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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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<blockquote data-quote="treex" data-source="post: 5543624" data-attributes="member: 84680"><p>The scuffle had started and sword had pierced crustacean flesh long before Jesse realized what was going on. Jesse lashes out instinctively turns around and lashes out at the creatures behind him, less worried about the ones in front. His allies can deal with them.</p><p>Shadow tendrils burst forth and cling to the over sized lobsters, pulling them down and fooling their crustacean mind.</p><p></p><p><span style="color: Yellow">"That was lucky~ I'm still unharmed. Thanks to your arms, friends!"</span></p><p></p><p>[sblock=Actions]<strong>Standard Action:</strong> <span style="color: Red">Grasping Shadows</span> (burst 1)@ V12</p><p><a href="http://invisiblecastle.com/roller/view/2999750/" target="_blank">1d20+7=18,25</a> Both hit for 7 psychic damage[/sblock]</p><p></p><p>[ooc]Summary:</p><ul> <li data-xf-list-type="ul">Craud Crusher 2 and Craud Impaler 3 take 7 psychic damage and is slowed, takes a -2 penalty to attack rolls against Jesse and grants combat advantage to Jesse until the end of his next turn.</li> <li data-xf-list-type="ul">A zone of Grasping Shadows is created from T11 till W13</li> <li data-xf-list-type="ul"><strong>Any</strong> creature entering this zone takes 5 psychic damage and is slowed UEONT. As such please show it in the next map update to avoid any confusion.</li> </ul><p>[/ooc]</p><p></p><p>[sblock=OOC]I find Gimlord's format to be VERY efficient, as such I shall try to use it as well, hope you don't mind?</p><p>Checking up the rules for movement and all that, might edit a move action in. Oh, and can we make monster knowledge checks?</p><p>Map link is working for me.[/sblock]</p><p></p><p>[sblock=Mini-stats]Status:</p><p>Jesse Tey’un – Tiefling Wizard</p><p>Init: +0 Speed: 6 </p><p>Passive Perception:11; Passive Insight: 16</p><p>AC: 15 Fort 12 Ref 16 Will 15 </p><p>HP: 23/23 Surges: 7/7 Surge Value: 5 AP: 1</p><p>Languages: Common, Elven</p><p>Str:8 Dex:10 Wis:13 Con:13 Int:20 Cha:15</p><p></p><p>Powers:</p><p><span style="color: green">Ghost Sound</span></p><p><span style="color: green">Light</span></p><p><span style="color: green">Magic Missile</span></p><p><span style="color: green">Phantom Bolt</span></p><p><span style="color: green">Phantasmal Assault</span></p><p><span style="color: green"></span><span style="color: red">Suggestion</span></p><p><span style="color: red">Infernal Wrath</span></p><p><span style="color: red"><s>Grasping Shadows</s></span></p><p><span style="color: red">Second Wind</span></p><p><span style="color: red">(Illusory Obstacles -Spellbook)</span></p><p><span style="color: red"></span><span style="color: gray">Phantom Chasm</span></p><p><span style="color: gray">Cloak of Resistance +1</span></p><p><span style="color: gray">(Horrid Whispers – Spellbook)</span></p><p><span style="color: gray"></span>[/sblock]</p></blockquote><p></p>
[QUOTE="treex, post: 5543624, member: 84680"] The scuffle had started and sword had pierced crustacean flesh long before Jesse realized what was going on. Jesse lashes out instinctively turns around and lashes out at the creatures behind him, less worried about the ones in front. His allies can deal with them. Shadow tendrils burst forth and cling to the over sized lobsters, pulling them down and fooling their crustacean mind. [COLOR="Yellow"]"That was lucky~ I'm still unharmed. Thanks to your arms, friends!"[/COLOR] [sblock=Actions][B]Standard Action:[/B] [COLOR="Red"]Grasping Shadows[/COLOR] (burst 1)@ V12 [URL="http://invisiblecastle.com/roller/view/2999750/"]1d20+7=18,25[/URL] Both hit for 7 psychic damage[/sblock] [ooc]Summary: [LIST] [*]Craud Crusher 2 and Craud Impaler 3 take 7 psychic damage and is slowed, takes a -2 penalty to attack rolls against Jesse and grants combat advantage to Jesse until the end of his next turn. [*]A zone of Grasping Shadows is created from T11 till W13 [*][B]Any[/B] creature entering this zone takes 5 psychic damage and is slowed UEONT. As such please show it in the next map update to avoid any confusion. [/LIST][/ooc] [sblock=OOC]I find Gimlord's format to be VERY efficient, as such I shall try to use it as well, hope you don't mind? Checking up the rules for movement and all that, might edit a move action in. Oh, and can we make monster knowledge checks? Map link is working for me.[/sblock] [sblock=Mini-stats]Status: Jesse Tey’un – Tiefling Wizard Init: +0 Speed: 6 Passive Perception:11; Passive Insight: 16 AC: 15 Fort 12 Ref 16 Will 15 HP: 23/23 Surges: 7/7 Surge Value: 5 AP: 1 Languages: Common, Elven Str:8 Dex:10 Wis:13 Con:13 Int:20 Cha:15 Powers: [color=green]Ghost Sound Light Magic Missile Phantom Bolt Phantasmal Assault [/color][color=red]Suggestion Infernal Wrath [s]Grasping Shadows[/s] Second Wind (Illusory Obstacles -Spellbook) [/color][color=gray]Phantom Chasm Cloak of Resistance +1 (Horrid Whispers – Spellbook) [/color][/sblock] [/QUOTE]
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