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Adventure: Echoes of O
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<blockquote data-quote="Don Incognito" data-source="post: 4672991" data-attributes="member: 81448"><p>Kruk jumps toward the bar, using the dead man's body as a springboard, but he doesn't quite make it. Instead he crashes into the side of the bar, which shatters to splinters as the weight of a platemail-clad dwarf plows through it. Brushing himself off, Kruk notices that there is a suprised looking gnome wielding a crossbow hiding behind the bar.</p><p></p><p><a href="http://img11.imageshack.us/my.php?image=thebarbo1.png" target="_blank">Map the first</a></p><p></p><p><a href="http://img11.imageshack.us/my.php?image=battleraftersld6.png" target="_blank">Map the second</a></p><p></p><p>INITIATIVE</p><p> </p><p>I4 Rafters: 22</p><p>Sessadore: 17</p><p>Dimsdale: 17<<Your turn! (still)</p><p>JNC: 19/30: 15</p><p>Gnome: 14</p><p> <s>H4: 14</s></p><p>Dawn Raven: 12</p><p><s>I4: 10</s></p><p><s>I6: 10</s></p><p>Brynden (9 damage): 8</p><p>B2: 7</p><p><s>C5: 5</s></p><p>F4 Rafters: 5</p><p>G8: 2</p><p></p><p>[sblock=OOC]Kruk has three squares and a minor action left, assuming he doesn't use his action point. Also, please make a note of the initiative order; after Kruk finishes his action, play goes to Rabbit, then the gnome, then Les. If Rabbit wants to attack AFTER Les makes him fly, he'll have to spend a standard action to ready an attack. He can ready his entire turn, if he wants to, so that he can go after Les. This combat's initiative is rather clumped, but I'd still like to keep it intact.[/sblock]</p></blockquote><p></p>
[QUOTE="Don Incognito, post: 4672991, member: 81448"] Kruk jumps toward the bar, using the dead man's body as a springboard, but he doesn't quite make it. Instead he crashes into the side of the bar, which shatters to splinters as the weight of a platemail-clad dwarf plows through it. Brushing himself off, Kruk notices that there is a suprised looking gnome wielding a crossbow hiding behind the bar. [URL="http://img11.imageshack.us/my.php?image=thebarbo1.png"]Map the first[/URL] [URL="http://img11.imageshack.us/my.php?image=battleraftersld6.png"]Map the second[/URL] INITIATIVE I4 Rafters: 22 Sessadore: 17 Dimsdale: 17<<Your turn! (still) JNC: 19/30: 15 Gnome: 14 [s]H4: 14[/s] Dawn Raven: 12 [s]I4: 10[/s] [s]I6: 10[/s] Brynden (9 damage): 8 B2: 7 [s]C5: 5[/s] F4 Rafters: 5 G8: 2 [sblock=OOC]Kruk has three squares and a minor action left, assuming he doesn't use his action point. Also, please make a note of the initiative order; after Kruk finishes his action, play goes to Rabbit, then the gnome, then Les. If Rabbit wants to attack AFTER Les makes him fly, he'll have to spend a standard action to ready an attack. He can ready his entire turn, if he wants to, so that he can go after Les. This combat's initiative is rather clumped, but I'd still like to keep it intact.[/sblock] [/QUOTE]
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