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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5809938" data-attributes="member: 79956"><p>That battle continues. Halleck and Skalisss receive much needed healing as the others continue to pound away at the beholder. The foe manages to burn the paladin one more time, but misses with two other attacks. Frustrated, the eye roars loudly, then retreats over the water, heading for higher ground.</p><p></p><p>[sblock=Rocco]</p><p>As you turn the corner you are hit with a blast of fire. (You take 2d6+8= <a href="http://invisiblecastle.com/roller/view/3364404/" target="_blank">14</a> After the flames die down you realize that the remaining druids are fighting the last beholder. They have done well. You clearly see that the beholder has taking severe damage, with one of its three stalks cut off. However, this is at a price as only three druids remain, all of who have taking much damage as well. A slain druid's torso dangles from the teeth of the beast.</p><p></p><p>You are located in a hole created by the water, staring down onto the battle. Water is all over the floor of the large room (similar dimensions to the one you were just in). The beholder is 15 feet below you, looking at the remaining druids. It floats, by your best guess, about 15 feet above the ground</p><p></p><p>ooc: map pending based on what you decided to do</p><p></p><p>[sblock=Athletics check DC 25]</p><p>Success: You to jump onto the eye like you did before. (same rules apply as before). You would be allow to make an attack</p><p></p><p>Failure: You fall to the floor: 3d10 damage and prone</p><p></p><p>It's your move dwarf</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Mechanics]</p><p><strong>Heroes turn:</strong></p><p>Halleck: heals for for 50 (thanks to self, Vimak and Skalisss) </p><p>Raijin: Takes HS and miss</p><p>Quan: Hits for 19 and B2 slowed, -2 to area and range attacks</p><p>Rocco: Move to location to see what's going on. Perception 32.</p><p>Skalisss: Second Wind: </p><p>Vimak: Hits for 18</p><p>Nementah: </p><p>Primera: Primera hits B2 for 5, grants HS+8 to Halleck and Skalisss: Vimak, Skalisss, Halleck and Raijin +5 temp hp and +1 all NAD's</p><p></p><p><strong>Baddies turn:</strong></p><p></p><p>Beholder B2:</p><p>Free Attack: Close Burst 5</p><p>1d20+17-2 vs Skalisss reflex for 2d6 =<a href="http://invisiblecastle.com/roller/view/3364364/" target="_blank"> Hit for 15-1 = 14</a></p><p></p><p>minor: </p><p>Center eye makes Skalisss vulnerable to fire 10 and if a fire attack hits Vimak, he receives 5 on going fire damage (save ends)</p><p></p><p>At will attack</p><p>Small Eye attack 1: Fire attack vs Vimak Reflex 1d20+17 for 2d6+8 fire damage = <a href="http://invisiblecastle.com/roller/view/3364371/" target="_blank">Miss</a></p><p></p><p>Small Eye attack 2: Telekinesis Ray +17 vs Raijin fort: <a href="http://invisiblecastle.com/roller/view/3364377/" target="_blank">Miss</a></p><p></p><p></p><p>Movement: Movement: move 10 feet over water and 10 feet up</p><p></p><p>B3: </p><p></p><p>[/sblock]</p><p></p><p>[sblock=Damage to Foes and Allies for this round]</p><p><strong>Total Damage to Enemies:</strong></p><p>B2: hit for 43, slowed, -2 to ranged and area attacks</p><p></p><p><strong>Total Damage to allies:</strong></p><p>Skalisss Hit for 14</p><p></p><p>[/sblock]</p><p> </p><p>[sblock=Stats]</p><p><strong>Party:</strong></p><p> </p><p>Nementah: </p><p>HP 61/61 Temp 7, Bloodied 30, Surge Value 15, Surges 11/11</p><p>AC 19; Fortitude 19, Reflex 18, Will 19</p><p> </p><p>Primera: </p><p>HP 15/15 Temp AC 24; Fortitude 24, Reflex 22, Will 24</p><p> </p><p>Vimak: </p><p>HP 70/70 Temp 5, Bloodied 35, Surge Value 17, Surges 79</p><p>AC 25 Fortitude 21 Reflex 19 Will 21</p><p>Hit Points: 17/70 Temp 0 Bloodied: 35: </p><p> </p><p>Rocco: </p><p>HP 64/80 Temp 0, Bloodied 40, Surge Value 20+1, Surges 12/12</p><p>AC 24; Fortitude 22, Reflex 20, Will 21</p><p>1/1 AP</p><p> </p><p>Skalisss: </p><p>HP: 63/86 Temp 5 SurgeValue: 22 Surges: 7/11 </p><p>AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL</p><p> </p><p>Halleck: </p><p>AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor)</p><p>HP: 64/70, THP: 5 Bloodied: 35, Surge Value: 17, Surges left: 6/9</p><p>Action Points: 1/1, </p><p> </p><p>Raijin: </p><p>AC 20, Fort 21, Reflex 15, Will 22</p><p>HP: 44/67 Temp 5, Bloodied 33, Surge Value 16, Surges 6/6 AP 0</p><p>Resist Force 10, Resist Lightning 5, Resist Thunder 5</p><p> </p><p>Quan: </p><p>AC: 22, For: 19, Ref: 23, Will: 22 </p><p>HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7 </p><p></p><p></p><p></p><p><strong>Enemies:</strong></p><p>Mug Wump: Beholder B1: <span style="color: Red">DEAD</span></p><p>HP ; Bloodied 102; see also fiery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p></p><p>Slug Wump: BLOODIED</p><p>Beholder B2: HP 21:204; Bloodied ; see also fiery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p></p><p>Glug Wump: BLOODIED</p><p>Beholder B3: HP 101:204; Bloodied 102; see also fiery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdDM4TEZUZ0tBUVk3bV91MTEzWWd1SlE#gid=0" target="_blank">updated map</a></p><p>[/sblock]</p><p></p><p>[sblock=Enemy Information]</p><p>monster notes: Each beholder is hovering 20 feet above the ground.