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[Adventure] Artemis' Pact
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<blockquote data-quote="JoeNotCharles" data-source="post: 5661205" data-attributes="member: 79945"><p>The devil disappears behind a billowing cloud of caustic smoke, and a wrenching scream echoes off the walls of the cavern. As the scream dies away, a clinking chain snakes along the ground out of the smoke. Its surface is blackened and pitted with acid. Another follows, and another. The ends of the chains bite deep into the ground and contract. The smoking mass of the chained cambion's body heaves into view. It seems comatose - only the chains are moving, feeling along the ground like blind inchworms. Little by little they drag the body around the edge of the pool to face Artemis. Finally the chains rustle and raise their burden up, rolling it on one side so that its ruined face is staring towards him.</p><p></p><p>Its eyes open as pits of hate. Both Artemis and Gil are paralyzed staring into them - they feel its hatred penetrating their very souls and crushing them towards the ground.</p><p></p><p>Its mouth opens with a scream of pain and rage! The water of the pool explodes up in sheets around them. Gil is drenched, but most of the blast passes over his head as he hunkers down in the water. Artemis, however, takes the brunt of it. The wind of the demon's scream blows him off his feet and sends his body flailing and skipping across the surface of the pool, to fetch up in a heap against the ledge behind him.</p><p></p><p>The scream dwindles to a sigh. The chains give out and Artemis' patron collapses face down in the moss. Its shackles fall limply to the ground in coils around and on top of its body. It twitches and, for the first time, moves its actual limbs, trying weakly to regain its feet.</p><p></p><p>[sblock=Actions]</p><p>Artemis' Patron takes 35 damage and is teleported to N17 and knocked prone (from the aftereffect of Lilli's attack last round)</p><p></p><p>Artemis' Patron:</p><p>Unfettered Scream recharges: <a href="http://invisiblecastle.com/roller/view/3157603/" target="_blank">Unfettered Scream recharge (1d6=6)</a> HA HA HA YES!</p><p>Move: crawl around the edge of the pool to K17</p><p>Minor: Mind Shackles on Artemis and Gil: Two enemies adjacent to each other in a close burst 5 are psychically shackled (save ends; each enemy makes a separate saving throw against this effect). While psychically shackled, an enemy takes 10 psychic damage at the start and the end of its turn if it isn't adjacent to the other creature that was affected by this power.</p><p>Standard: Unfettered Scream (close blast 3) on Artemis and Gil: <a href="http://invisiblecastle.com/roller/view/3157608/" target="_blank">Unfettered Scream at Artemis and Gil (-2 to hit from prone; vs Fort) (1d20+9-2=25, 1d20+9-2=14, 2d6+4=8)</a> Hits Artemis for 8 psychic damage, and pushes him 2 squares, to K21.</p><p></p><p>Ok, NOW it has <s>5</s>4 hp left! If you can kill it before Artemis and Gil take their next turns, they won't trigger Mind Shackles; otherwise, they'll take 10 hp damage at the beginning of their turn and another 10 at the end.</p><p></p><p>Farmer Bob:</p><p>Standard: Full Defense</p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>Farmer Bob: AC <s>17</s>19, Fort <s>13</s>15, Reflex <s>11</s>13, Will <s>11</s>13</p><p>Artemis' Patron: AC 20, Fort 19, Reflex 17, Will 21</p><p>Obsidian Gargoyle: AC 20, Fort 18, Reflex 16, Will 15</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Artemis: 5/29 hp, bloodied, 2/7 surges</p><p>Lilli: 13/22 hp, 1/7 surges, Artemis' Patron is considered half as far away for the purpose of ranged attacks made with her orb.</p><p>Gil: 3/26 hp, 1/7 surges, prone</p><p>Shale: 10/33 hp, bloodied, 2/7 surges</p><p>Farmer Bob: 1/2 hp, 0/1 surges, prone, +2 to all defenses until start of next turn</p><p></p><p>Artemis' Patron: 128 damage taken, bloodied, prone; used Mind Shackles, used Unfettered Scream, used Chains of Carceri, used Armor of Wrath, used Demand Submission, used 1 AP</p><p><s>Obisidian Gargoyle 1: 8 damage taken</s></p><p><s>Obisidian Gargoyle 2: 11 damage taken</s></p><p><s>Obsidian Gargoyle 3: 7 damage taken</s></p><p><s>Obsidian Gargoyle 4: 11 damage taken</s></p><p>[/sblock]</p><p></p><p><a href="http://tinypic.com/r/2yy8km9/7" target="_blank">External Map Link</a></p><p>[sblock=Map]</p><p>The red square is difficult terrain for enemies of Artemis' Patron.</p><p></p><p>The white numbers on the floor are the height of each ledge. The door opens onto a ledge 15' above the lowest point of the floor (so 10' above the floor below it, which is itself 5' above the lowest point).</p><p></p><p>The rickety bridges are difficult terrain (including the one that's fallen). The two that are intact are held up by scaffolding reaching to the floor below, which can be climbed with a DC 15 Athletics check as a Move action.</p><p></p><p>The green patches of moss are difficult terrain. The pools of water are thigh deep (chest-deep on Lilli) so they are difficult terrain and, if anyone moves into a water-filled square, it takes a DC 10 Athletics or Acrobatics check to avoid falling prone due to the slippery moss at the bottom of the pool. (The demon is immune since the chains supporting it are so long, but it still counts as difficult terrain.)