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General Tabletop Discussion
*Pathfinder & Starfinder
adventure creation guidelines
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<blockquote data-quote="FinalSonicX" data-source="post: 5897840" data-attributes="member: 63787"><p>I think encounter building rules are a must - not only for typical encounters but also for set piece encounters. I think rules for random encounters if they're in the next edition would be interesting to read even though I very rarely use encounter tables.</p><p></p><p>Overland travel tables are also a must for me I think. In general, details on how to handle exploration and travel, so I know whether or not I had better start mocking up my own for quick use or if I can rely on Wizards to pull through in this regard.</p><p></p><p>I'd also love to see rules for NPC's and their dwellings - towns and cities and all that. How is trade/commerce handled? Are there rules to support all manner of "mundane" occurrences in towns and cities? I'd love to see what they can come up with.</p><p></p><p>And finally, I'd like to see some treasure distribution tables to understand what kind of treasure output is "assumed". That said, I know "modular" is a big word in the new edition so if the treasure output is all modular then I'd understand if those rules were not in the playtest.</p><p></p><p>Whatever they give us, I don't want the guidelines to be primarily fluff-centric or "how do you make a cool idea into an adventure?" because frankly almost all of the DMs who will be participating in the playtest probably already know how to craft a good story.</p></blockquote><p></p>
[QUOTE="FinalSonicX, post: 5897840, member: 63787"] I think encounter building rules are a must - not only for typical encounters but also for set piece encounters. I think rules for random encounters if they're in the next edition would be interesting to read even though I very rarely use encounter tables. Overland travel tables are also a must for me I think. In general, details on how to handle exploration and travel, so I know whether or not I had better start mocking up my own for quick use or if I can rely on Wizards to pull through in this regard. I'd also love to see rules for NPC's and their dwellings - towns and cities and all that. How is trade/commerce handled? Are there rules to support all manner of "mundane" occurrences in towns and cities? I'd love to see what they can come up with. And finally, I'd like to see some treasure distribution tables to understand what kind of treasure output is "assumed". That said, I know "modular" is a big word in the new edition so if the treasure output is all modular then I'd understand if those rules were not in the playtest. Whatever they give us, I don't want the guidelines to be primarily fluff-centric or "how do you make a cool idea into an adventure?" because frankly almost all of the DMs who will be participating in the playtest probably already know how to craft a good story. [/QUOTE]
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