</p><p></p><p><strong>Beholder Eye of Flame</strong></p><p>Eyes of the Beholder aura 5; at the start of each enemy’s turn, if</p><p>that creature is within the aura and in the eye of flame’s line of</p><p>sight, the eye of flame uses one random eye ray power against</p><p>that creature.</p><p>HP 204; Bloodied 102; see also fi ery burst</p><p>AC 26; Fortitude 26, Refl ex 27, Will 28</p><p>Saving Throws +2</p><p>Speed fl y 6 (hover)</p><p>Action Points 1</p><p>m Bite (standard; at-will)</p><p>+18 vs. AC; 2d6 damage.</p><p>R Central Eye (minor; at-will)</p><p>Ranged 8; the target gains vulnerable 10 fire, and any attack that</p><p>deals fi re damage to the target also deals ongoing 5 fi re damage</p><p>(save ends both).</p><p>R Eye Rays (standard; at-will) ✦ see text</p><p>The eye of fl ame can use up to two eye ray powers (chosen from</p><p>the list below), at least one of which must be a fire ray. Each</p><p>power must target a diff erent creature. Using eye rays does not</p><p>provoke opportunity attacks.</p><p>1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage.</p><p>2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides</p><p>4 squares.</p><p>3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its</p><p>speed away from the eye of fl ame by the safest route possible</p><p>and takes a –2 penalty to attack rolls (save ends).</p><p>C Fiery Burst (when first bloodied and again when the eye of</p><p>flame is reduced to 0 hit points) ✦ Fire</p><p>Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage.</p><p></p><p>[/sblock]</p><p> </p><p> </p><p>[sblock=Adventure Summary]</p><p> </p><p><strong>Summary of Events</strong></p><p>1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.</p><p>2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank</p><p>3. Prevented a possible encounter with a pack of wolves...for the moment</p><p>4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.</p><p>5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.</p><p>6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.</p><p>7. Mark is successfully removed from Lerrick by brother Buchta. </p><p>8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. </p><p>9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.</p><p>10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. </p><p>11. Party helps Druid retrieve artifact: The Branch of Life</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5809938, member: 79956"] That battle continues. Halleck and Skalisss receive much needed healing as the others continue to pound away at the beholder. The foe manages to burn the paladin one more time, but misses with two other attacks. Frustrated, the eye roars loudly, then retreats over the water, heading for higher ground. [sblock=Rocco] As you turn the corner you are hit with a blast of fire. (You take 2d6+8= [URL="http://invisiblecastle.com/roller/view/3364404/"]14[/URL] After the flames die down you realize that the remaining druids are fighting the last beholder. They have done well. You clearly see that the beholder has taking severe damage, with one of its three stalks cut off. However, this is at a price as only three druids remain, all of who have taking much damage as well. A slain druid's torso dangles from the teeth of the beast. You are located in a hole created by the water, staring down onto the battle. Water is all over the floor of the large room (similar dimensions to the one you were just in). The beholder is 15 feet below you, looking at the remaining druids. It floats, by your best guess, about 15 feet above the ground ooc: map pending based on what you decided to do [sblock=Athletics check DC 25] Success: You to jump onto the eye like you did before. (same rules apply as before). You would be allow to make an attack Failure: You fall to the floor: 3d10 damage and prone It's your move dwarf [/sblock] [/sblock] [sblock=Mechanics] [B]Heroes turn:[/B] Halleck: heals for for 50 (thanks to self, Vimak and Skalisss) Raijin: Takes HS and miss Quan: Hits for 19 and B2 slowed, -2 to area and range attacks Rocco: Move to location to see what's going on. Perception 32. Skalisss: Second Wind: Vimak: Hits for 18 Nementah: Primera: Primera hits B2 for 5, grants HS+8 to Halleck and Skalisss: Vimak, Skalisss, Halleck