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<blockquote data-quote="Dawn Raven" data-source="post: 4728642" data-attributes="member: 80176"><p>Her mind quickly tried to calculate the best approach to the current situation. The caster was being locked down by Raiyek, but that took one of their defenders from the picture. Hopefully the elf could keep him occupied and off of the rest of their backs. Two gnolls were moving in on Ashburn, who didn't seem to have an efficient way of taking them out quickly by himself. Seven-Rabbit was being harassed by the....thing, whatever it was, that had been summoned forth. She honestly didn't think the ritual could be completed easily or quickly at this point and she wondered if taking them out first was going to lead to dangerous circumstances for the rest of them. Of course, she wanted to save Marley, but her own skin and the skins of those watching her back were more important.</p><p> </p><p></p><p> She looked to the armed thug near Kruk and smiled. He was wounded and his morale was lagging, she could most likely tire him out and force him to make a mistake and take him out of the fight. Or so she hoped. She didn't relish the though of being the only person on the left side of the room if Kruk flew to Ash's rescue. Les cursed her own selfishness, and hoped that he could hold out for a few more seconds.</p><p> </p><p></p><p> All of this happened in an instant, just before she slides with a grin up to the gnoll and taps him on the shoulder. “<span style="color: MediumTurquoise">So, sir, are you prepared to walk into Lauto's arms today?</span>” As she does so, she looks into Kruk's eyes and nods. The silent gesture and the distraction provided the dwarf with an ideal mark on the foe. </p><p> </p><p></p><p> [sblock=Tactics]</p><p> 1) One Foe Down: Focus our attacks, hopefully Commander's Strike will drop one gnoll this turn, if not, Kruk may want to take advantage of the CA from flanking and finish him off then move towards Seven-Rabbit and Ashburn. </p><p> </p><p></p><p> 2) Bonus Defense: Also, stop spreading out so much!! I can only heal within a 5 burst range of myself, luckily no one has taken much damage. Also, I have nothing to drop my Bastion on if everyone is more than 5 squares away. It's best to get that +1 to all defenses out as early as possible. On my next turn, I'm going to move closer to where Ash and Seven-Rabbit are now. Try to stay close to each other. Dimsdale, if you could make your way over there also to get the bonus, it'd be great. Sessadore...I don't think there's any way you'll be able to be inside the range of it.</p><p> </p><p></p><p> </p><ol> <li data-xf-list-type="ol">Tactical Move: Dimsdale, Pierce, depending on where enemies and allies are two turns from now, I may use Telekinetic leap to toss either of you toward the tiefling to coordinate with Sessadore on distracting/taking him out. How does this sound to everyone?</li> </ol><p></p><ol> <li data-xf-list-type="ol">1/3 Rounds: We have two more rounds to take out the chanters. If 7-Rabbit and Ash can take out two of them this turn, we can pull it off. Raiyek, on your next turn do you think you could try to end it next to a chanter? I'll use C-Strike to let you take out another. That will leave 1 chanter left and anyone with a ranged attack (probably you, JNC) can take him out. Of course...that is if we don't miss. However, if killing them does delay the ritual we should be fine even if we miss killing the last one.</li> </ol><p></p><p></p><p> [/sblock]</p><p> [sblock=Actions]</p><p> Standard: Commander's Strike: Kruk will get +3 damage and +2 to hit due to Flanking</p><p> Move: Shift one to C10.