terrain.) The southwestern pool is full of sparkling water. The vortexes are explained in the Arcana block above. [IMG]http://i56.tinypic.com/jv223b.png[/IMG] [/sblock] [/QUOTE]
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