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[Adventure] Desolation Island (DM: jsb420; JUDGE: covaithe)
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<blockquote data-quote="jsb420" data-source="post: 5663325" data-attributes="member: 6672544"><p>Round 1 – Goblin Encampment </p><p> [sblock=Previous Rounds] <a href="http://Round%201" target="_blank">Round 1</a> [/sblock]</p><p> "More goblins!," Fierro observes, as the party draws close to the greenish light. "Maybe these ones is beetle wrestling fans. I go find out." The armor clad bugbear clanks out into the open, drawing ample attention to himself and giving other party members an opportunity to duck out of the spotlight, should they so choose. He bellows: "¡Hermanitos, escuchanme! I am Fierro, El Matascarabajos. Put down weapons and stop mucking with green light. Help puny Daunton people find witch lady so they can take Fierro home to Hzaka in time for grand finals next month. Maybe you even get special mention at Luchas de Scarabajos tournament!," And then crosses his arms and beams magnanimously, as though no one in their right mind could possibly refuse such an offer. (MOVE Action)</p><p> </p><p> Jesse conjures an arrow from nowhere and holds it by the nock...the head points toward the closest goblin, quivering as though it was anxious to fly forth. As the tiefling lets go, the arrow strikes true and so was the first casualty of the encounter. (Auto-HIT)</p><p> </p><p> Ixenvalignat walks up next to Finnean, "This looks dangerous," The dragonborn inclines, or rather declines, his head toward the halfing, "Maybe you should take point on this one," The comment was meant to be a joke, but evidently the rogue did not understand it that way, "Hey! Wait a momen!...Oh nevermind." Ixenvalignat tries to keep up with the halfling as they rush into battle, hoping that his words would not bring the demise of the little guy. (MOVE Action)</p><p> </p><p> Finnean doesn't wait for Ixen to finish asking the first time. The halfling darts forward and lets a bullet fly from his sling. "Hey Ix... I think I got him!" (Free: Shift & HIT)</p><p> </p><p> Cyrus taking little hesitation darts forwards further into the fray. (MOVE Action)</p><p> [gm]Finnean: <a href="http://invisiblecastle.com/roller/view/3152174/" target="_blank">1d20+5=6</a></p><p> Ixenvalignat: <a href="http://invisiblecastle.com/roller/view/3155497/" target="_blank">1d20+1=6</a></p><p> Cyrus: <a href="http://invisiblecastle.com/roller/view/3152174/" target="_blank">1d20+6=17</a> </p><p> Jesse: <a href="http://invisiblecastle.com/roller/view/3152174/" target="_blank">1d20+1=3</a> </p><p> Fierro: <a href="http://invisiblecastle.com/roller/view/3152174/" target="_blank">1d20+3=16</a></p><p> </p><p> Monsters: <a href="http://invisiblecastle.com/roller/view/3152174/" target="_blank">1d20+4=11</a></p><p> </p><p> Cyrus and Fierro get to go first before the monsters.[/gm][FONT=&quot]</p><p>[/FONT] [sblock=Map & Terrain] <img src="http://i.imgur.com/uXIZ6.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p> Illumination: sunset/dusk, pale green light provides dim light</p><p> Shore: difficult terrain (within 2 squares of water)</p><p> Water: From the shore out 2 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim</p><p> Rock Outcroppings: 5-10ft tall; blocking terrain; provides total cover if hiding behind it; Athletics (DC 15) to climb.</p><p> Tide Pools (V19:X21 & X29:Y30): 3 feet deep; if pushed, pulled, or slid, save vs. falling in (make: fall prone at edge)</p><p> Shipwrecks: considered difficult terrain.</p><p> Upturned face: 5-feet tall; blocking terrain; Athletics (DC 15) to climb.</p><p> Raised Hand: slopes up 20-feet at palm; considered difficult terrain; one Acrobatics (DC 12) to keep balance (up or down)[/sblock]</p><p> [sblock=Combatants]Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); <strong>Goblin Tactics</strong>: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square.</p><p> [sblock=Picture]<img src="http://i.imgur.com/pgVtM.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p> Goblin Cutter 1 (F18): 1 hp; Status:</p><p> Goblin Cutter 2 (M12): 1 hp; Status:</p><p> Goblin Cutter 3 (P10): 1 hp; Status:</p><p> Goblin Cutter 4 (AD24): 1 hp; Status:</p><p> <s>Goblin Cutter 5: </s></p><p> Goblin Cutter 6 (K15): 1 hp; Status:</p><p> </p><p> Goblin Blackblade: AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage; <strong>Goblin Tactics</strong>: immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square; <strong>Combat Advantage</strong>: the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against; <strong>Sneaky</strong>: when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action.