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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5800630" data-attributes="member: 79956"><p>The beholder takes more damage as it begins to retreat, not before hitting spraying the paladin with another round of fire. It also bites the sorcerer, but his armor absorbs the damage. Moving back and up to get out of melee range. The party senses fear in the eye of the beholder. </p><p></p><p>Meanwhile, the dwarf takes in a breath of air as the water level finally lowers below his head. As the remaining water moves through the whole, the dwarf sees that it reveals a channel about 10 feet long before turning sharply to the right. Rocco hears the sounds of battle from behind the bend, echoing through the newly formed tunnel.</p><p></p><p></p><p>[sblock=Mechanics]</p><p><strong>Heroes turn:</strong></p><p>Halleck: Hit for 27: each ally can spend a HS+15, no save, </p><p>Raijin: Miss</p><p>Quan: Miss</p><p>Rocco: Bursts through weak wall</p><p>Skalisss: Heals for 27, Lay hands on Halleck: (lspend surge) Halleck gets surge +5 hp, Divine Challenge: 12 hp damage if B2 attacks someone else, Raijin spends surge</p><p>Vimak: +9 to hp, heals for 24 and 5 temp hp: Halleck, skalisss and Raijin heal for 9 Hp</p><p>Nementah: B2 takes 9 damage</p><p>Primera: </p><p></p><p><strong>Baddies turn:</strong></p><p></p><p>Beholder B2:</p><p>Free Attack: Close Burst 5</p><p>vs Raijin reflex: 1d20+17 vs Skalisss Fort for 2d6+8 fire damage: <a href="http://invisiblecastle.com/roller/view/3351147/" target="_blank">Hit Skalisss for 13</a></p><p></p><p>B2 take 12 damage from Skalisss Divine Challenge</p><p></p><p>At will attack</p><p>Bite: 1d20+18 vs Raijin AC for 2d6 = <a href="http://invisiblecastle.com/roller/view/3351155/" target="_blank">hit but damage absorbed by Raijin's armor</a></p><p></p><p>Movement: move back and then up to current location</p><p></p><p>B3: </p><p>Not in room</p><p>[/sblock]</p><p></p><p>[sblock=Damage to Foes and Allies for this round]</p><p><strong>Total Damage to Enemies:</strong></p><p>B2: hit for 36 (12 more from DC) = 48</p><p></p><p><strong>Total Damage to allies:</strong></p><p>Skalisss hit for 13</p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p><strong>Party:</strong></p><p> </p><p>Nementah: </p><p>HP 61/61 Temp 7, Bloodied 30, Surge Value 15, Surges 11/11</p><p>AC 19; Fortitude 19, Reflex 18, Will 19</p><p> </p><p>Primera: </p><p>HP 15/15 Temp AC 24; Fortitude 24, Reflex 22, Will 24</p><p> </p><p>Vimak: 5 ongoing damage</p><p>AC 25 Fortitude 21 Reflex 19 Will 21</p><p>Hit Points: 17/70 Temp 0 Bloodied: 35: </p><p> </p><p>Rocco: </p><p>HP 64/80 Temp 0, Bloodied 40, Surge Value 20+1, Surges 12/12</p><p>AC 24; Fortitude 22, Reflex 20, Will 21</p><p>1/1 AP</p><p> </p><p>Skalisss: 10 fire vulnerability and 5 ongoing (save ends both)</p><p>HP: 50/86 Temp 0 SurgeValue: 22 Surges: 11/11 </p><p>AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL</p><p> </p><p>Halleck: 10 fire vulnerability and 5 ongoing (save ends both)</p><p>AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor)</p><p>HP: 14/70, THP: 0 Bloodied: 35, Surge Value: 17, Surges left: 9/9</p><p>Action Points: 1/1, </p><p> </p><p>Raijin: </p><p>AC 20, Fort 21, Reflex 15, Will 22</p><p>HP: 44/67 Temp 0, Bloodied 33, Surge Value 16, Surges 6/6 AP 0</p><p>Resist Force 10, Resist Lightning 5, Resist Thunder 5</p><p> </p><p>Quan: </p><p>AC: 22, For: 19, Ref: 23, Will: 22 </p><p>HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7 </p><p></p><p>Druid: <span style="color: Red">DEAD</span></p><p></p><p></p><p><strong>Enemies:</strong></p><p>Mug Wump: Beholder B1: <span style="color: Red">DEAD</span></p><p>HP ; Bloodied 102; see also fiery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p></p><p>Slug Wump: BLOODIED</p><p>Beholder B2: HP 64:204; Bloodied ; see also fiery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p></p><p>Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fiery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdDM4TEZUZ0tBUVk3bV91MTEzWWd1SlE#gid=0" target="_blank">updated map</a></p><p>[/sblock]</p><p></p><p>[sblock=Enemy Information]</p><p>monster notes: Each beholder is hovering 20 feet above the ground.