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[Adventure!] Daunton's Dead Past DM: FourMonos. Judge: Peer Committee
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<blockquote data-quote="Neurotic" data-source="post: 6583976" data-attributes="member: 24380"><p>[OOC]@FourMonos, Illarion also used Seed of chaos and Flame spiral, both encounter spells.</p><p></p><p>Also, this slew of low rolls nicely balances last round <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>[/OOC]</p><p></p><p>Moving his head from one side to the other, seemingly lost in all the running, crumbling and shouting, Illarion tentatively steps from the group and quickly refocuses on the beholder.</p><p></p><p>His aim is wildly off, however, and his faintly screaming bolt slams into the house behind the beholder.</p><p></p><p></p><p>[sblock=Actions]</p><p>Move: G13</p><p></p><p>Standard: <a href="http://dice-roller.wikidot.com/rolls:402" target="_blank">Chaos bolt vs Beholders Will (1d20+13=17); Psychic damage (1d10+15=16); Assassin shrouds damage (2d6=3)</a></p><p>MISS</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Illarion Meriele]</p><p>STATUS: </p><p>SPECIAL: resist 8 psychic;</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">if 1st attack in the round is even gain +1 AC; odd - make a saving throw</span></p><p><span style="font-size: 9px">+1 to all defenses vs traps</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">On nat 20: slide the target 1 square and knock it prone</span></p><p><span style="font-size: 9px">On nat 1 MUST push all within 5 squares 1 square</span></p><p></p><p>AC: 18 Fort: 16 Reflex: 20 Will: 24</p><p>HP: 59/59 Surges: 7/7 Surge Value: 14</p><p></p><p>MBA Dagger +2: +9 vs AC, 1d4+2 damage</p><p>RBA Dagger +2: +13 vs AC, 1d4+6 damage</p><p></p><p></p><p>POWERS</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Chaos Bolt</span></p><p><span style="color: Lime">Blazing Starfall</span></p><p><span style="color: Lime"><s>Assassin's Shroud</s></span></p><p><span style="color: Lime">Changeling Disguise</span></p><p><span style="color: Lime"></span></p><p></p><p><span style="color: Red"></span></p><p><span style="color: Red">Changeling Trick</span></p><p><span style="color: Red"><s>Mists of Disarray</s></span></p><p><span style="color: Red"><s>Flame Spiral</s></span></p><p><span style="color: Red">Swift Escape</span></p><p><span style="color: Red"><s>Seed of Chaos</s></span></p><p><span style="color: Red"><s>Spark Form</s></span></p><p><span style="color: Red"></span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Grounding Rebuke</span></p><p><span style="color: DimGray">Good Timing</span></p><p><span style="color: DimGray">Thunder Leap</span></p><p><span style="color: DimGray"></span></p><p></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Amulet of life encounter free action: spend additional surge</span></p><p><span style="color: Gold">Rain of Hammers Ki Focus - whenever Illarion kills an enemy, one enemy adjacent to him takes 3 damage</span></p><p><span style="color: Gold">Tooth of chaos dagger daily: whenever Illarion hits an enemy he can choose to treat the roll as even or odd until the end of the encounter.</span></p><p><span style="color: Gold">Bracers of escape daily interrupt: when hit with melee attack Illarion can teleport 2 squares</span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 6583976, member: 24380"] [OOC]@FourMonos, Illarion also used Seed of chaos and Flame spiral, both encounter spells. Also, this slew of low rolls nicely balances last round :) [/OOC] Moving his head from one side to the other, seemingly lost in all the running, crumbling and shouting, Illarion tentatively steps from the group and quickly refocuses on the beholder. His aim is wildly off, however, and his faintly screaming bolt slams into the house behind the beholder. [sblock=Actions] Move: G13 Standard: [url="http://dice-roller.wikidot.com/rolls:402"]Chaos bolt vs Beholders Will (1d20+13=17); Psychic damage (1d10+15=16); Assassin shrouds damage (2d6=3)[/url] MISS [/sblock] [sblock=Illarion Meriele] STATUS: SPECIAL: resist 8 psychic; [SIZE=1] if 1st attack in the round is even gain +1 AC; odd - make a saving throw +1 to all defenses vs traps On nat 20: slide the target 1 square and knock it prone On nat 1 MUST push all within 5 squares 1 square[/SIZE] AC: 18 Fort: 16 Reflex: 20 Will: 24 HP: 59/59 Surges: 7/7 Surge Value: 14 MBA Dagger +2: +9 vs AC, 1d4+2 damage RBA Dagger +2: +13 vs AC, 1d4+6 damage POWERS [COLOR="Lime"] Chaos Bolt Blazing Starfall [S]Assassin's Shroud[/S] Changeling Disguise [/COLOR] [COLOR="Red"] Changeling Trick [S]Mists of Disarray[/S] [S]Flame Spiral[/S] Swift Escape [S]Seed of Chaos[/S] [S]Spark Form[/S] [/COLOR] [COLOR="DimGray"] Grounding Rebuke Good Timing Thunder Leap [/COLOR] [COLOR="Gold"] Amulet of life encounter free action: spend additional surge Rain of Hammers Ki Focus - whenever Illarion kills an enemy, one enemy adjacent to him takes 3 damage Tooth of chaos dagger daily: whenever Illarion hits an enemy he can choose to treat the roll as even or odd until the end of the encounter. Bracers of escape daily interrupt: when hit with melee attack Illarion can teleport 2 squares [/COLOR] [/sblock] [/QUOTE]
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[Adventure!] Daunton's Dead Past DM: FourMonos. Judge: Peer Committee
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