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[Adventure!] Daunton's Dead Past DM: FourMonos. Judge: Peer Committee
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<blockquote data-quote="dimsdale" data-source="post: 6600294" data-attributes="member: 79956"><p>[sblock=changed post]</p><p>The steady bombardment of rays blasts from the giant orb is beginning to take its toll on the cleric.<span style="color: #008080"> I've...never...felt this...magic before!</span> Hurt, confused and unable to move quickly, the cleric can't channel the healing powers she would like to to use on her comrades. Shaking her head to regain her bearings she reaches into her belt and pulls out a potion, pops the top off the potion and slowly brings it to her mouth, then drinks all of it. A surge of healing moves through her body. She looks up knowing this fight is long from over: <span style="color: #008080">Hang in there all. I will be able to apply aide to you soon...very soon.</span> Closing her eyes to focus, Lerrick concentrates on the multiple magics that binds her and manages to dispel one of them. </p><p></p><p>[sblock=actions]</p><p>movement: halved from being slowed</p><p>minor: grab healing potion</p><p>minor: drink healing potion </p><p></p><p>hp gained from drinking potion: _______</p><p></p><p>save vs slowed <a href="http://www.coyotecode.net/roll/lookup.php?rollid=86280" target="_blank">17</a> Lerrick saves!</p><p></p><p>save vs immobilized <a href="http://www.coyotecode.net/roll/lookup.php?rollid=86281" target="_blank"> 4</a> Nope <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Lerrick Stats]</p><p>AC: 22 Fort: 20 Reflex: 19 Will: 24</p><p>HP:<span style="color: #ff0000"> 37</span>/63 Surges: 10/10 Surge Value: 15</p><p>CURSED: none</p><p>STATUS: <span style="color: #ff0000">Immobilized (save ends)</span></p><p></p><p>FEATS</p><p></p><ul> <li data-xf-list-type="ul">Ritual Caster: Lerrick can preform and master rituals my level or lower</li> <li data-xf-list-type="ul">Pacifist's Reward: Lerrick, if her attack doesn't do damage, receives +2 temp hitpoints at the end of her turn.</li> <li data-xf-list-type="ul">Healer's Implement: +1 to healing power when ally uses a healing surge as a result of a power used by Lerrick</li> <li data-xf-list-type="ul">Pacifist Healer: an additional 1d6+5 to hp for each heal word Lerrick uses</li> <li data-xf-list-type="ul">Improved Defenses: +1 feat bonus: Fortitude, Reflex, and Will</li> <li data-xf-list-type="ul">Group Vigor: Everyone within 10 feet of Lerrick receives 1 extra hit point when they spend a healing surge</li> </ul><p></p><p>POWERS</p><p><span style="color: Lime">Astral Seal</span></p><p><span style="color: Lime">Sacred Flame</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Knack for Success: </span><span style="color: Red"></span></p><p><span style="color: Red">Channel Divinity: favor of the Gods</span></p><p><span style="color: Red">Channel Divinity: Healer's Mercy</span></p><p><span style="color: Red">Noble Presence</span></p><p><span style="color: Red">Bane: </span>USED<span style="color: Red"></span></p><p><span style="color: Red">Denunciation </span>USED<span style="color: Red"></span></p><p><span style="color: Red">Healing Word (2) </span><span style="color: Red"></span></p><p><span style="color: Red">Hymn of Resurgence</span></p><p><span style="color: Red">Bastion of Health</span> USED<span style="color: Red"></span></p><p><span style="color: Red"></span></p><p><span style="color: DimGray">Life transference</span></p><p><span style="color: DimGray">Moment of Glory: </span><span style="color: DimGray"></span></p><p><span style="color: DimGray">Iron to Glass: </span><span style="color: DimGray"></span></p><p><span style="color: DimGray"></span><span style="color: Orange"></span></p><p><span style="color: Orange">Medic's Dagger: (Power)</span></p><p><span style="color: Orange">Potion Bandoleer: Currently stocked with 6 healing potions</span></p><p><span style="color: Orange">Healer's Broach: (Power)</span></p><p><span style="color: Orange">Gleaming Diamond Bracers: (Power)</span></p><p><span style="color: Orange">River of Life Gloves: (Power)</span></p><p><span style="color: Orange">Armor Power: </span></p><p><span style="color: Orange"></span>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="dimsdale, post: 6600294, member: 79956"] [sblock=changed post] The steady bombardment of rays blasts from the giant orb is beginning to take its toll on the cleric.[COLOR=#008080] I've...never...felt this...magic before![/COLOR] Hurt, confused and unable to move quickly, the cleric can't channel the healing powers she would like to to use on her comrades. Shaking her head to regain her bearings she reaches into her belt and pulls out a potion, pops the top off the potion and slowly brings it to her mouth, then drinks all of it. A surge of healing moves through her body. She looks up knowing this fight is long from over: [COLOR=#008080]Hang in there all. I will be able to apply aide to you soon...very soon.[/COLOR] Closing her eyes to focus, Lerrick concentrates on the multiple magics that binds her and manages to dispel one of them. [sblock=actions] movement: halved from being slowed minor: grab healing potion minor: drink healing potion hp gained from drinking potion: _______ save vs slowed [URL="http://www.coyotecode.net/roll/lookup.php?rollid=86280"]17[/URL] Lerrick saves! save vs immobilized [URL="http://www.coyotecode.net/roll/lookup.php?rollid=86281"] 4[/URL] Nope :( [/sblock] [sblock=Lerrick Stats] AC: 22 Fort: 20 Reflex: 19 Will: 24 HP:[COLOR=#ff0000] 37[/COLOR]/63 Surges: 10/10 Surge Value: 15 CURSED: none STATUS: [COLOR=#ff0000]Immobilized (save ends)[/COLOR] FEATS [LIST] [*]Ritual Caster: Lerrick can preform and master rituals my level or lower [*]Pacifist's Reward: Lerrick, if her attack doesn't do damage, receives +2 temp hitpoints at the end of her turn. [*]Healer's Implement: +1 to healing power when ally uses a healing surge as a result of a power used by Lerrick [*]Pacifist Healer: an additional 1d6+5 to hp for each heal word Lerrick uses [*]Improved Defenses: +1 feat bonus: Fortitude, Reflex, and Will [*]Group Vigor: Everyone within 10 feet of Lerrick receives 1 extra hit point when they spend a healing surge [/LIST] POWERS [COLOR=Lime]Astral Seal Sacred Flame[/COLOR] [COLOR=Red] Knack for Success: [/COLOR][COLOR=Red] Channel Divinity: favor of the Gods Channel Divinity: Healer's Mercy Noble Presence Bane: [/COLOR]USED[COLOR=Red] Denunciation [/COLOR]USED[COLOR=Red] Healing Word (2) [/COLOR][COLOR=Red] Hymn of Resurgence Bastion of Health[/COLOR] USED[COLOR=Red] [/COLOR] [COLOR=DimGray]Life transference Moment of Glory: [/COLOR][COLOR=DimGray] Iron to Glass: [/COLOR][COLOR=DimGray] [/COLOR][COLOR=Orange] Medic's Dagger: (Power) Potion Bandoleer: Currently stocked with 6 healing potions Healer's Broach: (Power) Gleaming Diamond Bracers: (Power) River of Life Gloves: (Power) Armor Power: [/COLOR][/sblock] [/sblock] [/QUOTE]
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[Adventure!] Daunton's Dead Past DM: FourMonos. Judge: Peer Committee
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