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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5777818" data-attributes="member: 79956"><p>[sblock=DM Notes: Please Ignore]</p><p>Repeated attacks from dwarf, runepriest and the potent thunder attack fom Raijin prove too much for the bloodied beholder as it falls to its death. The other beholder is battered as well, taking massive damage from the Quan, Primera and Skalisss. These attacks trigger unexpected events. At the same time, both beholders blasts huge bursts of fire engulfing five nearby heroes. As the flames fade away, the immobilized beholder roars as he sees his one of his own lying motionless on the ground.</p><p></p><p><span style="color: DarkOrange">NoooOOOOOOOOOO! </span></p><p></p><p>Anger and pure rage swells in the immobilized beholder</p><p></p><p><span style="color: DarkOrange">YOU WILL PAY FOR THIS WITH YOUR LIVES! </span> Then in a more evil sinister voice: <span style="color: DarkOrange">I will enjoy eating all of you.</span> </p><p></p><p>The beholder then unleashes a flurry of new attacks, shooting fire at the paladin, the runepriest and the sorcerer. One of the stalks gaze into the warlord's eyes, but Halleck's will is too strong. Rocco is lifted into the air and thrown into a pool of water where the where the dwarf's plate armor quickly causes him to sink to the bottom. </p><p></p><p>[sblock=Rocoo]</p><p>You sink 20 feet. You can move to a side of the wall as if you walking in DT. Once you reach a side of the wall: Athletics check of 20 to climb for every 10 feet (due to the slippery walls of the pool. if you fail a roll you still manage to stay at your current elevation</p><p></p><p>[sblock=perception 15]</p><p>Strewn about at the bottom of the pool are various pieces equipment, weapons and other loot that might be of value</p><p>[/sblock]</p><p></p><p>[sblock=Dungeoneering 15]</p><p>You notice that the of the rock wall at this location is not very thick. Perhaps hitting it may cause it to collapse. (Str 18 is required for this action)</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Mechanics]</p><p><strong>Heroes turn:</strong></p><p>Halleck: miss, grant attack to skalisss: Hit B1 for 19, B1 hits Halleck for 12, +5 to Halleck AC this round</p><p>Raijin: Hit B1 for 22 and 5 ongoing thunder damage, B2 gets 5 ongoing thunder damage, AP spent</p><p>Quan: B2 hit for 23 and B2 is immobilized (Save ends)</p><p>Rocco: Hit for 26+4 = 30, mark B1, grants CA to B1</p><p>Skalisss: Hit B2 for 35</p><p>Vimak: Hit B1 for 17, IF B1 attacks all allies within 3 squares of Vimak gets 9 healing</p><p>Nementah: </p><p>Primera: Hit B2 for 13, Temp 5 for Raijin, Skalisss and Halleck: +5 temp and +1 to AC and Defenses as long as adj to Pirmera: B2 grants CA to Raijin, saves vs fear.</p><p></p><p></p><p><strong>Baddies turn:</strong></p><p>Beholder B1: </p><p>Trigger attack (when reduced to 0 hp):</p><p>Firery Burst: Close Burst 2</p><p>+17 vs Rocco, Vimak, Halleck, Skalisss and Raijin reflex respectively:</p><p>Rocco: <a href="http://invisiblecastle.com/roller/view/3332668/" target="_blank">Hit for 18 fire damage</a></p><p>Vimak: <a href="http://invisiblecastle.com/roller/view/3332670/" target="_blank">Hit for 20 fire damage</a></p><p>Halleck: <a href="http://invisiblecastle.com/roller/view/3332676/" target="_blank">Hit for 17</a></p><p>Skalisss: <a href="http://invisiblecastle.com/roller/view/3332680/" target="_blank">Hit for 16</a></p><p>Raijin: <a href="http://invisiblecastle.com/roller/view/3332683/" target="_blank">Miss</a></p><p></p><p></p><p>Beholder B2:</p><p>Trigger attack (when reduced first bloodied hp):</p><p>Firery Burst: Close Burst 2</p><p>+17 vs Rocco, Vimak, Halleck, Skalisss and Raijin reflex respectively:</p><p>Rocco:<a href="http://invisiblecastle.com/roller/view/3332712/" target="_blank"> Hit for 12</a></p><p>Vimak: <a