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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5772301" data-attributes="member: 79956"><p>The druid makes his way to the edge of the pool. Straining, he pulls himself up on the ledge. Turning to the beholder he hit earlier, he chants loudly, then pushes his hands outwards in a thrusting motion towards the beholder. A powerful thunderous wave blast into the beholder, leaving the beholder stunned. </p><p></p><p><span style="color: DarkOrange">NoOOOOOOOOO!</span></p><p></p><p>roars the other beholder in anguish after witnessing the druid's powerful attack. It then initiates a series of powerful attacks of its own against the party. First the beholder moves north and upward. At 20 feet above the ground the beholder blasts the druid again with fire. The attack proves too much for the druid as he collapses to the ground. Another eye gazes at Nemetah. Fear grips her inner soul. She flees the scene, side stepping the warlord to get as far away from the beholder as possible. The beholder than spins around blasting fire at Raijin, the launching a boulder into the far wall, causing part of the wall to give and the nearby ceiling to collapse, blocking the way you came. Realizing what it had done, the beholder smiles wickedly</p><p></p><p><span style="color: DarkOrange">Now you have no place to run little ones. Now you will die!</span></p><p></p><p></p><p>[sblock=Mechanics]</p><p><strong>Heroes turn:</strong></p><p>Halleck: Miss, grant +2 to all defenses to Skalisss</p><p>Raijin: Miss</p><p>Quan: Hit B1 for 22, B1 now at 10 feet</p><p>Rocco: Hit B1 for 25, Mark B1, miss extra attack, +1 to AC and Ref, stays on top of eye</p><p>Skalisss: Hit B1 for 31, +7 temp hp to Vimak, Rocco, Nementah, Helleck, Skalisss and the Druid. </p><p>Vimak: Hit B1 for 14, heal skalisss for 10</p><p>Nementah: Miss, </p><p>Primera: Rocco and Vimak grant +1 to all non AC defenses</p><p>NPC Druid: Thunder attack stuns B2. </p><p></p><p><strong>Total Damage to Enemies:</strong></p><p>B1: 92 damage </p><p>B2: stunned to end of druid next turn. </p><p></p><p></p><p><strong>Baddies turn:</strong></p><p>Beholder B1: </p><p>Free aura Attack</p><p>vs Raijin reflex: 1d20+17 for 2d6+8 fire damage: <a href="http://invisiblecastle.com/roller/view/3325008/" target="_blank">miss</a></p><p></p><p>movement: move to current location and fly up 10 more feet (back at 20 feet again)</p><p></p><p>minor: </p><p>Center eye makes Druid vulnerable to fire 10 and if a fire attack hits Skalisss, he receives 5 on going fire damage (save ends)</p><p></p><p>At will attack</p><p>Small Eye attack 1: Fire attack vs Druid Reflex 1d20+17 for 2d6+8 fire damage = <a href="http://invisiblecastle.com/roller/view/3318723/" target="_blank">Hit for 11 +10 (vulnerable to fire 10) 21 and 5 ongoing fire damage (save ends both vulnerability and ongoing damage)</a></p><p></p><p>Small Eye attack 2: Fear attack vs Nementah: Ranged 8; +17 vs. Will = <a href="http://invisiblecastle.com/roller/view/3325043/" target="_blank">Hit</a> Nementah moves sprints away from the beholder (see map): Nementah -2 to future attack rolls (save ends)</p><p></p><p>AP</p><p>Small eye attack Number 1: </p><p>Fire attack vs Raijin'sReflex 1d20+17 for 2d6+8 fire damage = <a href="http://invisiblecastle.com/roller/view/3325076/" target="_blank">Crit for 20 fire damage.</a></p><p></p><p>Small eye attack Number 2:</p><p>Telekinesis Ray: Boulder toss</p><p></p><p>B2: </p><p>Stunned: No attacks and grants CA until end of druid's next turn.</p><p></p><p>B3: </p><p>Not in room</p><p></p><p>Total Damage to allies:</p><p>Druid: hit for 21: DEAD</p><p>Raijin: Hit for 20 fire damage</p><p>Nementah: -2 to attack rolls (save ends)</p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p><strong>Party:</strong></p><p> </p><p>Nementah: </p><p>HP 61/61, Bloodied 30, Surge Value 15, Surges 11/11</p><p>AC 19; Fortitude 19, Reflex 18, Will 19</p><p> </p><p>Primera: </p><p>HP 15/15 AC 24; Fortitude 24, Reflex 22, Will 24</p><p> </p><p>Vimak: </p><p>AC 25 Fortitude 21 Reflex 19 Will 21</p><p>Hit Points: 57/70 Bloodied: 35</p><p> </p><p>Rocco: </p><p>HP 80/80, Bloodied 40, Surge Value 20+1, Surges 12/12</p><p>AC 24; Fortitude 22, Reflex 20, Will 21</p><p>1/1 AP</p><p> </p><p>Skalisss: 10 fire vulnerability and 5 ongoing (save ends both)</p><p>HP: 44/86 SurgeValue: 22 Surges: 11/11 </p><p>AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL</p><p> </p><p>Halleck: 10 fire vulnerability and 5 ongoing (save ends both)</p><p>AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor)</p><p>HP: 42/70, THP: Bloodied: 35, Surge Value: 17, Surges left: 9/9</p><p>Action Points: 1/1, </p><p> </p><p>Raijin: </p><p>AC 20, Fort 21, Reflex 15, Will 22</p><p>HP: 47/67, Bloodied 33, Surge Value 16, Surges 6/6</p><p>Resist Force 10, Resist Lightning 5, Resist Thunder 5</p><p> </p><p>Quan: </p><p>AC: 22, For: 19, Ref: 23, Will: 22 </p><p>HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7 </p><p></p><p>Druid: DEAD</p><p></p><p></p><p><strong>Enemies:</strong></p><p>Mug Wump: Beholder B1: BLOODIED </p><p>HP 85/:204; Bloodied 102; see also fiery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p></p><p>Slug Wump: Beholder B2: HP 184:204; Bloodied 102; see also fi ery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p></p><p>Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fi ery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdDM4TEZUZ0tBUVk3bV91MTEzWWd1SlE#gid=0" target="_blank">updated map</a></p><p>[/sblock]</p><p></p><p>[sblock=Enemy Information]</p><p>monster notes: Each beholder is hovering 20 feet above the ground.