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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5763173" data-attributes="member: 79956"><p>The creatures come forth as from the tunnel openings. Three floating spheres of terror, each with a huge eye float twenty feet above the ground. </p><p></p><p><span style="color: Sienna">Ah...dinner is served! </span></p><p></p><p><span style="color: DarkOrange">Wait...they are armed!</span></p><p></p><p><span style="color: Orange">What type of trickery is this! You will pay for this.</span></p><p></p><p></p><p><span style="color: Blue">I will not be a part of this any longer. Be gone! </span></p><p></p><p><span style="color: Sienna">I believe they plan to resist</span></p><p></p><p><span style="color: DarkBrown">Ooooh...a game! Yes yes! It is no fun when they just sit there while I eat them. </span></p><p></p><p><span style="color: Orange">Let's kill the that one first!</span></p><p></p><p>The three enemies zero in on the druid, blasting him with fire. The druid screams in pain as a result of the brutal attacks.</p><p></p><p></p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdDM4TEZUZ0tBUVk3bV91MTEzWWd1SlE#gid=0" target="_blank">updated map</a></p><p></p><p>It's your turn. </p><p></p><p>[sblock=Enemy Stats]</p><p>monster notes: Each beholder are hovering 20 feet above the ground.</p><p></p><p><strong>Beholder Eye of Flame</strong></p><p>Eyes of the Beholder aura 5; at the start of each enemy’s turn, if</p><p>that creature is within the aura and in the eye of flame’s line of</p><p>sight, the eye of flame uses one random eye ray power against</p><p>that creature.</p><p>HP 204; Bloodied 102; see also fi ery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p>Saving Throws +2</p><p>Speed fl y 6 (hover)</p><p>Action Points 1</p><p>m Bite (standard; at-will)</p><p>+18 vs. AC; 2d6 damage.</p><p>R Central Eye (minor; at-will)</p><p>Ranged 8; the target gains vulnerable 10 fi re, and any attack that</p><p>deals fi re damage to the target also deals ongoing 5 fi re damage</p><p>(save ends both).</p><p>R Eye Rays (standard; at-will) ✦ see text</p><p>The eye of fl ame can use up to two eye ray powers (chosen from</p><p>the list below), at least one of which must be a fire ray. Each</p><p>power must target a diff erent creature. Using eye rays does not</p><p>provoke opportunity attacks.</p><p>1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.</p><p>2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides</p><p>4 squares.</p><p>3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its</p><p>speed away from the eye of fl ame by the safest route possible</p><p>and takes a –2 penalty to attack rolls (save ends).</p><p>C Fiery Burst (when first bloodied and again when the eye of</p><p>flame is reduced to 0 hit points) ✦ Fire</p><p>Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5763173, member: 79956"] The creatures come forth as from the tunnel openings. Three floating spheres of terror, each with a huge eye float twenty feet above the ground. [COLOR="Sienna"]Ah...dinner is served! [/COLOR] [COLOR="DarkOrange"]Wait...they are armed![/COLOR] [COLOR="Orange"]What type of trickery is this! You will pay for this.[/COLOR] [COLOR="Blue"]I will not be a part of this any longer. Be gone! [/COLOR] [COLOR="Sienna"]I believe they plan to resist[/COLOR] [COLOR="DarkBrown"]Ooooh...a game! Yes yes! It is no fun when they just sit there while I eat them. [/COLOR] [COLOR="Orange"]Let's kill the that one first![/COLOR] The three enemies zero in on the druid, blasting him with fire. The druid screams in pain as a result of the brutal attacks. [URL="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdDM4TEZUZ0tBUVk3bV91MTEzWWd1SlE#gid=0"]updated map[/URL] It's your turn. [sblock=Enemy Stats] monster notes: Each beholder are hovering 20 feet above the ground. [B]Beholder Eye of Flame[/B] Eyes of the Beholder aura 5; at the start of each enemy’s turn, if that creature is within the aura and in the eye of flame’s line of sight, the eye of flame uses one random eye ray power against that creature. HP 204; Bloodied 102; see also fi ery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Saving Throws +2 Speed fl y 6 (hover) Action Points 1 m Bite (standard; at-will) +18 vs. AC; 2d6 damage. R Central Eye (minor; at-will) Ranged 8; the target gains vulnerable 10 fi re, and any attack that deals fi re damage to the target also deals ongoing 5 fi re damage (save ends both). R Eye Rays (standard; at-will) ✦ see text The eye of fl ame can use up to two eye ray powers (chosen from the list below), at least one of which must be a fire ray. Each power must target a diff erent creature. Using eye rays does not provoke opportunity attacks. 1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage. 2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides 4 squares. 3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its speed away from the eye of fl ame by the safest route possible and takes a –2 penalty to attack rolls (save ends). C Fiery Burst (when first bloodied and again when the eye of flame is reduced to 0 hit points) ✦ Fire Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage. [/sblock] [/QUOTE]
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