href="http://invisiblecastle.com/roller/view/3332715/" target="_blank">Hit for 17</a></p><p>Halleck: <a href="http://invisiblecastle.com/roller/view/3332720/" target="_blank">Hit for 15</a></p><p>Skalisss: <a href="http://invisiblecastle.com/roller/view/3332723/" target="_blank">Hit for 15</a></p><p>Raijin: <a href="http://invisiblecastle.com/roller/view/3332726/" target="_blank">Hit for 18</a></p><p></p><p>Free Attack: Close Burst 5</p><p>vs Raijin reflex: 1d20+17 for 2d6+8 fire damage: <a href="http://invisiblecastle.com/roller/view/3332655/" target="_blank">Hit Raijin for 16 fire damage</a></p><p></p><p>movement: none</p><p></p><p>minor: </p><p>Center eye makes Vimak vulnerable to fire 10 and if a fire attack hits Vimak, he receives 5 on going fire damage (save ends)</p><p></p><p>At will attack</p><p>Small Eye attack 1: Fire attack vs Vimak Reflex 1d20+17 for 2d6+8 fire damage = <a href="http://invisiblecastle.com/roller/view/3332737/" target="_blank">Hit for 20 +10 vulnerable = 30 and ongoing fire 5 (save ends)</a></p><p></p><p>Small Eye attack 2: Telekinesis Ray +17 vs Rocco fort:<a href="http://invisiblecastle.com/roller/view/3332747/" target="_blank"> Hit</a>: Rocco slides 2 squares into the drink</p><p></p><p>AP</p><p>Small eye attack Number 1: </p><p>Fire attack vs Skalisss Reflex 1d20+17 for 2d6+8 fire damage = <a href="http://invisiblecastle.com/roller/view/3332754/" target="_blank">Hit for 12</a></p><p></p><p>Small eye attack Number 2:</p><p>Fear Ray: +17 vs Halleck's Will: <a href="http://invisiblecastle.com/roller/view/3332755/" target="_blank">Miss</a></p><p></p><p>B3: </p><p>Not in room</p><p>[/sblock]</p><p></p><p>[sblock=Damage to Foes and Allies for this round]</p><p><strong>Total Damage to Enemies:</strong></p><p>B1: 88 and 5 ongoing thunder damage, marked: DEAD (needed 85)</p><p>B2: 71 damage 5 ongoing thunder damage, immobolized</p><p></p><p><strong>Total Damage to allies:</strong></p><p>Skalisss: 43 (-7 temp) = 36 (-9 from Vimak healing) = 26</p><p>Quan: None</p><p>Nementah: None</p><p>Primera: (don't think he's affected by the fire ball blast)</p><p>Vimak: Hit for 47 (- 7 temp) = 40 and 5 ongoing and 10 vulnerable (save ends both)</p><p>Halleck: Hit for 32 (-9 from Vimak healing) = 23 fire damage = 23 (I assume you deducted the 12 damage from your statblock from brash assault)</p><p>Rocco: Hit for 30 (-7 temp) = 23 (- 9 from Vimak healing) = 14 fire damage</p><p>Raijin: 36 (-9 from Vimak healing) - 5 fire damage absorbed= 22 fire damage</p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p><strong>Party:</strong></p><p> </p><p>Nementah: </p><p>HP 61/61 Temp 7, Bloodied 30, Surge Value 15, Surges 11/11</p><p>AC 19; Fortitude 19, Reflex 18, Will 19</p><p> </p><p>Primera: </p><p>HP 15/15 Temp AC 24; Fortitude 24, Reflex 22, Will 24</p><p> </p><p>Vimak: 5 ongoing damage</p><p>AC 25 Fortitude 21 Reflex 19 Will 21</p><p>Hit Points: 17/70 Temp 0 Bloodied: 35: </p><p> </p><p>Rocco: </p><p>HP 64/80 Temp 0, Bloodied 40, Surge Value 20+1, Surges 12/12</p><p>AC 24; Fortitude 22, Reflex 20, Will 21</p><p>1/1 AP</p><p> </p><p>Skalisss: 10 fire vulnerability and 5 ongoing (save ends both)</p><p>HP: 50/86 Temp 0 SurgeValue: 22 Surges: 11/11 </p><p>AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL</p><p> </p><p>Halleck: 10 fire vulnerability and 5 ongoing (save ends both)</p><p>AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor)</p><p>HP: 14/70, THP: 0 Bloodied: 35, Surge Value: 17, Surges left: 9/9</p><p>Action Points: 1/1, </p><p> </p><p>Raijin: </p><p>AC 20, Fort 21, Reflex 15, Will 22</p><p>HP: 44/67 Temp 0, Bloodied 33, Surge Value 16, Surges 6/6 AP 0</p><p>Resist Force 10, Resist Lightning 5, Resist Thunder 5</p><p> </p><p>Quan: </p><p>AC: 22, For: 19, Ref: 23, Will: 22 </p><p>HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7 </p><p></p><p>Druid: <span style="color: Red">DEAD</span></p><p></p><p></p><p><strong>Enemies:</strong></p><p>Mug Wump: Beholder B1: <span style="color: Red">DEAD</span></p><p>HP ; Bloodied 102; see also fiery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p></p><p>Slug Wump: Beholder B2: HP 184:204; Bloodied 102; see also fi ery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p></p><p>Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fi ery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdDM4TEZUZ0tBUVk3bV91MTEzWWd1SlE#gid=0" target="_blank">updated map</a></p><p>[/sblock]</p><p></p><p>[sblock=Enemy Information]</p><p>monster notes: Each beholder is hovering 20 feet above the ground.</p><p></p><p><strong>Beholder Eye of Flame</strong></p><p>Eyes of the Beholder aura 5; at the start of each enemy’s turn, if</p><p>that creature is within the aura and in the eye of flame’s line of</p><p>sight, the eye of flame uses one random eye ray power against</p><p>that creature.</p><p>HP 204; Bloodied 102; see also fi ery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p>Saving Throws +2</p><p>Speed fl y 6 (hover)</p><p>Action Points 1</p><p>m Bite (standard; at-will)</p><p>+18 vs. AC; 2d6 damage.</p><p>R Central Eye (minor; at-will)</p><p>Ranged 8; the target gains vulnerable 10 fire, and any attack that</p><p>deals fi re damage to the target also deals ongoing 5 fi re damage</p><p>(save ends both).</p><p>R Eye Rays (standard; at-will) ✦ see text</p><p>The eye of fl ame can use up to two eye ray powers (chosen from</p><p>the list below), at least one of which must be a fire ray. Each</p><p>power must target a diff erent creature. Using eye rays does not</p><p>provoke opportunity attacks.</p><p>1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.</p><p>2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides</p><p>4 squares.</p><p>3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its</p><p>speed away from the eye of fl ame by the safest route possible</p><p>and takes a –2 penalty to attack rolls (save ends).</p><p>C Fiery Burst (when first bloodied and again when the eye of</p><p>flame is reduced to 0 hit points) ✦ Fire</p><p>Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.</p><p></p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Adventure Summary]</p><p> </p><p><strong>Summary of Events</strong></p><p>1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>3. Prevented a possible encounter with a pack of wolves...for the moment</p><p>4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</p><p>5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</p><p>6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</p><p>7. Mark is successfully removed from Lerrick by brother Buchta. </p><p>8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </p><p>9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</p><p>10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </p><p>11. Party helps Druid retrieve artifact: The Branch of Life</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5777818, member: 79956"] [sblock=DM Notes: Please Ignore] Repeated attacks from dwarf, runepriest and the potent thunder attack fom Raijin prove too much for the bloodied beholder as it falls to its death. The other beholder is battered as well, taking massive damage from the Quan, Primera and Skalisss. These attacks trigger unexpected events. At the same time, both beholders blasts huge bursts of fire engulfing five nearby heroes. As the flames fade away, the immobilized beholder roars as he sees his one of his own lying motionless on the ground. [COLOR="DarkOrange"]NoooOOOOOOOOOO! [/COLOR] Anger and pure rage swells in the immobilized beholder [COLOR="DarkOrange"]YOU WILL PAY FOR THIS WITH YOUR LIVES! [/COLOR] Then in a more evil sinister voice: [COLOR="DarkOrange"]I will enjoy eating all of you.