</p><p> [sblock=Picture]<img src="http://i.imgur.com/pFr5k.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p> Goblin Blackblade 1 (T7): <span style="color: green"><strong>38</strong></span>/38 hp; Status:</p><p> Goblin Blackblade 2 (W17): <span style="color: green"><strong>21</strong></span>/38 hp; Status:</p><p> </p><p> Goblin Hexer: AC 19; Fort 15; Ref 15; Will 16; 64/64 hp; MBA (hexer rod): +10 vs. AC; 1d6+3 damage; RBA (Blinding Hex): Ranged 10; +9 vs. Fort; 2d6+3 damage and the target is blinded (save ends); <strong>Stinging Hex</strong> (encounter; recharge 4-6): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn; <strong>Vexing Cloud</strong> (encounter; Zone; Sustain: Minor): area burst 3 within 10 squares; enemies only; all enemies within the zone take a -2 penalty to attack rolls. The zone grants concealment to the goblin hexer and its allies while within it. The goblin hexer can sustain the zone as a minor action and move it up to 5 squares with a move action; <strong>Incite Bravery</strong>: Immediate reaction: when an ally within 10 squares uses goblin tactics; the targeted ally can shift an additional square and make a basic attack; <strong>Lead from the Rear</strong>: immediate reaction: when targeted by a ranged attack; the goblin hexer can change the attack’s target to an adjacent ally of its level or lower; <strong>Goblin Tactics</strong>: immediate reaction; at-will; when missed by a melee attack, the goblin hexer can shift 1 square.</p><p> [sblock=Picture]<img src="http://i.imgur.com/FpNdj.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p> Goblin Hexer (AC7):<span style="color: green"><strong>64</strong></span>/64 hp; Status:</p><p> </p><p></p><p> Finnean (T37): <span style="color: green"><strong>29</strong></span>/29; HS 7/7; AP 1 ; Ardent Surge [1]; Status: </p><p> Ixenvalignat (U37): <span style="color: green"><strong>32</strong></span>/32; HS 8/8; AP 1; Inspiring Word [1], [2]; Status: </p><p> Cyrus (U40): <span style="color: green"><strong>31</strong></span>/31; HS 9/9; AP 1; Status: </p><p> Jesse (T41): <span style="color: green"><strong>29</strong></span>/29; HS 7/7; AP 1; Potion of Healing; Status: </p><p>Fierro (R34): <span style="color: green"><strong>35</strong></span>/35; HS 11/11; AP 1; Status:[/sblock]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5663325, member: 6672544"] Round 1 – Goblin Encampment [sblock=Previous Rounds] [URL="http://Round%201"]Round 1[/URL] [/sblock] "More goblins!," Fierro observes, as the party draws close to the greenish light. "Maybe these ones is beetle wrestling fans. I go find out." The armor clad bugbear clanks out into the open, drawing ample attention to himself and giving other party members an opportunity to duck out of the spotlight, should they so choose. He bellows: "¡Hermanitos, escuchanme! I am Fierro, El Matascarabajos. Put down weapons and stop mucking with green light. Help puny Daunton people find witch lady so they can take Fierro home to Hzaka in time for grand finals next month. Maybe you even get special mention at Luchas de Scarabajos tournament!," And then crosses his arms and beams magnanimously, as though no one in their right mind could possibly refuse such an offer. (MOVE Action) Jesse conjures an arrow from nowhere and holds it by the nock...the head points toward the closest goblin, quivering as though it was anxious to fly forth. As the tiefling lets go, the arrow strikes true and so was the first casualty of the encounter. (Auto-HIT) Ixenvalignat walks up next to Finnean, "This looks dangerous," The dragonborn inclines, or rather declines, his head toward the halfing, "Maybe you should take point on this one," The comment was meant to be a joke, but evidently the rogue did not understand it that way, "Hey! Wait a momen!...Oh nevermind." Ixenvalignat tries to keep up with the halfling as they rush into battle, hoping that his words would not bring the demise of the little guy. (MOVE Action) Finnean doesn't wait for Ixen to finish asking the first time. The halfling darts forward and lets a bullet fly from his sling. "Hey Ix... I think I got him!" (Free: Shift & HIT) Cyrus taking little hesitation darts forwards further into the fray. (MOVE Action) [gm]Finnean: [URL="http://invisiblecastle.com/roller/view/3152174/"]1d20+5=6[/URL] Ixenvalignat: [URL="http://invisiblecastle.com/roller/view/3155497/"]1d20+1=6[/URL] Cyrus: [URL="http://invisiblecastle.com/roller/view/3152174/"]1d20+6=17[/URL] Jesse: [URL="http://invisiblecastle.com/roller/view/3152174/"]1d20+1=3[/URL] Fierro: [URL="http://invisiblecastle.com/roller/view/3152174/"]1d20+3=16[/URL] Monsters: [URL="http://invisiblecastle.com/roller/view/3152174/"]1d20+4=11[/URL] Cyrus and Fierro get to go first before the monsters.