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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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<blockquote data-quote="DemonicJester" data-source="post: 5535864" data-attributes="member: 6670772"><p>With the departure of the dwarf Damien looks back at the bar. He walks up and orders a drink of ale.</p><p></p><p>He squats next to the tiefling without giving the creature another glance.</p><p></p><p><em><span style="color: DarkGreen">I swear to god if this thing doesn't stop making noise it will soon experience another part of this world its probably never experienced... six feet under the ground...</span></em><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"></span></p><p><span style="color: DarkGreen"><span style="color: White">He chuckles to himself at the thought of his own joke. He then ponders what kind of game may be within the region for him to hunt before the meeting next dawn.</span></span></p><p><span style="color: DarkGreen"><span style="color: White"></span></span></p><p><span style="color: DarkGreen"><span style="color: White"></span></span>[sblock=OOC]</p><p>Treex I have one suggestion, take orb implement training class feature and take the feat to take the "superior implement training: crystal orb"</p><p></p><p>Superior Implement Training: Crystal Orb</p><p>Superior </p><p>Cost: 27 gp</p><p>Weight: 2 lb.</p><p></p><p>A crystal orb looks similar to an accurate orb, but has a faceted surface and might appear in any color.</p><p></p><p><strong>Properties</strong>: </p><p>Energized (psychic) (<em>When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type. The bonus increases to +3 at 11th level and +4 at 21st level.</em>).</p><p>Undeniable (<em>You gain a +1 bonus to attack rolls against Will when attacking with an undeniable implement.</em>).</p><p></p><p><strong>Group</strong>: </p><p>Orb (<em>If you are a member of a class that can use an orb as an implement, you can apply the enhancement bonus of an orb to the attack rolls and the damage rolls of any of your powers from that class that have the implement keyword, and you can use an orb’s properties and powers. Members of other classes gain no benefit from wielding an orb.</em></p><p><em>An orb is a heavy, round object, usually made of glass or crystal, of a size to fit comfortably in the palm of your hand. Orbs range in color, from clear glass to solid ebony, with storms of color erupting deep within their depths. As with most other implements, you can’t make melee attacks with an orb.</em>).</p><p></p><p>Since most of your skills involve psychic implement modifiers this would synergize nicely with those abilities and give your illusion spells (which hit will) undeniable[/sblock]</p></blockquote><p></p>
[QUOTE="DemonicJester, post: 5535864, member: 6670772"] With the departure of the dwarf Damien looks back at the bar. He walks up and orders a drink of ale. He squats next to the tiefling without giving the creature another glance. [I][COLOR=DarkGreen]I swear to god if this thing doesn't stop making noise it will soon experience another part of this world its probably never experienced... six feet under the ground...[/COLOR][/I][COLOR=DarkGreen] [COLOR=White]He chuckles to himself at the thought of his own joke. He then ponders what kind of game may be within the region for him to hunt before the meeting next dawn. [/COLOR][/COLOR][sblock=OOC] Treex I have one suggestion, take orb implement training class feature and take the feat to take the "superior implement training: crystal orb" Superior Implement Training: Crystal Orb Superior Cost: 27 gp Weight: 2 lb. A crystal orb looks similar to an accurate orb, but has a faceted surface and might appear in any color. [B]Properties[/B]: Energized (psychic) ([I]When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type. The bonus increases to +3 at 11th level and +4 at 21st level.[/I]). Undeniable ([I]You gain a +1 bonus to attack rolls against Will when attacking with an undeniable implement.[/I]). [B]Group[/B]: Orb ([I]If you are a member of a class that can use an orb as an implement, you can apply the enhancement bonus of an orb to the attack rolls and the damage rolls of any of your powers from that class that have the implement keyword, and you can use an orb’s properties and powers. Members of other classes gain no benefit from wielding an orb. An orb is a heavy, round object, usually made of glass or crystal, of a size to fit comfortably in the palm of your hand. Orbs range in color, from clear glass to solid ebony, with storms of color erupting deep within their depths. As with most other implements, you can’t make melee attacks with an orb.[/I]). Since most of your skills involve psychic implement modifiers this would synergize nicely with those abilities and give your illusion spells (which hit will) undeniable[/sblock] [/QUOTE]
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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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