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<blockquote data-quote="Dawn Raven" data-source="post: 4712391" data-attributes="member: 80176"><p>The downed Ashburn is of particular concern for the warlord. It wouldn't do well to have the only person who knows how to get to this Hyann's place die on them! Les runs across the room to where he is laying and immediately gets on her knees to start applying first aid. She drags a roll of bandages from her pack and applies pressure to the bloody wounds. "Come on, Ash. I don't know you very well yet, but we'd be lost in this part of town without a guide."</p><p></p><p>[sblock=Actions]</p><p>Standard: Heal Check to...do something</p><p>Move: to C2</p><p>Minor: Nothing to do here.</p><p></p><p>So has Ash used his Second Wind? If not, I'd like to make a heal check to let him use it. If not, I would like to help him make a saving throw to try and get that elusive 20 to use a surge and get back into the fight. If this isn't allowed (its kind of hazy as to whether it works this way) then I will stabilize him.</p><p>Check: <a href="http://invisiblecastle.com/roller/view/1980928/" target="_blank">19</a> looks like I can do any of the above actions successfully!</p><p></p><p>Oh, and almost forgot my save: <a href="http://invisiblecastle.com/roller/view/1980931/" target="_blank"> Another 19!!</a></p><p>Lucky me.</p><p>[/sblock]</p><p></p><p>[sblock=MiniStats]</p><p> </p><p></p><p> <u><strong>Les Ghentel</strong></u>- Female Githyanki Warlord 1</p><p>Passive Perception: 10, Passive Insight: 10</p><p>AC:16, Fort:15, Reflex:13, Will:13 -- Speed:6</p><p>HP:17/24, Bloodied:12, Surge Value:6, Surges left:7/8</p><p>Notes: Blinded</p><p>Initiative +5</p><p>Action Points: 1, Second Wind: Used</p><p>Powers: <span style="color: #008000">Commander's Strike</span>, <span style="color: #008000">Viper's Strike</span>, <span style="color: #ff0000">Warlord's Favor</span>, <span style="color: #ff0000">Telekinetic Leap</span> <span style="color: #808080">Bastion of Defense, </span><span style="color: #00ff00">Special: Inspiring Word x0</span><span style="color: #808080"></span></p><p><span style="color: #808080"></span>[/sblock]</p><p></p><p></p><p>[sblock=Tactics]</p><p>Grabbing would work well, but it does require a free hand. I think both Kruk and Raiyek may be better served by keeping their shields (or two handed weapons?) out. Throwing him out a window is a bad idea due to the fact he won't likely run away and it may prevent us from hitting him. </p><p></p><p></p><p></p><p>On my next turn, I will use my Telekinetic leap to get close, blast him with Warlord's favor to boost our remaining striker's hit % and then use an action point to hit him with bastion of defense. I really wish I could have gotten these out earlier, since they REALLY should be first-third turn moves. However, I was either blinded, or, stupidly decided not to use them. </p><p></p><p></p><p></p><p>That should help take him down and give everyone left a good chance to stay up. I may then retreat again to Ash and continue to try and help him roll saves so he can surge and get back up to fight. That is more of a third round figure it out though. </p><p></p><p></p><p>He's blasted his close power as far as we know with novaing. So I think surrounding and making use of multiple flanks might be the best current idea. Kruk is still up and he can shift over to let 7-Rabbit move in for flanking. Manuevering for flanking is best now. Once I get close again, after novaing with a AP, I'm going to keep using Viper's to try and keep him from moving around.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dawn Raven, post: 4712391, member: 80176"] The downed Ashburn is of particular concern for the warlord. It wouldn't do well to have the only person who knows how to get to this Hyann's place die on them! Les runs across the room to where he is laying and immediately gets on her knees to start applying first aid. She drags a roll of bandages from her pack and applies pressure to the bloody wounds. "Come on, Ash. I don't know you very well yet, but we'd be lost in this part of town without a guide." [sblock=Actions] Standard: Heal Check to...do something Move: to C2 Minor: Nothing to do here. So has Ash used his Second Wind? If not, I'd like to make a heal check to let him use it. If not, I would like to help him make a saving throw to try and get that elusive 20 to use a surge and get back into the fight. If this isn't allowed (its kind of hazy as to whether it works this way) then I will stabilize him. Check: [url=http://invisiblecastle.com/roller/view/1980928/]19[/url] looks like I can do any of the above actions successfully! Oh, and almost forgot my save: [url=http://invisiblecastle.com/roller/view/1980931/] Another 19!![/url] Lucky me. [/sblock] [sblock=MiniStats] [U][B]Les Ghentel[/B][/U]- Female Githyanki Warlord 1 Passive Perception: 10, Passive Insight: 10 AC:16, Fort:15, Reflex:13, Will:13 -- Speed:6 HP:17/24, Bloodied:12, Surge Value:6, Surges left:7/8 Notes: Blinded Initiative +5 Action Points: 1, Second Wind: Used Powers: [COLOR=#008000]Commander's Strike[/COLOR], [COLOR=#008000]Viper's Strike[/COLOR], [COLOR=#ff0000]Warlord's Favor[/COLOR], [COLOR=#ff0000]Telekinetic Leap[/COLOR] [COLOR=#808080]Bastion of Defense, [/COLOR][COLOR=#00ff00]Special: Inspiring Word x0[/COLOR][COLOR=#808080] [/COLOR][/sblock] [sblock=Tactics] Grabbing would work well, but it does require a free hand. I think both Kruk and Raiyek may be better served by keeping their shields (or two handed weapons?) out. Throwing him out a window is a bad idea due to the fact he won't likely run away and it may prevent us from hitting him. On my next turn, I will use my Telekinetic leap to get close, blast him with Warlord's favor to boost our remaining striker's hit % and then use an action point to hit him with bastion of defense. I really wish I could have gotten these out earlier, since they REALLY should be first-third turn moves. However, I was either blinded, or, stupidly decided not to use them. That should help take him down and give everyone left a good chance to stay up. I may then retreat again to Ash and continue to try and help him roll saves so he can surge and get back up to fight. That is more of a third round figure it out though. He's blasted his close power as far as we know with novaing. So I think surrounding and making use of multiple flanks might be the best current idea. Kruk is still up and he can shift over to let 7-Rabbit move in for flanking. Manuevering for flanking is best now. Once I get close again, after novaing with a AP, I'm going to keep using Viper's to try and keep him from moving around. [/sblock] [/QUOTE]
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