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[Adventure] Artemis' Pact
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<blockquote data-quote="Someone" data-source="post: 5666620" data-attributes="member: 5656"><p>[sblock=DM]I was thinking more on allowing communication between group members and calming <em>everyone</em> down, but I agree it's not a direct success and more of a help, which is was I was looking for anyway.[/sblock]</p><p></p><p>As the cart adquires speed and the noise of falling rock comes closer, panic ensues in the cart. Bob's terrified screaming added to the rusty wheel's screech on the tracks and the menacing rumbling from the caving tunnels drown any tentative conversation. </p><p></p><p>Fortunately Shale's telepathy doesn't rely on sound.</p><p></p><p><span style="font-family: 'Fixedsys'"><span style="color: Red">"Calm down everyone! Just listen to my voice. If any of you need to say anything, don't shout, just think on it. I'll make sure whoever need to hear it hears it."</span></span></p><p></p><p>Even as he thinks that, the cracks on the ceiling advance at terrifying speed. Chunks of rock falling, adding debis to the already neglected tracks. Shale moves to the front of the cart, and concentrates. Space warps around the fallen rocks, which twist and deform briefly before being teleported out of the way. It becomes harder, as the collapse sends more and more rocks in the way. Soon Shale starts glowing, first the "eyes", soon every crystal in his body, with a fierce red light.</p><p></p><p>[ooc]First Diplomacy roll was an Aid Another check. Since I don't know what everyone is going to roll, I can't assign it, so feel free to use the +2 for you own check; just be sure to specify it in the roll.</p><p></p><p>I assumed we were rolling both rounds at once; if not, take the Arcana roll as my second turn action. I just wish I went for broke.[/ooc]</p></blockquote><p></p>
[QUOTE="Someone, post: 5666620, member: 5656"] [sblock=DM]I was thinking more on allowing communication between group members and calming [i]everyone[/i] down, but I agree it's not a direct success and more of a help, which is was I was looking for anyway.[/sblock] As the cart adquires speed and the noise of falling rock comes closer, panic ensues in the cart. Bob's terrified screaming added to the rusty wheel's screech on the tracks and the menacing rumbling from the caving tunnels drown any tentative conversation. Fortunately Shale's telepathy doesn't rely on sound. [FONT="Fixedsys"][COLOR="Red"]"Calm down everyone! Just listen to my voice. If any of you need to say anything, don't shout, just think on it. I'll make sure whoever need to hear it hears it."[/COLOR][/FONT] Even as he thinks that, the cracks on the ceiling advance at terrifying speed. Chunks of rock falling, adding debis to the already neglected tracks. Shale moves to the front of the cart, and concentrates. Space warps around the fallen rocks, which twist and deform briefly before being teleported out of the way. It becomes harder, as the collapse sends more and more rocks in the way. Soon Shale starts glowing, first the "eyes", soon every crystal in his body, with a fierce red light. [ooc]First Diplomacy roll was an Aid Another check. Since I don't know what everyone is going to roll, I can't assign it, so feel free to use the +2 for you own check; just be sure to specify it in the roll. I assumed we were rolling both rounds at once; if not, take the Arcana roll as my second turn action. I just wish I went for broke.[/ooc] [/QUOTE]
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