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[Adventure] Artemis' Pact
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<blockquote data-quote="JoeNotCharles" data-source="post: 5666418" data-attributes="member: 79945"><p>[ooc]Ok, I guess Neil1889 is still looking in, so we might as well continue...[/ooc]</p><p></p><p>The cart barrels headlong down the track, rushing faster and faster towards freedom. So fast now that it's almost out of control... And then suddenly you're out of the tunnel and hurtling along a ledge beside a vast chasm. To your right is a wall of solid rock. To your left you can look down and see more ledges, spires and rock bridges, all festooned with track. You can see tight, hair-pin turns, areas of broken track hanging over empty space, and dizzying twists that would threaten to dump your load. In several places the tracks split or rejoin, with the junctions worked by <a href="http://en.wikipedia.org/wiki/Railroad_switch" target="_blank">switches</a>, but you won't be able to tell which way the switches are set before you're right on them.</p><p></p><p>And the layout of the tracks is constantly changing as rock falls from the ceiling and smashes through bridges or buries branches.</p><p></p><p>Ahead, the track you're on descends in a series of switchbacks into the confusing maze. Several tracks exit the maze towards tunnels leading back into the rock, but all save one have collapsed. In this brief moment overlooking the whole vista, you can just about see how to get to the single exit track from here, but it's going to take precise timing to avoid tipping the cart (or just as bad, getting it stuck and having to waste valuable time unwedging it!)</p><p></p><p>And then you're rushing down the ledge towards the maze, and it's too late to plan ahead. You'll just have to react to obstacles as they come up and hope you can move fast enough to avoid the rocks smashing down behind you!</p><p></p><p>[sblock=Skill Challenge!]</p><p>Each PC gets <strong>2</strong> actions. You are looking for <strong>5</strong> successes. If you get 5 or more successes, the skill challenge is passed; 3-4 successes is partial failure; 0-2 successes is total failure. The DC for all actions in this skill challenge (except for Aid Another) is <strong>20</strong>.</p><p></p><p>Be creative in thinking up obstacles you might meet and how to overcome them - I've listed some type of obstacle above, but who knows what the cart will actually run into? If you fail at rolling to avoid an obstacle, narrate how the cart gets stuck briefly, or jumps the track and lands on an adjoining one, or somebody falls out and has to be pulled back on - delays, but not utter disasters. We'll save "the cart sails off into the abyss and everybody dies" for if you get a total failure...</p><p></p><p>The full rules for Obsidian Skill Challenges, including special actions you can take, are in <a href="http://www.enworld.org/forum/living-4th-edition/301384-adventure-artemis-pact-10.html#post5488154" target="_blank">this post</a> and <a href="http://www.enworld.org/forum/living-4th-edition/301384-adventure-artemis-pact-11.html#post5500185" target="_blank">this post</a>. Remember that you only get 2 segments for this one, and the DC is 20, but you only need 5 total successes.</p><p></p><p>Skills you can use here without clearing it with me first:</p><p>Acrobatics</p><p>Athletics (primary)</p><p>Dungeoneering (primary)</p><p>Endurance</p><p>Thievery (primary)</p><p></p><p>And Gil, if you want you can say your Mage Hand was your first action, and use Arcana.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 5666418, member: 79945"] [ooc]Ok, I guess Neil1889 is still looking in, so we might as well continue...[/ooc] The cart barrels headlong down the track, rushing faster and faster towards freedom. So fast now that it's almost out of control... And then suddenly you're out of the tunnel and hurtling along a ledge beside a vast chasm. To your right is a wall of solid rock. To your left you can look down and see more ledges, spires and rock bridges, all festooned with track. You can see tight, hair-pin turns, areas of broken track hanging over empty space, and dizzying twists that would threaten to dump your load. In several places the tracks split or rejoin, with the junctions worked by [url=http://en.wikipedia.org/wiki/Railroad_switch]switches[/url], but you won't be able to tell which way the switches are set before you're right on them. And the layout of the tracks is constantly changing as rock falls from the ceiling and smashes through bridges or buries branches. Ahead, the track you're on descends in a series of switchbacks into the confusing maze. Several tracks exit the maze towards tunnels leading back into the rock, but all save one have collapsed. In this brief moment overlooking the whole vista, you can just about see how to get to the single exit track from here, but it's going to take precise timing to avoid tipping the cart (or just as bad, getting it stuck and having to waste valuable time unwedging it!) And then you're rushing down the ledge towards the maze, and it's too late to plan ahead. You'll just have to react to obstacles as they come up and hope you can move fast enough to avoid the rocks smashing down behind you! [sblock=Skill Challenge!] Each PC gets [b]2[/b] actions. You are looking for [b]5[/b] successes. If you get 5 or more successes, the skill challenge is passed; 3-4 successes is partial failure; 0-2 successes is total failure. The DC for all actions in this skill challenge (except for Aid Another) is [b]20[/b]. Be creative in thinking up obstacles you might meet and how to overcome them - I've listed some type of obstacle above, but who knows what the cart will actually run into? If you fail at rolling to avoid an obstacle, narrate how the cart gets stuck briefly, or jumps the track and lands on an adjoining one, or somebody falls out and has to be pulled back on - delays, but not utter disasters. We'll save "the cart sails off into the abyss and everybody dies" for if you get a total failure... The full rules for Obsidian Skill Challenges, including special actions you can take, are in [url=http://www.enworld.org/forum/living-4th-edition/301384-adventure-artemis-pact-10.html#post5488154]this post[/url] and [url=http://www.enworld.org/forum/living-4th-edition/301384-adventure-artemis-pact-11.html#post5500185]this post[/url]. Remember that you only get 2 segments for this one, and the DC is 20, but you only need 5 total successes. Skills you can use here without clearing it with me first: Acrobatics Athletics (primary) Dungeoneering (primary) Endurance Thievery (primary) And Gil, if you want you can say your Mage Hand was your first action, and use Arcana. [/sblock] [/QUOTE]
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