Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dimsdale" data-source="post: 5791199" data-attributes="member: 79956"><p>[sblock=DM Notes: Please Ignore]</p><p></p><p>[sblock=Mechanics]</p><p><strong>Heroes turn:</strong></p><p>Halleck: Hit for 27: each ally can spend a HS+15, no save, </p><p>Raijin: </p><p>Quan: Miss</p><p>Rocco: Bursts through weak wall</p><p>Skalisss: Heals for 27, Lay hands on Halleck: (lspend surge) Halleck gets surge +5 hp, Divine Challenge: 12 hp damage if B2 attacks someone else, Raijin spends surge</p><p>Vimak: +9 to hp, heals for 24 and 5 temp hp: Halleck, skalisss and Raijin heal for 9 Hp</p><p>Nementah: B2 takes 9 damage</p><p>Primera: </p><p></p><p></p><p><strong>Baddies turn:</strong></p><p></p><p>Beholder B2:</p><p>Trigger attack (when reduced first bloodied hp):</p><p>Firery Burst: Close Burst 2</p><p>+17 vs Rocco, Vimak, Halleck, Skalisss and Raijin reflex respectively:</p><p>Rocco:<a href="http://invisiblecastle.com/roller/view/3332712/" target="_blank"> Hit for 12</a></p><p>Vimak: <a href="http://invisiblecastle.com/roller/view/3332715/" target="_blank">Hit for 17</a></p><p>Halleck: <a href="http://invisiblecastle.com/roller/view/3332720/" target="_blank">Hit for 15</a></p><p>Skalisss: <a href="http://invisiblecastle.com/roller/view/3332723/" target="_blank">Hit for 15</a></p><p>Raijin: <a href="http://invisiblecastle.com/roller/view/3332726/" target="_blank">Hit for 18</a></p><p></p><p>Free Attack: Close Burst 5</p><p>vs Raijin reflex: 1d20+17 for 2d6+8 fire damage: <a href="http://invisiblecastle.com/roller/view/3332655/" target="_blank">Hit Raijin for 16 fire damage</a></p><p></p><p>movement: none</p><p></p><p>minor: </p><p>Center eye makes Vimak vulnerable to fire 10 and if a fire attack hits Vimak, he receives 5 on going fire damage (save ends)</p><p></p><p>At will attack</p><p>Small Eye attack 1: Fire attack vs Vimak Reflex 1d20+17 for 2d6+8 fire damage = <a href="http://invisiblecastle.com/roller/view/3332737/" target="_blank">Hit for 20 +10 vulnerable = 30 and ongoing fire 5 (save ends)</a></p><p></p><p>Small Eye attack 2: Telekinesis Ray +17 vs Rocco fort:<a href="http://invisiblecastle.com/roller/view/3332747/" target="_blank"> Hit</a>: Rocco slides 2 squares into the drink</p><p></p><p>AP</p><p>Small eye attack Number 1: </p><p>Fire attack vs Skalisss Reflex 1d20+17 for 2d6+8 fire damage = <a href="http://invisiblecastle.com/roller/view/3332754/" target="_blank">Hit for 12</a></p><p></p><p>Small eye attack Number 2:</p><p>Fear Ray: +17 vs Halleck's Will: <a href="http://invisiblecastle.com/roller/view/3332755/" target="_blank">Miss</a></p><p></p><p>save vs immob: 1d20+2=<a href="http://invisiblecastle.com/roller/view/3333091/" target="_blank">12</a>: saved vs immob</p><p></p><p>B3: </p><p>Not in room</p><p>[/sblock]</p><p></p><p>[sblock=Damage to Foes and Allies for this round]</p><p><strong>Total Damage to Enemies:</strong></p><p>B1: <span style="color: Red">DEAD</span></p><p>B2: </p><p></p><p><strong>Total Damage to allies:</strong></p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p><strong>Party:</strong></p><p> </p><p>Nementah: </p><p>HP 61/61 Temp 7, Bloodied 30, Surge Value 15, Surges 11/11</p><p>AC 19; Fortitude 19, Reflex 18, Will 19</p><p> </p><p>Primera: </p><p>HP 15/15 Temp AC 24; Fortitude 24, Reflex 22, Will 24</p><p> </p><p>Vimak: 5 ongoing damage</p><p>AC 25 Fortitude 21 Reflex 19 Will 21</p><p>Hit Points: 17/70 Temp 0 Bloodied: 35: </p><p> </p><p>Rocco: </p><p>HP 64/80 Temp 0, Bloodied 40, Surge Value 20+1, Surges 12/12</p><p>AC 24; Fortitude 22, Reflex 20, Will 21</p><p>1/1 AP</p><p> </p><p>Skalisss: 10 fire vulnerability and 5 ongoing (save ends both)</p><p>HP: 50/86 Temp 0 SurgeValue: 22 Surges: 11/11 </p><p>AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL</p><p> </p><p>Halleck: 10 fire vulnerability and 5 ongoing (save ends both)</p><p>AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor)</p><p>HP: 14/70, THP: 0 Bloodied: 35, Surge Value: 17, Surges left: 9/9</p><p>Action Points: 1/1, </p><p> </p><p>Raijin: </p><p>AC 20, Fort 21, Reflex 15, Will 22</p><p>HP: 44/67 Temp 0, Bloodied 33, Surge Value 16, Surges 6/6 AP 0</p><p>Resist Force 10, Resist Lightning 5, Resist Thunder 5</p><p> </p><p>Quan: </p><p>AC: 22, For: 19, Ref: 23, Will: 22 </p><p>HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7 </p><p></p><p>Druid: <span style="color: Red">DEAD</span></p><p></p><p></p><p><strong>Enemies:</strong></p><p>Mug Wump: Beholder B1: <span style="color: Red">DEAD</span></p><p>HP ; Bloodied 102; see also fiery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p></p><p>Slug Wump: BLOODIED</p><p>Beholder B2: HP 190:204; Bloodied 102; see also fiery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p></p><p>Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fi ery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdDM4TEZUZ0tBUVk3bV91MTEzWWd1SlE#gid=0" target="_blank">updated map</a></p><p>[/sblock]</p><p></p><p>[sblock=Enemy Information]</p><p>monster notes: Each beholder is hovering 20 feet above the ground.</p><p></p><p><strong>Beholder Eye of Flame</strong></p><p>Eyes of the Beholder aura 5; at the start of each enemy’s turn, if</p><p>that creature is within the aura and in the eye of flame’s line of</p><p>sight, the eye of flame uses one random eye ray power against</p><p>that creature.</p><p>HP 204; Bloodied 102; see also fi ery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p>Saving Throws +2</p><p>Speed fl y 6 (hover)</p><p>Action Points 1</p><p>m Bite (standard; at-will)</p><p>+18 vs. AC; 2d6 damage.</p><p>R Central Eye (minor; at-will)</p><p>Ranged 8; the target gains vulnerable 10 fire, and any attack that</p><p>deals fi re damage to the target also deals ongoing 5 fi re damage</p><p>(save ends both).</p><p>R Eye Rays (standard; at-will) ✦ see text</p><p>The eye of fl ame can use up to two eye ray powers (chosen from</p><p>the list below), at least one of which must be a fire ray. Each</p><p>power must target a diff erent creature. Using eye rays does not</p><p>provoke opportunity attacks.</p><p>1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.</p><p>2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides</p><p>4 squares.</p><p>3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its</p><p>speed away from the eye of fl ame by the safest route possible</p><p>and takes a –2 penalty to attack rolls (save ends).</p><p>C Fiery Burst (when first bloodied and again when the eye of</p><p>flame is reduced to 0 hit points) ✦ Fire</p><p>Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.</p><p></p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Adventure Summary]</p><p> </p><p><strong>Summary of Events</strong></p><p>1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>3. Prevented a possible encounter with a pack of wolves...for the moment</p><p>4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</p><p>5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</p><p>6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</p><p>7. Mark is successfully removed from Lerrick by brother Buchta. </p><p>8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </p><p>9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</p><p>10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </p><p>11. Party helps Druid retrieve artifact: The Branch of Life</p><p>[/sblock]</p><p></p><p>ooc: It's your turn. Let me know if I missed something.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5791199, member: 79956"] [sblock=DM Notes: Please Ignore] [sblock=Mechanics] [B]Heroes turn:[/B] Halleck: Hit for 27: each ally can spend a HS+15, no save, Raijin: Quan: Miss Rocco: Bursts through weak wall Skalisss: Heals for 27, Lay hands on Halleck: (lspend surge) Halleck gets surge +5 hp, Divine Challenge: 12 hp damage if B2 attacks someone else, Raijin spends surge Vimak: +9 to hp, heals for 24 and 5 temp hp: Halleck, skalisss and Raijin heal for 9 Hp Nementah: B2 takes 9 damage Primera: [B]Baddies turn:[/B] Beholder B2: Trigger attack (when reduced first bloodied hp): Firery Burst: Close Burst 2 +17 vs Rocco, Vimak, Halleck, Skalisss and Raijin reflex respectively: Rocco:[URL="http://invisiblecastle.com/roller/view/3332712/"] Hit for 12[/URL] Vimak: [URL="http://invisiblecastle.com/roller/view/3332715/"]Hit for 17[/URL] Halleck: [URL="http://invisiblecastle.com/roller/view/3332720/"]Hit for 15[/URL] Skalisss: [URL="http://invisiblecastle.com/roller/view/3332723/"]Hit for 15[/URL] Raijin: [URL="http://invisiblecastle.com/roller/view/3332726/"]Hit for 18[/URL] Free Attack: Close Burst 5 vs Raijin reflex: 1d20+17 for 2d6+8 fire damage: [URL="http://invisiblecastle.com/roller/view/3332655/"]Hit Raijin for 16 fire