</p><p></p><p><strong>Beholder Eye of Flame</strong></p><p>Eyes of the Beholder aura 5; at the start of each enemy’s turn, if</p><p>that creature is within the aura and in the eye of flame’s line of</p><p>sight, the eye of flame uses one random eye ray power against</p><p>that creature.</p><p>HP 204; Bloodied 102; see also fi ery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p>Saving Throws +2</p><p>Speed fl y 6 (hover)</p><p>Action Points 1</p><p>m Bite (standard; at-will)</p><p>+18 vs. AC; 2d6 damage.</p><p>R Central Eye (minor; at-will)</p><p>Ranged 8; the target gains vulnerable 10 fire, and any attack that</p><p>deals fi re damage to the target also deals ongoing 5 fi re damage</p><p>(save ends both).</p><p>R Eye Rays (standard; at-will) ✦ see text</p><p>The eye of fl ame can use up to two eye ray powers (chosen from</p><p>the list below), at least one of which must be a fire ray. Each</p><p>power must target a diff erent creature. Using eye rays does not</p><p>provoke opportunity attacks.</p><p>1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.</p><p>2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides</p><p>4 squares.</p><p>3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its</p><p>speed away from the eye of fl ame by the safest route possible</p><p>and takes a –2 penalty to attack rolls (save ends).</p><p>C Fiery Burst (when first bloodied and again when the eye of</p><p>flame is reduced to 0 hit points) ✦ Fire</p><p>Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.</p><p></p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Adventure Summary]</p><p> </p><p><strong>Summary of Events</strong></p><p>1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>3. Prevented a possible encounter with a pack of wolves...for the moment</p><p>4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</p><p>5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</p><p>6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</p><p>7. Mark is successfully removed from Lerrick by brother Buchta. </p><p>8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </p><p>9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</p><p>10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </p><p>11. Party helps Druid retrieve artifact: The Branch of Life</p><p>[/sblock]</p><p></p><p>[ooc] In your next post, please let me know if you use the healing surge granted by Halleck's power. I've listed all of the healing administered to various members of the party in the mechanics section of this post. I can't update the hp stats until then. You could do the hp math yourselves and let me know in your next attack post. nudge nudge wink wink <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> [/ooc]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5800630, member: 79956"] The beholder takes more damage as it begins to retreat, not before hitting spraying the paladin with another round of fire. It also bites the sorcerer, but his armor absorbs the damage. Moving back and up to get out of melee range. The party senses fear in the eye of the beholder. Meanwhile, the dwarf takes in a breath of air as the water level finally lowers below his head. As the remaining water moves through the whole, the dwarf sees that it reveals a channel about 10 feet long before turning sharply to the right. Rocco hears the sounds of battle from behind the bend, echoing through the newly formed tunnel. [sblock=Mechanics] [B]Heroes turn:[/B] Halleck: Hit for 27: each ally can spend a HS+15, no save, Raijin: Miss Quan: Miss Rocco: Bursts through weak wall Skalisss: Heals for 27, Lay hands on Halleck: (lspend surge) Halleck gets surge +5 hp, Divine Challenge: 12 hp damage if B2 attacks someone else, Raijin spends surge Vimak: +9 to hp, heals for 24 and 5 temp hp: Halleck, skalisss and Raijin heal for 9 Hp Nementah: B2 takes 9 damage Primera: [B]Baddies turn:[/B] Beholder B2: Free Attack: Close Burst 5 vs Raijin reflex: 1d20+17 vs Skalisss Fort for 2d6+8 fire damage: [URL="http://invisiblecastle.com/roller/view/3351147/"]Hit Skalisss for 13[/URL] B2 take 12 damage from