[/gm][FONT="] [/FONT] [sblock=Map & Terrain] [IMG]http://i.imgur.com/uXIZ6.jpg[/IMG] Illumination: sunset/dusk, pale green light provides dim light Shore: difficult terrain (within 2 squares of water) Water: From the shore out 2 squares, the water comes up to a medium-sized creature’s knees, any further and you must swim Rock Outcroppings: 5-10ft tall; blocking terrain; provides total cover if hiding behind it; Athletics (DC 15) to climb. Tide Pools (V19:X21 & X29:Y30): 3 feet deep; if pushed, pulled, or slid, save vs. falling in (make: fall prone at edge) Shipwrecks: considered difficult terrain. Upturned face: 5-feet tall; blocking terrain; Athletics (DC 15) to climb. Raised Hand: slopes up 20-feet at palm; considered difficult terrain; one Acrobatics (DC 12) to keep balance (up or down)[/sblock] [sblock=Combatants]Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); [B]Goblin Tactics[/B]: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square. [sblock=Picture][IMG]http://i.imgur.com/pgVtM.jpg[/IMG][/sblock] Goblin Cutter 1 (F18): 1 hp; Status: Goblin Cutter 2 (M12): 1 hp; Status: Goblin Cutter 3 (P10): 1 hp; Status: Goblin Cutter 4 (AD24): 1 hp; Status: [s]Goblin Cutter 5: [/s] Goblin Cutter 6 (K15): 1 hp; Status: Goblin Blackblade: AC 18; Fort 15; Ref 15; Will 13; 38/38 hp; MBA (short sword):+8 vs. AC; 1d6+3 damage; [B]Goblin Tactics[/B]: immediate reaction; at-will; when missed by a melee attack, the goblin blackblade can shift 1 square; [B]Combat Advantage[/B]: the goblin blackblade deals an extra 1d6 damage against any creature it has combat advantage against; [B]Sneaky[/B]: when shifting, a goblin blackblade can shift into a space occupied by an ally of equal level or lower and that ally can shift into the blackblade’s previous square as a free action. [sblock=Picture][IMG]http://i.imgur.com/pFr5k.jpg[/IMG][/sblock] Goblin Blackblade 1 (T7): [COLOR=green][B]38[/B][/COLOR]/38 hp; Status: Goblin Blackblade 2 (W17): [COLOR=green][B]21[/B][/COLOR]/38 hp; Status: Goblin Hexer: AC 19; Fort 15; Ref 15; Will 16; 64/64 hp; MBA (hexer rod): +10 vs. AC; 1d6+3 damage; RBA (Blinding Hex): Ranged 10; +9 vs. Fort; 2d6+3 damage and the target is blinded (save ends); [B]Stinging Hex[/B] (encounter; recharge 4-6): Ranged 10; +9 vs. Will; the target takes 3d6+3 damage if it shifts or moves during its next turn; [B]Vexing Cloud[/B] (encounter; Zone; Sustain: Minor): area burst 3 within 10 squares; enemies only; all enemies within the zone take a -2 penalty to attack rolls. The zone grants concealment to the goblin hexer and its allies while within it. The goblin hexer can sustain the zone as a minor action and move it up to 5 squares with a move action; [B]Incite Bravery[/B]: Immediate reaction: when an ally within 10 squares uses goblin tactics; the targeted ally can shift an additional square and make a basic attack; [B]Lead from the Rear[/B]: immediate reaction: when targeted by a ranged attack; the goblin hexer can change the attack’s target to an adjacent ally of its level or lower; [B]Goblin Tactics[/B]: immediate reaction; at-will; when missed by a melee attack, the goblin hexer can shift 1 square. [sblock=Picture][IMG]http://i.imgur.com/FpNdj.jpg[/IMG][/sblock] Goblin Hexer (AC7):[COLOR=green][B]64[/B][/COLOR]/64 hp; Status: Finnean (T37): [COLOR=green][B]29[/B][/COLOR]/29; HS 7/7; AP 1 ; Ardent Surge [1]; Status: Ixenvalignat (U37): [COLOR=green][B]32[/B][/COLOR]/32; HS 8/8; AP 1; Inspiring Word [1], [2]; Status: Cyrus (U40): [COLOR=green][B]31[/B][/COLOR]/31; HS 9/9; AP 1; Status: Jesse (T41): [COLOR=green][B]29[/B][/COLOR]/29; HS 7/7; AP 1; Potion of Healing; Status: Fierro (R34): [COLOR=green][B]35[/B][/COLOR]/35; HS 11/11; AP 1; Status:[/sblock] [/QUOTE]
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