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Living 4th Edition
Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)
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<blockquote data-quote="Luinnar" data-source="post: 5415031" data-attributes="member: 44459"><p>[GM]Dorn gets a <a href="http://invisiblecastle.com/roller/view/2821221/" target="_blank">29</a>, Kasha a <a href="http://invisiblecastle.com/roller/view/2821224/" target="_blank">21</a>. Zombies <a href="http://invisiblecastle.com/roller/view/2821516/" target="_blank">11</a>[/GM]</p><p></p><p>Seeing the zombies raise up, the party hurriedly grabs their weapons and rushes at them, ready to protect the villagers. Kasha, Jax and Andras still seem affected by the stench however, and it takes a couple seconds for them to to clear their heads.</p><p></p><p>[GM]Because of the effects of the smell, Jax, Kasha and Andras are dazed until the end of their turn. (also remember to subtract a healing surge for failing the save if you have not already)</p><p></p><p>Everyone has stood up and has their weapons drawn.[/GM]</p><p>[sblock=combatants]</p><p>Zombie</p><p>HP 152; Bloodied 76</p><p>AC 18; Fortitude 17; Reflex 16; Will 15</p><p>Resist necrotic 5; Vulnerability radiant 5</p><p>Zombie 1:152/152</p><p>Zombie 2:152/152</p><p>[/sblock]</p><p></p><p>[sblock=Terrain]</p><p>Furniture is difficult terrain.</p><p></p><p>Also, don't mind the cat <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>[/sblock]</p><p></p><p>[GM]PCs are up![/GM]</p></blockquote><p></p>
[QUOTE="Luinnar, post: 5415031, member: 44459"] [GM]Dorn gets a [URL="http://invisiblecastle.com/roller/view/2821221/"]29[/URL], Kasha a [URL="http://invisiblecastle.com/roller/view/2821224/"]21[/URL]. Zombies [URL="http://invisiblecastle.com/roller/view/2821516/"]11[/URL][/GM] Seeing the zombies raise up, the party hurriedly grabs their weapons and rushes at them, ready to protect the villagers. Kasha, Jax and Andras still seem affected by the stench however, and it takes a couple seconds for them to to clear their heads. [GM]Because of the effects of the smell, Jax, Kasha and Andras are dazed until the end of their turn. (also remember to subtract a healing surge for failing the save if you have not already) Everyone has stood up and has their weapons drawn.[/GM] [sblock=combatants] Zombie HP 152; Bloodied 76 AC 18; Fortitude 17; Reflex 16; Will 15 Resist necrotic 5; Vulnerability radiant 5 Zombie 1:152/152 Zombie 2:152/152 [/sblock] [sblock=Terrain] Furniture is difficult terrain. Also, don't mind the cat ;) [/sblock] [GM]PCs are up![/GM] [/QUOTE]
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