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[Adventure] BH1: Merryl's Rescue (DM: Velmont, Judge: renau1g)
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<blockquote data-quote="Velmont" data-source="post: 5138444" data-attributes="member: 13739"><p>Sherryl move forward and climb on the sarcophagus. Martelai, prone, is easily touch by Sherryl. <span style="color: Pink">"You will be mine!"</span> He suddenly start to feels confused and disoriented.</p><p></p><p>The black energy pillar fade away and Ikni suddenly feels the force maintaining him in the air releasing him. Ikni absorb part of the fall but his head bump on the ground and he falls unconscious.</p><p></p><p>The ghoul next to Charina try to attack the drow, but being blind, he is unable to connect with his enemy.</p><p></p><p>The other Ghoul move next to Bell and immobilized the Bard.</p><p></p><p>[SBLOCK=OOC]Thanks for you patience. I have mastered enough MapTool to make a map, but still have some problem, so it is slow. Also, I'm trying to figue how to use all the status icon, so ignore them for this time.</p><p></p><p>It's now to Charina, Rhole and Martelai (well, Martelai have only a save to roll as he is dominated).[/SBLOCK]</p><p></p><p>[SBLOCK=Mechanic]<strong>Sherryl</strong></p><p>Move: Walk to F4</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2462262/" target="_blank">Touch of Corruption vs. Will; Martelai (1d20+10=21)</a> Hit. Martelai is dominated (save ends)</p><p></p><p>End: <a href="http://invisiblecastle.com/roller/view/2463773/" target="_blank">Save vs ongoing damage (1d20+2=11)</a> Save!</p><p><a href="http://invisiblecastle.com/roller/view/2462276/" target="_blank">Fall damage; Ikni (1d10=5)</a>. <a href="http://invisiblecastle.com/roller/view/2462284/" target="_blank">Acrobatic roll to reduce damage; Ikni (1d20+2=7)</a> Reduce damage by 3. not enough to stay alive.</p><p></p><p><strong>Ghoul 1</strong></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2462290/" target="_blank">Claw vs AC; Charina (1d20+7=19, 1d6+4=9)</a> Miss, thanks to Bell's song of defense and Blindness.</p><p></p><p><strong>Ghoul 2</strong></p><p>Move: Walk to D6</p><p>Standard:<a href="http://invisiblecastle.com/roller/view/2462293/" target="_blank">Claw vs AC; Bell (1d20+12=25, 1d6+4=6)</a> Hit and Bell is Immobilized (save ends)[/SBLOCK]</p><p></p><p>[SBLOCK=Status]<a href="http://virtualbattlemat.com/game/merryls_rescue/" target="_blank">Map Updated</a></p><p></p><p>Sarcophagus are difficult movement square and give cover to anyone</p><p></p><p>Initiative:</p><p><a href="http://invisiblecastle.com/roller/view/2446252/" target="_blank">27:</a> Ghouls - Acted</p><p><a href="http://invisiblecastle.com/roller/view/2446246/" target="_blank">23:</a> Charina</p><p><a href="http://invisiblecastle.com/roller/view/2446246/" target="_blank">21:</a> Rhole </p><p><a href="http://invisiblecastle.com/roller/view/2446246/" target="_blank">19:</a> Martelai </p><p><a href="http://invisiblecastle.com/roller/view/2446252/" target="_blank">17:</a> Dreadclaws </p><p><a href="http://invisiblecastle.com/roller/view/2446246/" target="_blank">11:</a> Derien</p><p><a href="http://invisiblecastle.com/roller/view/2446246/" target="_blank">11:</a> Bell</p><p><a href="http://invisiblecastle.com/roller/view/2446252/" target="_blank">7:</a> Sherryl</p><p><a href="http://invisiblecastle.com/roller/view/2446246/" target="_blank">3:</a> Ikni</p><p></p><p><strong>Heroes</strong></p><p>Bell: 12/30, 1AP, Bloodied, Song of Defence (sustain Minor), Immobilized (save ends)</p><p>Charina: 29/34, 1AP, Bloodied</p><p>Derien: 13/36, 1AP, Bloodied, Prone</p><p>Ikni: -1/43, 1AP, Bloodied, Unconscious, Prone, Dying</p><p>Martelai: 2/33, 1AP, Immobilized (save ends), Dominated (save ends) Prone</p><p>Rhole: 22(17)/29, 1AP, Song of Courage (sustain Minor), ongoing 5 necrotic damage (save end), Grant CA, Invisible</p><p></p><p><strong>Enemies</strong></p><p>Harold: -0</p><p>Jemny: -52, Bloodied</p><p>Ghoul: -22, Cursed, Blind (save ends)</p><p>Ghoul: -7, Cursed</p><p>Frederic: -41, Bloodied, Immobilized (save ends)</p><p>Sherryl: -15</p><p></p><p><strong>Frederic Aura 5:</strong> Anyone attacking him and within his aura take 5 necrotic damage <u>before</u> the attack. That means Bell didn't spend his AP.