Skalisss Divine Challenge At will attack Bite: 1d20+18 vs Raijin AC for 2d6 = [URL="http://invisiblecastle.com/roller/view/3351155/"]hit but damage absorbed by Raijin's armor[/URL] Movement: move back and then up to current location B3: Not in room [/sblock] [sblock=Damage to Foes and Allies for this round] [B]Total Damage to Enemies:[/B] B2: hit for 36 (12 more from DC) = 48 [B]Total Damage to allies:[/B] Skalisss hit for 13 [/sblock] [sblock=Stats] [B]Party:[/B] Nementah: HP 61/61 Temp 7, Bloodied 30, Surge Value 15, Surges 11/11 AC 19; Fortitude 19, Reflex 18, Will 19 Primera: HP 15/15 Temp AC 24; Fortitude 24, Reflex 22, Will 24 Vimak: 5 ongoing damage AC 25 Fortitude 21 Reflex 19 Will 21 Hit Points: 17/70 Temp 0 Bloodied: 35: Rocco: HP 64/80 Temp 0, Bloodied 40, Surge Value 20+1, Surges 12/12 AC 24; Fortitude 22, Reflex 20, Will 21 1/1 AP Skalisss: 10 fire vulnerability and 5 ongoing (save ends both) HP: 50/86 Temp 0 SurgeValue: 22 Surges: 11/11 AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL Halleck: 10 fire vulnerability and 5 ongoing (save ends both) AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor) HP: 14/70, THP: 0 Bloodied: 35, Surge Value: 17, Surges left: 9/9 Action Points: 1/1, Raijin: AC 20, Fort 21, Reflex 15, Will 22 HP: 44/67 Temp 0, Bloodied 33, Surge Value 16, Surges 6/6 AP 0 Resist Force 10, Resist Lightning 5, Resist Thunder 5 Quan: AC: 22, For: 19, Ref: 23, Will: 22 HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7 Druid: [COLOR="Red"]DEAD[/COLOR] [B]Enemies:[/B] Mug Wump: Beholder B1: [COLOR="Red"]DEAD[/COLOR] HP ; Bloodied 102; see also fiery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Slug Wump: BLOODIED Beholder B2: HP 64:204; Bloodied ; see also fiery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Glug Wump: Beholder B3: HP 204; Bloodied 102; see also fiery burst AC 26; Fortitude 26, Refl ex 27, Will 28 [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdDM4TEZUZ0tBUVk3bV91MTEzWWd1SlE#gid=0"]updated map[/URL] [/sblock] [sblock=Enemy Information] monster notes: Each beholder is hovering 20 feet above the ground. [B]Beholder Eye of Flame[/B] Eyes of the Beholder aura 5; at the start of each enemy’s turn, if that creature is within the aura and in the eye of flame’s line of sight, the eye of flame uses one random eye ray power against that creature. HP 204; Bloodied 102; see also fi ery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Saving Throws +2 Speed fl y 6 (hover) Action Points 1 m Bite (standard; at-will) +18 vs. AC; 2d6 damage. R Central Eye (minor; at-will) Ranged 8; the target gains vulnerable 10 fire, and any attack that deals fi re damage to the target also deals ongoing 5 fi re damage (save ends both). R Eye Rays (standard; at-will) ✦ see text The eye of fl ame can use up to two eye ray powers (chosen from the list below), at least one of which must be a fire ray. Each power must target a diff erent creature. Using eye rays does not provoke opportunity attacks. 1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage. 2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides 4 squares. 3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its speed away from the eye of fl ame by the safest route possible and takes a –2 penalty to attack rolls (save ends). C Fiery Burst (when first bloodied and again when the eye of flame is reduced to 0 hit points) ✦ Fire Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage. [/sblock] [sblock=Adventure Summary] [B]Summary of Events[/B] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. 11. Party helps Druid retrieve artifact: The Branch of Life [/sblock] [ooc] In your next post, please let me know if you use the healing surge granted by Halleck's power. I've listed all of the healing administered to various members of the party in the mechanics section of this post. I can't update the hp stats until then. You could do the hp math yourselves and let me know in your next attack post. nudge nudge wink wink :) [/ooc] [/QUOTE]
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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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