Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Artemis' Pact
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FourMonos" data-source="post: 5667789" data-attributes="member: 88601"><p>[OOC]Eh-hem... slightly before the rock falls and blocks the tunnel at the intersection..[/OOC]</p><p> </p><p>Artemis still pulls his shield off after jumping into the lead mine car. While Shale expertly manipulates time and space to protect the mine car from falling rock, a shift in the left side of the tunnel spills debris out from the wall. Several feet of mine track become obstructed in several inches of hard rock.</p><p> </p><p>The hard rock impact could easily jar the mine cars wheels from the rickety rails!</p><p> </p><p>Artemis grabs his shield from next to him in the cart and throws it like a giant metal discus. It skids along the track and stops right before the debris.</p><p> </p><p><span style="color: blue">"Alright everyone! When I say 'Go!' lean toward the left!"</span></p><p> </p><p>The mine cars speed toward the debris with dangerous speed. When the mine car's wheels hit the shield, the angle of the shield pitches the left side wheels, and therefore cart, up into the air.</p><p> </p><p><span style="color: blue">"Go! Now!"</span> Artemis yells. With everyone throwing their weight against the left side of the carts, the mine carts do an amazing balancing act of staying just on the right wheels for several seconds before landing back on the track. That few seconds was enough to clear the rocks and, for a brief moment, the mine cars are safe again.</p><p> </p><p>[sblock=athletics] 1d20+11+2 → [11,11,2] = (24) <a href="http://invisiblecastle.com/roller/view/3166549/" target="_blank">Roll Lookup</a> [/sblock]</p><p> </p><p>[OOC]Artemis will be without his shield and handaxe after the skill challenge, but well worth it! [/OOC]</p></blockquote><p></p>
[QUOTE="FourMonos, post: 5667789, member: 88601"] [OOC]Eh-hem... slightly before the rock falls and blocks the tunnel at the intersection..[/OOC] Artemis still pulls his shield off after jumping into the lead mine car. While Shale expertly manipulates time and space to protect the mine car from falling rock, a shift in the left side of the tunnel spills debris out from the wall. Several feet of mine track become obstructed in several inches of hard rock. The hard rock impact could easily jar the mine cars wheels from the rickety rails! Artemis grabs his shield from next to him in the cart and throws it like a giant metal discus. It skids along the track and stops right before the debris. [COLOR=blue]"Alright everyone! When I say 'Go!' lean toward the left!"[/COLOR] The mine cars speed toward the debris with dangerous speed. When the mine car's wheels hit the shield, the angle of the shield pitches the left side wheels, and therefore cart, up into the air. [COLOR=blue]"Go! Now!"[/COLOR] Artemis yells. With everyone throwing their weight against the left side of the carts, the mine carts do an amazing balancing act of staying just on the right wheels for several seconds before landing back on the track. That few seconds was enough to clear the rocks and, for a brief moment, the mine cars are safe again. [sblock=athletics] 1d20+11+2 → [11,11,2] = (24) [url=http://invisiblecastle.com/roller/view/3166549/]Roll Lookup[/url] [/sblock] [OOC]Artemis will be without his shield and handaxe after the skill challenge, but well worth it! [/OOC] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure] Artemis' Pact
Top