and Raijin +5 temp hp and +1 all NAD's [B]Baddies turn:[/B] Beholder B2: Free Attack: Close Burst 5 1d20+17-2 vs Skalisss reflex for 2d6 =[URL="http://invisiblecastle.com/roller/view/3364364/"] Hit for 15-1 = 14[/URL] minor: Center eye makes Skalisss vulnerable to fire 10 and if a fire attack hits Vimak, he receives 5 on going fire damage (save ends) At will attack Small Eye attack 1: Fire attack vs Vimak Reflex 1d20+17 for 2d6+8 fire damage = [URL="http://invisiblecastle.com/roller/view/3364371/"]Miss[/URL] Small Eye attack 2: Telekinesis Ray +17 vs Raijin fort: [URL="http://invisiblecastle.com/roller/view/3364377/"]Miss[/URL] Movement: Movement: move 10 feet over water and 10 feet up B3: [/sblock] [sblock=Damage to Foes and Allies for this round] [B]Total Damage to Enemies:[/B] B2: hit for 43, slowed, -2 to ranged and area attacks [B]Total Damage to allies:[/B] Skalisss Hit for 14 [/sblock] [sblock=Stats] [B]Party:[/B] Nementah: HP 61/61 Temp 7, Bloodied 30, Surge Value 15, Surges 11/11 AC 19; Fortitude 19, Reflex 18, Will 19 Primera: HP 15/15 Temp AC 24; Fortitude 24, Reflex 22, Will 24 Vimak: HP 70/70 Temp 5, Bloodied 35, Surge Value 17, Surges 79 AC 25 Fortitude 21 Reflex 19 Will 21 Hit Points: 17/70 Temp 0 Bloodied: 35: Rocco: HP 64/80 Temp 0, Bloodied 40, Surge Value 20+1, Surges 12/12 AC 24; Fortitude 22, Reflex 20, Will 21 1/1 AP Skalisss: HP: 63/86 Temp 5 SurgeValue: 22 Surges: 7/11 AC:27 Fort:23 Reflex:20 Will:23 Resist 1 ALL Halleck: AC: 27, Fort: 22, Reflex: 19, Will: 24 -- Speed: 5 (-1 Pen from armor) HP: 64/70, THP: 5 Bloodied: 35, Surge Value: 17, Surges left: 6/9 Action Points: 1/1, Raijin: AC 20, Fort 21, Reflex 15, Will 22 HP: 44/67 Temp 5, Bloodied 33, Surge Value 16, Surges 6/6 AP 0 Resist Force 10, Resist Lightning 5, Resist Thunder 5 Quan: AC: 22, For: 19, Ref: 23, Will: 22 HP: 65/65, Bloodied: 32, Surge value: 16, Surges/day: 7/7 [B]Enemies:[/B] Mug Wump: Beholder B1: [COLOR="Red"]DEAD[/COLOR] HP ; Bloodied 102; see also fiery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Slug Wump: BLOODIED Beholder B2: HP 21:204; Bloodied ; see also fiery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Glug Wump: BLOODIED Beholder B3: HP 101:204; Bloodied 102; see also fiery burst AC 26; Fortitude 26, Refl ex 27, Will 28 [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AmRchrDchMnpdDM4TEZUZ0tBUVk3bV91MTEzWWd1SlE#gid=0"]updated map[/URL] [/sblock] [sblock=Enemy Information] monster notes: Each beholder is hovering 20 feet above the ground. [B]Beholder Eye of Flame[/B] Eyes of the Beholder aura 5; at the start of each enemy’s turn, if that creature is within the aura and in the eye of flame’s line of sight, the eye of flame uses one random eye ray power against that creature. HP 204; Bloodied 102; see also fi ery burst AC 26; Fortitude 26, Refl ex 27, Will 28 Saving Throws +2 Speed fl y 6 (hover) Action Points 1 m Bite (standard; at-will) +18 vs. AC; 2d6 damage. R Central Eye (minor; at-will) Ranged 8; the target gains vulnerable 10 fire, and any attack that deals fi re damage to the target also deals ongoing 5 fi re damage (save ends both). R Eye Rays (standard; at-will) ✦ see text The eye of fl ame can use up to two eye ray powers (chosen from the list below), at least one of which must be a fire ray. Each power must target a diff erent creature. Using eye rays does not provoke opportunity attacks. 1—Fire Ray (Fire): Ranged 8; +17 vs. Refl ex; 2d8 + 6 fi re damage. 2—Telekinesis Ray: Ranged 8; +17 vs. Fortitude; the target slides 4 squares. 3—Fear Ray (Fear): Ranged 8; +17 vs. Will; the target moves its speed away from the eye of fl ame by the safest route possible and takes a –2 penalty to attack rolls (save ends). C Fiery Burst (when first bloodied and again when the eye of flame is reduced to 0 hit points) ✦ Fire Close burst 2; +17 vs. Refl ex; 2d8 + 6 fi re damage. [/sblock] [sblock=Adventure Summary] [B]Summary of Events[/B] 1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad. 2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank 3. Prevented a possible encounter with a pack of wolves...for the moment 4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah. 5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin. 6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick. 7. Mark is successfully removed from Lerrick by brother Buchta. 8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge. 9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield. 10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath. 11. Party helps Druid retrieve artifact: The Branch of Life [/sblock] [/QUOTE]
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[Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??)
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