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[Adventure] BH1: Merryl's Rescue (DM: Velmont, Judge: renau1g)
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<blockquote data-quote="Dunamin" data-source="post: 5124583" data-attributes="member: 57529"><p><span style="color: DarkOrchid">“Creepy Lady, you really need to work on your famous last words! … Which, uh, I realize is kind of a paradox in itself.”</span></p><p><span style="color: DarkOrchid"></span></p><p><span style="color: DarkOrchid">“Now, what we really need is a mad jam to go with the scenery!”</span></p><p></p><p>Rhole brandishes the Great Ultra-Intense Thundering Audio Ripper in one hand and raises the other with strangely dramatic gestures to the sky. It’s hard to tell what he’s preparing to do, exactly, but it might be that he would summon some otherworldly power, serve as conductor for an undead symphony orchestra, or perhaps just do some stretching exercises for his fingers. It’s probably all of the above, at the very least.</p><p></p><p>An instant later, Rhole strikes down at his instrument, permeating the crypt’s sound waves with mystically amplified tones so powerful that they can just barely be <em>felt</em> through the ground. The harmonics resonate with the ghouls, though not enough to put them off balance.</p><p></p><p>Silence follows briefly in the wake of the sonic assault, but the gnome expands with a theme that slowly builds up to an epic crescendo over the course of the battle. This music feels inexplicably appropriate and instills a surge of adrenaline in Rhole’s allies to keep them on edge.</p><p></p><p>[ame="http://www.youtube.com/watch?v=-pc17rXbC6c&feature=related"]Song of Courage[/ame]</p><p></p><p>While playing, Rhole moonwalks a bit in reverse to a more advantageous position – or perhaps just one more suitable for a stage.</p><p></p><p>[sblock=Actions]</p><p><strong>Standard:</strong> Rhole attacks the ghoul that Ikni wounded with Vicious Mockery, but <a href="http://invisiblecastle.com/roller/view/2447143/" target="_blank">misses.</a></p><p><strong>Minor:</strong> Song of Courage – you get a +1 power bonus to attacks when you’re within 5 squares of Rhole.</p><p><strong>Move:</strong> Moonwalk to B5.</p><p></p><p>I’ll be using Minor actions to sustain Song of Courage as long as possible, but we should have plenty of healing to bail Ikni out, regardless.</p><p></p><p><strong><a href="http://www.enworld.org/wiki/index.php/L4W:PC:Rhole_%28Dunamin%29" target="_blank">Rhole</a></strong> – Gnome Bard 2</p><p>Passive Perception 16, Passive Insight 12</p><p>AC 18, Fort 12, Reflex 16, Will 17</p><p>Resist 5 fire</p><p>HP 29/29, Bloodied 14, Surge Value 7, Surges 8/8</p><p>Speed 5, Initiative +2</p><p>Action Points: 1, <span style="color: red">Second Wind</span></p><p>Powers: <span style="color: Green">Cutting Words, Vicious Mockery</span>;</p><p><span style="color: red">Blunder, Majestic Word: 2/2, Words of Friendship; Fade Away, Ghost Sound</span>;</p><p><span style="color: gray">Stirring Shout, <s>Song of Courage</s></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dunamin, post: 5124583, member: 57529"] [COLOR="DarkOrchid"]“Creepy Lady, you really need to work on your famous last words! … Which, uh, I realize is kind of a paradox in itself.” “Now, what we really need is a mad jam to go with the scenery!”[/COLOR] Rhole brandishes the Great Ultra-Intense Thundering Audio Ripper in one hand and raises the other with strangely dramatic gestures to the sky. It’s hard to tell what he’s preparing to do, exactly, but it might be that he would summon some otherworldly power, serve as conductor for an undead symphony orchestra, or perhaps just do some stretching exercises for his fingers. It’s probably all of the above, at the very least. An instant later, Rhole strikes down at his instrument, permeating the crypt’s sound waves with mystically amplified tones so powerful that they can just barely be [I]felt[/I] through the ground. The harmonics resonate with the ghouls, though not enough to put them off balance. Silence follows briefly in the wake of the sonic assault, but the gnome expands with a theme that slowly builds up to an epic crescendo over the course of the battle. This music feels inexplicably appropriate and instills a surge of adrenaline in Rhole’s allies to keep them on edge. [ame="http://www.youtube.com/watch?v=-pc17rXbC6c&feature=related"]Song of Courage[/ame] While playing, Rhole moonwalks a bit in reverse to a more advantageous position – or perhaps just one more suitable for a stage. [sblock=Actions] [B]Standard:[/B] Rhole attacks the ghoul that Ikni wounded with Vicious Mockery, but [URL="http://invisiblecastle.com/roller/view/2447143/"]misses.[/URL] [B]Minor:[/B] Song of Courage – you get a +1 power bonus to attacks when you’re within 5 squares of Rhole. [B]Move:[/B] Moonwalk to B5. I’ll be using Minor actions to sustain Song of Courage as long as possible, but we should have plenty of healing to bail Ikni out, regardless. [B][URL="http://www.enworld.org/wiki/index.php/L4W:PC:Rhole_%28Dunamin%29"]Rhole[/URL][/B] – Gnome Bard 2 Passive Perception 16, Passive Insight 12 AC 18, Fort 12, Reflex 16, Will 17 Resist 5 fire HP 29/29, Bloodied 14, Surge Value 7, Surges 8/8 Speed 5, Initiative +2 Action Points: 1, [color=red]Second Wind[/color] Powers: [color=Green]Cutting Words, Vicious Mockery[/color]; [color=red]Blunder, Majestic Word: 2/2, Words of Friendship; Fade Away, Ghost Sound[/color]; [color=gray]Stirring Shout, [s]Song of Courage[/s][/color] [/sblock] [/QUOTE]
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[Adventure] BH1: Merryl's Rescue (DM: Velmont, Judge: renau1g)
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