</p><p></p><p>The southwestern pool is full of sparkling water.</p><p></p><p>The vortexes are explained in the Arcana block above.</p><p></p><p><img src="http://i54.tinypic.com/2yy8km9.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5661205, member: 79945"] The devil disappears behind a billowing cloud of caustic smoke, and a wrenching scream echoes off the walls of the cavern. As the scream dies away, a clinking chain snakes along the ground out of the smoke. Its surface is blackened and pitted with acid. Another follows, and another. The ends of the chains bite deep into the ground and contract. The smoking mass of the chained cambion's body heaves into view. It seems comatose - only the chains are moving, feeling along the ground like blind inchworms. Little by little they drag the body around the edge of the pool to face Artemis. Finally the chains rustle and raise their burden up, rolling it on one side so that its ruined face is staring towards him. Its eyes open as pits of hate. Both Artemis and Gil are paralyzed staring into them - they feel its hatred penetrating their very souls and crushing them towards the ground. Its mouth opens with a scream of pain and rage! The water of the pool explodes up in sheets around them. Gil is drenched, but most of the blast passes over his head as he hunkers down in the water. Artemis, however, takes the brunt of it. The wind of the demon's scream blows him off his feet and sends his body flailing and skipping across the surface of the pool, to fetch up in a heap against the ledge behind him. The scream dwindles to a sigh. The chains give out and Artemis' patron collapses face down in the moss. Its shackles fall limply to the ground in coils around and on top of its body. It twitches and, for the first time, moves its actual limbs, trying weakly to regain its feet. [sblock=Actions] Artemis' Patron takes 35 damage and is teleported to N17 and knocked prone (from the aftereffect of Lilli's attack last round) Artemis' Patron: Unfettered Scream recharges: [url=http://invisiblecastle.com/roller/view/3157603/]Unfettered Scream recharge (1d6=6)[/url] HA HA HA YES! Move: crawl around the edge of the pool to K17 Minor: Mind Shackles on Artemis and Gil: Two enemies adjacent to each other in a close burst 5 are psychically shackled (save ends; each enemy makes a separate saving throw against this effect). While psychically shackled, an enemy takes 10 psychic damage at the start and the end of its turn if it isn't adjacent to the other creature that was affected by this power. Standard: Unfettered Scream (close blast 3) on Artemis and Gil: [url=http://invisiblecastle.com/roller/view/3157608/]Unfettered Scream at Artemis and Gil (-2 to hit from prone; vs Fort) (1d20+9-2=25, 1d20+9-2=14, 2d6+4=8)[/url] Hits Artemis for 8 psychic damage, and pushes him 2 squares, to K21. Ok, NOW it has [s]5[/s]4 hp left! If you can kill it before Artemis and Gil take their next turns, they won't trigger Mind Shackles; otherwise, they'll take 10 hp damage at the beginning of their turn and another 10 at the end. Farmer Bob: Standard: Full Defense [/sblock] [sblock=Unlocked Stats] Farmer Bob: AC [s]17[/s]19, Fort [s]13[/s]15, Reflex [s]11[/s]13, Will [s]11[/s]13 Artemis' Patron: AC 20, Fort 19, Reflex 17, Will 21 Obsidian Gargoyle: AC 20, Fort 18, Reflex 16, Will 15 [/sblock] [sblock=Status] Artemis: 5/29 hp, bloodied, 2/7 surges Lilli: 13/22 hp, 1/7 surges, Artemis' Patron is considered half as far away for the purpose of ranged attacks made with her orb. Gil: 3/26 hp, 1/7 surges, prone Shale: 10/33 hp, bloodied, 2/7 surges Farmer Bob: 1/2 hp, 0/1 surges, prone, +2 to all defenses until start of next turn Artemis' Patron: 128 damage taken, bloodied, prone; used Mind Shackles, used Unfettered Scream, used Chains of Carceri, used Armor of Wrath, used Demand Submission, used 1 AP [s]Obisidian Gargoyle 1: 8 damage taken[/s] [s]Obisidian Gargoyle 2: 11 damage taken[/s] [s]Obsidian Gargoyle 3: 7 damage taken[/s] [s]Obsidian Gargoyle 4: 11 damage taken[/s] [/sblock] [url=http://tinypic.com/r/2yy8km9/7]External Map Link[/url] [sblock=Map] The red square is difficult terrain for enemies of Artemis' Patron. The white numbers on the floor are the height of each ledge. The door opens onto a ledge 15' above the lowest point of the floor (so 10' above the floor below it, which is itself 5' above the lowest point). The rickety bridges are difficult terrain (including the one that's fallen). The two that are intact are held up by scaffolding reaching to the floor below, which can be climbed with a DC 15 Athletics check as a Move action. The green patches of moss are difficult terrain. The pools of water are thigh deep (chest-deep on Lilli) so they are difficult terrain and, if anyone moves into a water-filled square, it takes a DC 10 Athletics or Acrobatics check to avoid falling prone due to the slippery moss at the bottom of the pool. (The demon is immune since the chains supporting it are so long, but it still counts as difficult terrain.) The southwestern pool is full of sparkling water. The vortexes are explained in the Arcana block above. [IMG]http://i54.tinypic.com/2yy8km9.png[/IMG] [/sblock] [/QUOTE]
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