[/COLOR] The beholder then unleashes a flurry of new attacks, shooting fire at the paladin, the runepriest and the sorcerer. One of the stalks gaze into the warlord's eyes, but Halleck's will is too strong. Rocco is lifted into the air and thrown into a pool of water where the where the dwarf's plate armor quickly causes him to sink to the bottom. [sblock=Rocoo] You sink 20 feet. You can move to a side of the wall as if you walking in DT. Once you reach a side of the wall: Athletics check of 20 to climb for every 10 feet (due to the slippery walls of the pool. if you fail a roll you still manage to stay at your current elevation [sblock=perception 15] Strewn about at the bottom of the pool are various pieces equipment, weapons and other loot that might be of value [/sblock] [sblock=Dungeoneering 15] You notice that the of the rock wall at this location is not very thick. Perhaps hitting it may cause it to collapse. (Str 18 is required for this action) [/sblock] [/sblock] [sblock=Mechanics] [B]Heroes turn:[/B] Halleck: miss, grant attack to skalisss: Hit B1 for 19, B1 hits Halleck for 12, +5 to Halleck AC this round Raijin: Hit B1 for 22 and 5 ongoing thunder damage, B2 gets 5 ongoing thunder damage, AP spent Quan: B2 hit for 23 and B2 is immobilized (Save ends) Rocco: Hit for 26+4 = 30, mark B1, grants CA to B1 Skalisss: Hit B2 for 35 Vimak: Hit B1 for 17, IF B1 attacks all allies within 3 squares of Vimak gets 9 healing Nementah: Primera: Hit B2 for 13, Temp 5 for Raijin, Skalisss and Halleck: +5 temp and +1 to AC and Defenses as long as adj to Pirmera: B2 grants CA to Raijin, saves vs fear. [B]Baddies turn:[/B] Beholder B1: Trigger attack (when reduced to 0 hp): Firery Burst: Close Burst 2 +17 vs Rocco, Vimak, Halleck, Skalisss and Raijin reflex respectively: Rocco: [URL="http://invisiblecastle.com/roller/view/3332668/"]Hit for 18 fire damage[/URL] Vimak: [URL="http://invisiblecastle.com/roller/view/3332670/"]Hit for 20 fire damage[/URL] Halleck: [URL="http://invisiblecastle.com/roller/view/3332676/"]Hit for 17[/URL] Skalisss: [URL="http://invisiblecastle.com/roller/view/3332680/"]Hit for 16[/URL] Raijin: [URL="http://invisiblecastle.com/roller/view/3332683/"]Miss[/URL] Beholder B2: Trigger attack (when reduced first bloodied hp): Firery Burst: Close Burst 2 +17 vs Rocco, Vimak, Halleck, Skalisss and Raijin reflex respectively: Rocco:[URL="http://invisiblecastle.com/roller/view/3332712/"] Hit for 12[/URL] Vimak: [URL="http://invisiblecastle.com/roller/view/3332715/"]Hit for 17[/URL] Halleck: [URL="http://invisiblecastle.com/roller/view/3332720/"]Hit for 15[/URL] Skalisss: [URL="http://invisiblecastle.com/roller/view/3332723/"]Hit for 15[/URL] Raijin: [URL="http://invisiblecastle.com/roller/view/3332726/"]Hit for 18[/URL] Free Attack: Close Burst 5 vs Raijin reflex: 1d20+17 for 2d6+8 fire damage: [URL="http://invisiblecastle.com/roller/view/3332655/"]Hit Raijin for 16 fire damage[/URL] movement: none minor: Center eye makes Vimak vulnerable to fire 10 and if a fire attack hits Vimak, he receives 5 on going fire damage (save ends) At will attack Small Eye attack 1: Fire attack vs Vimak Reflex 1d20+17 for 2d6+8 fire damage = [URL="http://invisiblecastle.com/roller/view/3332737/"]Hit for 20 +10 vulnerable = 30 and ongoing fire 5 (save ends)[/URL] Small Eye attack 2: Telekinesis Ray +17 vs Rocco fort:[URL="http://invisiblecastle.com/roller/view/3332747/"] Hit[/URL]: Rocco slides 2 squares into the drink AP Small eye attack Number 1: Fire attack vs Skalisss Reflex 1d20+17 for 2d6+8 fire damage = [URL="http://invisiblecastle.com/roller/view/3332754/"]Hit for 12[/URL] Small eye attack Number 2: Fear Ray: +17 vs Halleck's Will: [URL="http://invisiblecastle.com/roller/view/3332755/"]Miss[/URL] B3: Not in room [/sblock] [sblock=Damage to Foes and Allies for this round] [B]Total Damage to Enemies:[/B] B1: 88 and 5 ongoing thunder damage, marked: DEAD (needed 85) B2: 71 damage 5 ongoing thunder damage, immobolized [B]Total Damage to allies:[/B] Skalisss: 43 (-7 temp) = 36 (-9 from Vimak healing) = 26 Quan: None Nementah: None Primera: (don't think he's affected by the fire ball blast) Vimak: Hit for 47 (- 7 temp) = 40 and 5 ongoing and 10 vulnerable (save ends both) Halleck: Hit for 32 (-9 from Vimak healing) = 23 fire damage = 23 (I assume you deducted the 12 damage from your statblock from brash assault) Rocco: Hit for 30 (-7 temp) = 23 (- 9 from Vimak healing) = 14 fire damage Raijin: 36 (-9 from Vimak healing) - 5 fire damage absorbed= 22 fire damage [/sblock] [sblock=Stats] [B]Party:[/B] Nementah: HP 61/61 Temp 7, Bloodied 30, Surge Value 15, Surges 11/11 AC 19; Fortitude 19, Reflex 18, Will 19 Primera: HP 15/15 Temp AC 24; Fortitude 24, Reflex 22, Will 24 Vimak: 5 ongoing damage AC 25 Fortitude 21 Reflex 19 Will 21 Hit Points: 17/70 Temp 0 Bloodied: 35: Rocco: HP 64/80 Temp 0, Bloodied 40, Surge Value 20+1, Surges 12/12 AC 24; Fortitude 22, Reflex 20, Will 21 1/1 AP Skalisss: 10 fire vulnerability and 5 ongoing (save ends both) HP: 50/86 Temp 0 SurgeValue: 22 Surges: 11/11 AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL Halleck: 10 fire vulnerability and 5 ongoing (save ends both) AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor) HP: 14/70, THP: 0 Bloodied: 35, Surge Value: 17, Surges left: 9/9 Action Points: 1/1, Raijin: AC 20, Fort 21, Reflex 15, Will 22 HP: 44/67 Temp 0, Bloodied 33, Surge Value 16, Surges 6/6 AP 0 Resist Force 10, Resist Lightning 5, Resist Thunder 5 Quan: AC: 22, For: 19, Ref: 23, Will: 22 HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7 Druid: [COLOR="Red"]DEAD[/COLOR] [B]Enemies:[/B] Mug Wump: Beholder B1: [COLOR="Red"]DEAD[/COLOR] HP ; Bloodied 102; see also fiery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Slug Wump: Beholder B2: HP 184:204; Bloodied 102; see also fi ery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fi ery burst AC 26; Fortitude 26, Refl ex 27, Will 28 [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdDM4TEZUZ0tBUVk3bV91MTEzWWd1SlE#gid=0"]updated map[/URL] [/sblock] [sblock=Enemy Information] monster notes: Each beholder is hovering 20 feet above the ground. [B]Beholder Eye of Flame[/B] Eyes of the Beholder aura 5; at the start of each enemy’s turn, if that creature is within the aura and in the eye of flame’s line of sight, the eye of flame uses one random eye ray power against that creature. HP 204; Bloodied 102; see also fi ery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Saving Throws +2 Speed fl y 6 (hover) Action Points 1 m Bite (standard; at-will) +18 vs. AC; 2d6 damage. R Central Eye (minor; at-will) Ranged 8; the target gains vulnerable 10 fire, and any attack that deals fi re damage to the target also deals ongoing 5 fi re damage (save ends both). R Eye Rays (standard; at-will) ✦ see text The eye of fl ame can use up to two eye ray powers (chosen from the list below), at least one of which must be a fire ray. Each power must target a diff erent creature. Using eye rays does not provoke opportunity attacks. 1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage. 2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides 4 squares. 3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its speed away from the eye of fl ame by the safest route possible and takes a –2 penalty to attack rolls (save ends). C Fiery Burst (when first bloodied and again when the eye of flame is reduced to 0 hit points) ✦ Fire Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage. [/sblock] [sblock=Adventure Summary] [B]Summary of Events[/B] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. 11. Party helps Druid retrieve artifact: The Branch of Life [/sblock] [/sblock] [/QUOTE]
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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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