</p><p></p><p><strong>Beholder Eye of Flame</strong></p><p>Eyes of the Beholder aura 5; at the start of each enemy’s turn, if</p><p>that creature is within the aura and in the eye of flame’s line of</p><p>sight, the eye of flame uses one random eye ray power against</p><p>that creature.</p><p>HP 204; Bloodied 102; see also fi ery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p>Saving Throws +2</p><p>Speed fl y 6 (hover)</p><p>Action Points 1</p><p>m Bite (standard; at-will)</p><p>+18 vs. AC; 2d6 damage.</p><p>R Central Eye (minor; at-will)</p><p>Ranged 8; the target gains vulnerable 10 fire, and any attack that</p><p>deals fi re damage to the target also deals ongoing 5 fi re damage</p><p>(save ends both).</p><p>R Eye Rays (standard; at-will) ✦ see text</p><p>The eye of fl ame can use up to two eye ray powers (chosen from</p><p>the list below), at least one of which must be a fire ray. Each</p><p>power must target a diff erent creature. Using eye rays does not</p><p>provoke opportunity attacks.</p><p>1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.</p><p>2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides</p><p>4 squares.</p><p>3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its</p><p>speed away from the eye of fl ame by the safest route possible</p><p>and takes a –2 penalty to attack rolls (save ends).</p><p>C Fiery Burst (when first bloodied and again when the eye of</p><p>flame is reduced to 0 hit points) ✦ Fire</p><p>Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.</p><p></p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Adventure Summary]</p><p> </p><p><strong>Summary of Events</strong></p><p>1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>3. Prevented a possible encounter with a pack of wolves...for the moment</p><p>4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</p><p>5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</p><p>6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</p><p>7. Mark is successfully removed from Lerrick by brother Buchta. </p><p>8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </p><p>9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</p><p>10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </p><p>11. Party helps Druid retrieve artifact: The Branch of Life</p><p>[/sblock]</p><p></p><p>[ooc]</p><p>[MENTION=73730]johnmeier1[/MENTION] I know that Raijin has defenses that lesson his damage taken. Just let me know in your next post so that I can change the damage to Raijin in my stats section.</p><p></p><p>It's the partys' turn</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5772301, member: 79956"] The druid makes his way to the edge of the pool. Straining, he pulls himself up on the ledge. Turning to the beholder he hit earlier, he chants loudly, then pushes his hands outwards in a thrusting motion towards the beholder. A powerful thunderous wave blast into the beholder, leaving the beholder stunned. [COLOR="DarkOrange"]NoOOOOOOOOO![/COLOR] roars the other beholder in anguish after witnessing the druid's powerful attack. It then initiates a series of powerful attacks of its own against the party. First the beholder moves north and upward. At 20 feet above the ground the beholder blasts the druid again with fire. The attack proves too much for the druid as he collapses to the ground. Another eye gazes at Nemetah. Fear grips her inner soul. She flees the scene, side stepping the warlord to get as far away from the beholder as possible. The beholder than spins around blasting fire at Raijin, the launching a boulder into the far wall, causing part of the wall to give and the nearby ceiling to collapse, blocking the way you came. Realizing what it had done, the beholder smiles wickedly [COLOR="DarkOrange"]Now you have no place to run little ones. Now you will die![/COLOR] [sblock=Mechanics] [B]Heroes turn:[/B] Halleck: Miss, grant +2 to all defenses to Skalisss Raijin: Miss Quan: Hit B1 for 22, B1 now at 10 feet Rocco: Hit B1 for 25, Mark B1, miss extra attack, +1 to AC and Ref, stays on top of eye Skalisss: Hit B1 for 31, +7 temp hp to Vimak, Rocco, Nementah, Helleck, Skalisss and the Druid. Vimak: Hit B1 for 14, heal skalisss for 10 Nementah: Miss, Primera: Rocco and Vimak