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Adventure begins! So how do the PCs know each other?
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<blockquote data-quote="harmyn" data-source="post: 2908515" data-attributes="member: 13511"><p>In my current campaign one character (the warlock) is the daughter of a prince. She went on her "Shearing" (a period of 1 year where she went out into the world on her own to survive and show she was a capable and competent individual) and another character was her cousin (fighter on the path to prestige paladin class) who swore to travel with her and protect her from great danger. The third character was her brother's best friend and he promised to travel with her as well to act as companion and consellor on the journey (rouge/swashbuckling type). </p><p></p><p>During their journey they met a wizard whose master miscast teleport leaving the apprentice abandoned far from home. He travelled with them for safety. Later, when they were thought lost in the Kingdom of Blackmoor (World of Greyhawk) a druid who served the order that the young princess's mother knew well was sent to see if she was still alive after the party's horses were found wandering across the wild. </p><p></p><p>After surviving a particularly ugly battle with brigands they found the small treasure horde of the villainous band. Within the small cache of wealth was a strange crystal heart. A short time later a beautiful woman suddenly appeared near them. The crystal was a "Gen's Heart" and when the mythic gen is sent away by her master she appears in a mortal form near the object. So now that caracter randomly appears with the group when her evil master tires of her amusements.</p><p></p><p>And now a year has passed, the princess has returned to her family's lands with her expanded enterouge and a young night (the newest player) has sworn to serve her interests and protect her during the time of trouble ahead (they have made Ivid less than happy with them).</p><p></p><p>That's the tale of how my party has grown and how they are all linked together.</p><p></p><p>In a different game I ran that was set in Rel Astra, the characters were hired by a sage to retreive an item for him. Later he hired them again. Then one found a map and knew he could count on "duping" a few others to assist. They came to be known as a mercenary-adventurer band of sorts and even share a houe they purchased in the city with their wealth, still they don't really trust one another and work to one up eachother all the time (but don't dare let someone else screw with one of em).</p><p></p><p>Another campaign featured three criminals who were part of a larger adventuring group but relieved those who possessed strong moral standards of excess wealth and made off into the sunset. They then formed a small band of brigands and took to having some fun. Eventually the brigand lessers broke from the dark trio and wandered off to find their own wealth, which included a crystal that was actually a "Gen's Heart". The brigands then met a rather competent group of heroes. And well, you know the rest.</p></blockquote><p></p>
[QUOTE="harmyn, post: 2908515, member: 13511"] In my current campaign one character (the warlock) is the daughter of a prince. She went on her "Shearing" (a period of 1 year where she went out into the world on her own to survive and show she was a capable and competent individual) and another character was her cousin (fighter on the path to prestige paladin class) who swore to travel with her and protect her from great danger. The third character was her brother's best friend and he promised to travel with her as well to act as companion and consellor on the journey (rouge/swashbuckling type). During their journey they met a wizard whose master miscast teleport leaving the apprentice abandoned far from home. He travelled with them for safety. Later, when they were thought lost in the Kingdom of Blackmoor (World of Greyhawk) a druid who served the order that the young princess's mother knew well was sent to see if she was still alive after the party's horses were found wandering across the wild. After surviving a particularly ugly battle with brigands they found the small treasure horde of the villainous band. Within the small cache of wealth was a strange crystal heart. A short time later a beautiful woman suddenly appeared near them. The crystal was a "Gen's Heart" and when the mythic gen is sent away by her master she appears in a mortal form near the object. So now that caracter randomly appears with the group when her evil master tires of her amusements. And now a year has passed, the princess has returned to her family's lands with her expanded enterouge and a young night (the newest player) has sworn to serve her interests and protect her during the time of trouble ahead (they have made Ivid less than happy with them). That's the tale of how my party has grown and how they are all linked together. In a different game I ran that was set in Rel Astra, the characters were hired by a sage to retreive an item for him. Later he hired them again. Then one found a map and knew he could count on "duping" a few others to assist. They came to be known as a mercenary-adventurer band of sorts and even share a houe they purchased in the city with their wealth, still they don't really trust one another and work to one up eachother all the time (but don't dare let someone else screw with one of em). Another campaign featured three criminals who were part of a larger adventuring group but relieved those who possessed strong moral standards of excess wealth and made off into the sunset. They then formed a small band of brigands and took to having some fun. Eventually the brigand lessers broke from the dark trio and wandered off to find their own wealth, which included a crystal that was actually a "Gen's Heart". The brigands then met a rather competent group of heroes. And well, you know the rest. [/QUOTE]
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Adventure begins! So how do the PCs know each other?
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