</p><p><strong>Sherryl Aura 5:</strong> Any creature within her aura cannot regain hit points and undead have +1 att, dam and def</p><p></p><p><strong>Bystanders</strong></p><p>Dockworker [O1] : -0</p><p>Merryl [O6] : -0, Unconscious, Helpless (Bounded to Altar)</p><p>Ricky [L12] : -0, Helpless (Bounded by Ropes)</p><p>Jane [M12] : -0, Helpless (Bounded by Ropes)[/SBLOCK]</p><p></p><p>[sblock=Map]<img src="http://www.enworld.org/forum/attachment.php?attachmentid=43449&stc=1&d=1270050594" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5138444, member: 13739"] Sherryl move forward and climb on the sarcophagus. Martelai, prone, is easily touch by Sherryl. [COLOR="Pink"]"You will be mine!"[/COLOR] He suddenly start to feels confused and disoriented. The black energy pillar fade away and Ikni suddenly feels the force maintaining him in the air releasing him. Ikni absorb part of the fall but his head bump on the ground and he falls unconscious. The ghoul next to Charina try to attack the drow, but being blind, he is unable to connect with his enemy. The other Ghoul move next to Bell and immobilized the Bard. [SBLOCK=OOC]Thanks for you patience. I have mastered enough MapTool to make a map, but still have some problem, so it is slow. Also, I'm trying to figue how to use all the status icon, so ignore them for this time. It's now to Charina, Rhole and Martelai (well, Martelai have only a save to roll as he is dominated).[/SBLOCK] [SBLOCK=Mechanic][B]Sherryl[/B] Move: Walk to F4 Standard: [url=http://invisiblecastle.com/roller/view/2462262/]Touch of Corruption vs. Will; Martelai (1d20+10=21)[/url] Hit. Martelai is dominated (save ends) End: [url=http://invisiblecastle.com/roller/view/2463773/]Save vs ongoing damage (1d20+2=11)[/url] Save! [url=http://invisiblecastle.com/roller/view/2462276/]Fall damage; Ikni (1d10=5)[/url]. [url=http://invisiblecastle.com/roller/view/2462284/]Acrobatic roll to reduce damage; Ikni (1d20+2=7)[/url] Reduce damage by 3. not enough to stay alive. [B]Ghoul 1[/B] Standard: [url=http://invisiblecastle.com/roller/view/2462290/]Claw vs AC; Charina (1d20+7=19, 1d6+4=9)[/url] Miss, thanks to Bell's song of defense and Blindness. [B]Ghoul 2[/B] Move: Walk to D6 Standard:[url=http://invisiblecastle.com/roller/view/2462293/]Claw vs AC; Bell (1d20+12=25, 1d6+4=6)[/url] Hit and Bell is Immobilized (save ends)[/SBLOCK] [SBLOCK=Status][URL="http://virtualbattlemat.com/game/merryls_rescue/"]Map Updated[/URL] Sarcophagus are difficult movement square and give cover to anyone Initiative: [url=http://invisiblecastle.com/roller/view/2446252/]27:[/url] Ghouls - Acted [url=http://invisiblecastle.com/roller/view/2446246/]23:[/url] Charina [url=http://invisiblecastle.com/roller/view/2446246/]21:[/url] Rhole [url=http://invisiblecastle.com/roller/view/2446246/]19:[/url] Martelai [url=http://invisiblecastle.com/roller/view/2446252/]17:[/url] Dreadclaws [url=http://invisiblecastle.com/roller/view/2446246/]11:[/url] Derien [url=http://invisiblecastle.com/roller/view/2446246/]11:[/url] Bell [url=http://invisiblecastle.com/roller/view/2446252/]7:[/url] Sherryl [url=http://invisiblecastle.com/roller/view/2446246/]3:[/url] Ikni [B]Heroes[/B] Bell: 12/30, 1AP, Bloodied, Song of Defence (sustain Minor), Immobilized (save ends) Charina: 29/34, 1AP, Bloodied Derien: 13/36, 1AP, Bloodied, Prone Ikni: -1/43, 1AP, Bloodied, Unconscious, Prone, Dying Martelai: 2/33, 1AP, Immobilized (save ends), Dominated (save ends) Prone Rhole: 22(17)/29, 1AP, Song of Courage (sustain Minor), ongoing 5 necrotic damage (save end), Grant CA, Invisible [B]Enemies[/B] Harold: -0 Jemny: -52, Bloodied Ghoul: -22, Cursed, Blind (save ends) Ghoul: -7, Cursed Frederic: -41, Bloodied, Immobilized (save ends) Sherryl: -15 [B]Frederic Aura 5:[/B] Anyone attacking him and within his aura take 5 necrotic damage [U]before[/U] the attack. That means Bell didn't spend his AP. [B]Sherryl Aura 5:[/B] Any creature within her aura cannot regain hit points and undead have +1 att, dam and def [B]Bystanders[/B] Dockworker [O1] : -0 Merryl [O6] : -0, Unconscious, Helpless (Bounded to Altar) Ricky [L12] : -0, Helpless (Bounded by Ropes) Jane [M12] : -0, Helpless (Bounded by Ropes)[/SBLOCK] [sblock=Map][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=43449&stc=1&d=1270050594[/IMG][/sblock] [/QUOTE]
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[Adventure] BH1: Merryl's Rescue (DM: Velmont, Judge: renau1g)
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