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Adventure: Echoes of O
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<blockquote data-quote="Don Incognito" data-source="post: 4787533" data-attributes="member: 81448"><p>[sblock=BLOCK O' TEXT]I'd roleplay this, but I'm feeling lazy. Your weapons / equipment are all in the next room, and you can pick them up whenever you feel like leaving and returning to the tavern.</p><p></p><p>Allip has sparce information for you, unfortunately. He tells you that interrupting a <em>sanguiduum</em> extraction ritual nearing completion can have wildly catostrophic and random resutls, but spellscars are usually a constant symptom for all those involved. Beyond that, he has little to tell you.</p><p></p><p>Keep in mind that Borius and Allip have never even <em>heard</em> of Marley until today, so debating them whether or not he's dead is kind of moot; they're only telling you what they've heard.</p><p></p><p>My next adventure was actually inspired by the flavor text of Kruk's armor. It will be another urban sprawl, but there will be more roleplaying elements, a deeper investigation / who-done-it, a very unique skill challenge that I think you will all enjoy, and maybe a dungeon or two. Overall, I think it will be less railroad-y and schizophrenic than this adventure was. It's mostly complete, but I've yet to submit it because there are a few combat sequences I'm not sure what to do with. The more I think about it, the more I think that I'm going to have to make up a few monsters from scratch. Blech. Also, there will be sexy mysterious arcane elements sprinkled throughout to keep Seven Rabbit happy (as well as a magic item that I feel I owe you).</p><p></p><p>TREASURE TOTALS</p><p>450g, 5 silver (taken from Fat Tom's body, because let's face it, he's not going to be using it)</p><p>1 Fullblade (non-magical)</p><p>1 +1 Subtle Dagger</p><p>1 +1 Communal Spiked Chain</p><p>1 +1 Black Iron Plate Armor[/sblock]</p></blockquote><p></p>
[QUOTE="Don Incognito, post: 4787533, member: 81448"] [sblock=BLOCK O' TEXT]I'd roleplay this, but I'm feeling lazy. Your weapons / equipment are all in the next room, and you can pick them up whenever you feel like leaving and returning to the tavern. Allip has sparce information for you, unfortunately. He tells you that interrupting a [I]sanguiduum[/I] extraction ritual nearing completion can have wildly catostrophic and random resutls, but spellscars are usually a constant symptom for all those involved. Beyond that, he has little to tell you. Keep in mind that Borius and Allip have never even [I]heard[/I] of Marley until today, so debating them whether or not he's dead is kind of moot; they're only telling you what they've heard. My next adventure was actually inspired by the flavor text of Kruk's armor. It will be another urban sprawl, but there will be more roleplaying elements, a deeper investigation / who-done-it, a very unique skill challenge that I think you will all enjoy, and maybe a dungeon or two. Overall, I think it will be less railroad-y and schizophrenic than this adventure was. It's mostly complete, but I've yet to submit it because there are a few combat sequences I'm not sure what to do with. The more I think about it, the more I think that I'm going to have to make up a few monsters from scratch. Blech. Also, there will be sexy mysterious arcane elements sprinkled throughout to keep Seven Rabbit happy (as well as a magic item that I feel I owe you). TREASURE TOTALS 450g, 5 silver (taken from Fat Tom's body, because let's face it, he's not going to be using it) 1 Fullblade (non-magical) 1 +1 Subtle Dagger 1 +1 Communal Spiked Chain 1 +1 Black Iron Plate Armor[/sblock] [/QUOTE]
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