grant +1 to all non AC defenses NPC Druid: Thunder attack stuns B2. [B]Total Damage to Enemies:[/B] B1: 92 damage B2: stunned to end of druid next turn. [B]Baddies turn:[/B] Beholder B1: Free aura Attack vs Raijin reflex: 1d20+17 for 2d6+8 fire damage: [URL="http://invisiblecastle.com/roller/view/3325008/"]miss[/URL] movement: move to current location and fly up 10 more feet (back at 20 feet again) minor: Center eye makes Druid vulnerable to fire 10 and if a fire attack hits Skalisss, he receives 5 on going fire damage (save ends) At will attack Small Eye attack 1: Fire attack vs Druid Reflex 1d20+17 for 2d6+8 fire damage = [URL="http://invisiblecastle.com/roller/view/3318723/"]Hit for 11 +10 (vulnerable to fire 10) 21 and 5 ongoing fire damage (save ends both vulnerability and ongoing damage)[/URL] Small Eye attack 2: Fear attack vs Nementah: Ranged 8; +17 vs. Will = [URL="http://invisiblecastle.com/roller/view/3325043/"]Hit[/URL] Nementah moves sprints away from the beholder (see map): Nementah -2 to future attack rolls (save ends) AP Small eye attack Number 1: Fire attack vs Raijin'sReflex 1d20+17 for 2d6+8 fire damage = [URL="http://invisiblecastle.com/roller/view/3325076/"]Crit for 20 fire damage.[/URL] Small eye attack Number 2: Telekinesis Ray: Boulder toss B2: Stunned: No attacks and grants CA until end of druid's next turn. B3: Not in room Total Damage to allies: Druid: hit for 21: DEAD Raijin: Hit for 20 fire damage Nementah: -2 to attack rolls (save ends) [/sblock] [sblock=Stats] [B]Party:[/B] Nementah: HP 61/61, Bloodied 30, Surge Value 15, Surges 11/11 AC 19; Fortitude 19, Reflex 18, Will 19 Primera: HP 15/15 AC 24; Fortitude 24, Reflex 22, Will 24 Vimak: AC 25 Fortitude 21 Reflex 19 Will 21 Hit Points: 57/70 Bloodied: 35 Rocco: HP 80/80, Bloodied 40, Surge Value 20+1, Surges 12/12 AC 24; Fortitude 22, Reflex 20, Will 21 1/1 AP Skalisss: 10 fire vulnerability and 5 ongoing (save ends both) HP: 44/86 SurgeValue: 22 Surges: 11/11 AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL Halleck: 10 fire vulnerability and 5 ongoing (save ends both) AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor) HP: 42/70, THP: Bloodied: 35, Surge Value: 17, Surges left: 9/9 Action Points: 1/1, Raijin: AC 20, Fort 21, Reflex 15, Will 22 HP: 47/67, Bloodied 33, Surge Value 16, Surges 6/6 Resist Force 10, Resist Lightning 5, Resist Thunder 5 Quan: AC: 22, For: 19, Ref: 23, Will: 22 HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7 Druid: DEAD [B]Enemies:[/B] Mug Wump: Beholder B1: BLOODIED HP 85/:204; Bloodied 102; see also fiery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Slug Wump: Beholder B2: HP 184:204; Bloodied 102; see also fi ery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fi ery burst AC 26; Fortitude 26, Refl ex 27, Will 28 [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdDM4TEZUZ0tBUVk3bV91MTEzWWd1SlE#gid=0"]updated map[/URL] [/sblock] [sblock=Enemy Information] monster notes: Each beholder is hovering 20 feet above the ground. [B]Beholder Eye of Flame[/B] Eyes of the Beholder aura 5; at the start of each enemy’s turn, if that creature is within the aura and in the eye of flame’s line of sight, the eye of flame uses one random eye ray power against that creature. HP 204; Bloodied 102; see also fi ery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Saving Throws +2 Speed fl y 6 (hover) Action Points 1 m Bite (standard; at-will) +18 vs. AC; 2d6 damage. R Central Eye (minor; at-will) Ranged 8; the target gains vulnerable 10 fire, and any attack that deals fi re damage to the target also deals ongoing 5 fi re damage (save ends both). R Eye Rays (standard; at-will) ✦ see text The eye of fl ame can use up to two eye ray powers (chosen from the list below), at least one of which must be a fire ray. Each power must target a diff erent creature. Using eye rays does not provoke opportunity attacks. 1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage. 2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides 4 squares. 3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its speed away from the eye of fl ame by the safest route possible and takes a –2 penalty to attack rolls (save ends). C Fiery Burst (when first bloodied and again when the eye of flame is reduced to 0 hit points) ✦ Fire Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage. [/sblock] [sblock=Adventure Summary] [B]Summary of Events[/B] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. 11. Party helps Druid retrieve artifact: The Branch of Life [/sblock] [ooc] [MENTION=73730]johnmeier1[/MENTION] I know that Raijin has defenses that lesson his damage taken. Just let me know in your next post so that I can change the damage to Raijin in my stats section. It's the partys' turn [/ooc] [/QUOTE]
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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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