</p><p> Minor: Arcana to see if ritual has been delayed again? :[/url=http://invisiblecastle.com/roller/view/1996605/]19[/url]</p><p> [/sblock]</p><p> </p><p></p><p> [sblock=Stats]</p><p> <u><strong>Les Ghentel</strong></u>- Female Githyanki Warlord 1</p><p>Passive Perception: 10, Passive Insight: 10</p><p>AC:16, Fort:15, Reflex:13, Will:13 -- Speed:6</p><p>HP:23/24, Bloodied:12, Surge Value:6, Surges left:6/8</p><p>Notes: </p><p>Initiative +5</p><p>Action Points: 1, Second Wind: Not used</p><p>Powers: <span style="color: #008000">Commander's Strike</span>, <span style="color: #008000">Viper's Strike</span>, <span style="color: #ff0000">Warlord's Favor</span>, <span style="color: #ff0000">Telekinetic Leap</span> <span style="color: #808080">Bastion of Defense, </span><span style="color: #00ff00">Special: Inspiring Word x2</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Dawn Raven, post: 4728642, member: 80176"] Her mind quickly tried to calculate the best approach to the current situation. The caster was being locked down by Raiyek, but that took one of their defenders from the picture. Hopefully the elf could keep him occupied and off of the rest of their backs. Two gnolls were moving in on Ashburn, who didn't seem to have an efficient way of taking them out quickly by himself. Seven-Rabbit was being harassed by the....thing, whatever it was, that had been summoned forth. She honestly didn't think the ritual could be completed easily or quickly at this point and she wondered if taking them out first was going to lead to dangerous circumstances for the rest of them. Of course, she wanted to save Marley, but her own skin and the skins of those watching her back were more important. She looked to the armed thug near Kruk and smiled. He was wounded and his morale was lagging, she could most likely tire him out and force him to make a mistake and take him out of the fight. Or so she hoped. She didn't relish the though of being the only person on the left side of the room if Kruk flew to Ash's rescue. Les cursed her own selfishness, and hoped that he could hold out for a few more seconds. All of this happened in an instant, just before she slides with a grin up to the gnoll and taps him on the shoulder. “[COLOR=MediumTurquoise]So, sir, are you prepared to walk into Lauto's arms today?[/COLOR]” As she does so, she looks into Kruk's eyes and nods. The silent gesture and the distraction provided the dwarf with an ideal mark on the foe. [sblock=Tactics] 1) One Foe Down: Focus our attacks, hopefully Commander's Strike will drop one gnoll this turn, if not, Kruk may want to take advantage of the CA from flanking and finish him off then move towards Seven-Rabbit and Ashburn. 2) Bonus Defense: Also, stop spreading out so much!! I can only heal within a 5 burst range of myself, luckily no one has taken much damage. Also, I have nothing to drop my Bastion on if everyone is more than 5 squares away. It's best to get that +1 to all defenses out as early as possible. On my next turn, I'm going to move closer to where Ash and Seven-Rabbit are now. Try to stay close to each other. Dimsdale, if you could make your way over there also to get the bonus, it'd be great. Sessadore...I don't think there's any way you'll be able to be inside the range of it. [LIST=1] [*]Tactical Move: Dimsdale, Pierce, depending on where enemies and allies are two turns from now, I may use Telekinetic leap to toss either of you toward the tiefling to coordinate with Sessadore on distracting/taking him out. How does this sound to everyone? [/LIST] [LIST=1] [*]1/3 Rounds: We have two more rounds to take out the chanters. If 7-Rabbit and Ash can take out two of them this turn, we can pull it off. Raiyek, on your next turn do you think you could try to end it next to a chanter? I'll use C-Strike to let you take out another. That will leave 1 chanter left and anyone with a ranged attack (probably you, JNC) can take him out. Of course...that is if we don't miss. However, if killing them does delay the ritual we should be fine even if we miss killing the last one. [/LIST] [/sblock] [sblock=Actions] Standard: Commander's Strike: Kruk will get +3 damage and +2 to hit due to Flanking Move: Shift one to C10. Minor: Arcana to see if ritual has been delayed again? :[/url=http://invisiblecastle.com/roller/view/1996605/]19[/url] [/sblock] [sblock=Stats] [U][B]Les Ghentel[/B][/U]- Female Githyanki Warlord 1 Passive Perception: 10, Passive Insight: 10 AC:16, Fort:15, Reflex:13, Will:13 -- Speed:6 HP:23/24, Bloodied:12, Surge Value:6, Surges left:6/8 Notes: Initiative +5 Action Points: 1, Second Wind: Not used Powers: [COLOR=#008000]Commander's Strike[/COLOR], [COLOR=#008000]Viper's Strike[/COLOR], [COLOR=#ff0000]Warlord's Favor[/COLOR], [COLOR=#ff0000]Telekinetic Leap[/COLOR] [COLOR=#808080]Bastion of Defense, [/COLOR][COLOR=#00ff00]Special: Inspiring Word x2[/COLOR][/sblock] [/QUOTE]
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