damage[/URL] movement: none minor: Center eye makes Vimak vulnerable to fire 10 and if a fire attack hits Vimak, he receives 5 on going fire damage (save ends) At will attack Small Eye attack 1: Fire attack vs Vimak Reflex 1d20+17 for 2d6+8 fire damage = [URL="http://invisiblecastle.com/roller/view/3332737/"]Hit for 20 +10 vulnerable = 30 and ongoing fire 5 (save ends)[/URL] Small Eye attack 2: Telekinesis Ray +17 vs Rocco fort:[URL="http://invisiblecastle.com/roller/view/3332747/"] Hit[/URL]: Rocco slides 2 squares into the drink AP Small eye attack Number 1: Fire attack vs Skalisss Reflex 1d20+17 for 2d6+8 fire damage = [URL="http://invisiblecastle.com/roller/view/3332754/"]Hit for 12[/URL] Small eye attack Number 2: Fear Ray: +17 vs Halleck's Will: [URL="http://invisiblecastle.com/roller/view/3332755/"]Miss[/URL] save vs immob: 1d20+2=[URL="http://invisiblecastle.com/roller/view/3333091/"]12[/URL]: saved vs immob B3: Not in room [/sblock] [sblock=Damage to Foes and Allies for this round] [B]Total Damage to Enemies:[/B] B1: [COLOR="Red"]DEAD[/COLOR] B2: [B]Total Damage to allies:[/B] [/sblock] [sblock=Stats] [B]Party:[/B] Nementah: HP 61/61 Temp 7, Bloodied 30, Surge Value 15, Surges 11/11 AC 19; Fortitude 19, Reflex 18, Will 19 Primera: HP 15/15 Temp AC 24; Fortitude 24, Reflex 22, Will 24 Vimak: 5 ongoing damage AC 25 Fortitude 21 Reflex 19 Will 21 Hit Points: 17/70 Temp 0 Bloodied: 35: Rocco: HP 64/80 Temp 0, Bloodied 40, Surge Value 20+1, Surges 12/12 AC 24; Fortitude 22, Reflex 20, Will 21 1/1 AP Skalisss: 10 fire vulnerability and 5 ongoing (save ends both) HP: 50/86 Temp 0 SurgeValue: 22 Surges: 11/11 AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL Halleck: 10 fire vulnerability and 5 ongoing (save ends both) AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor) HP: 14/70, THP: 0 Bloodied: 35, Surge Value: 17, Surges left: 9/9 Action Points: 1/1, Raijin: AC 20, Fort 21, Reflex 15, Will 22 HP: 44/67 Temp 0, Bloodied 33, Surge Value 16, Surges 6/6 AP 0 Resist Force 10, Resist Lightning 5, Resist Thunder 5 Quan: AC: 22, For: 19, Ref: 23, Will: 22 HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7 Druid: [COLOR="Red"]DEAD[/COLOR] [B]Enemies:[/B] Mug Wump: Beholder B1: [COLOR="Red"]DEAD[/COLOR] HP ; Bloodied 102; see also fiery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Slug Wump: BLOODIED Beholder B2: HP 190:204; Bloodied 102; see also fiery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fi ery burst AC 26; Fortitude 26, Refl ex 27, Will 28 [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdDM4TEZUZ0tBUVk3bV91MTEzWWd1SlE#gid=0"]updated map[/URL] [/sblock] [sblock=Enemy Information] monster notes: Each beholder is hovering 20 feet above the ground. [B]Beholder Eye of Flame[/B] Eyes of the Beholder aura 5; at the start of each enemy’s turn, if that creature is within the aura and in the eye of flame’s line of sight, the eye of flame uses one random eye ray power against that creature. HP 204; Bloodied 102; see also fi ery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Saving Throws +2 Speed fl y 6 (hover) Action Points 1 m Bite (standard; at-will) +18 vs. AC; 2d6 damage. R Central Eye (minor; at-will) Ranged 8; the target gains vulnerable 10 fire, and any attack that deals fi re damage to the target also deals ongoing 5 fi re damage (save ends both). R Eye Rays (standard; at-will) ✦ see text The eye of fl ame can use up to two eye ray powers (chosen from the list below), at least one of which must be a fire ray. Each power must target a diff erent creature. Using eye rays does not provoke opportunity attacks. 1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage. 2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides 4 squares. 3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its speed away from the eye of fl ame by the safest route possible and takes a –2 penalty to attack rolls (save ends). C Fiery Burst (when first bloodied and again when the eye of flame is reduced to 0 hit points) ✦ Fire Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage. [/sblock] [sblock=Adventure Summary] [B]Summary of Events[/B] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. 11. Party helps Druid retrieve artifact: The Branch of Life [/sblock] ooc: It's your turn. Let me know if I missed something. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
Top