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<blockquote data-quote="Keia" data-source="post: 1299551" data-attributes="member: 98"><p>OOC: I've thought about this issue for a while - that is, the issue of items vs. treasure and the out of character discussions regarding the equitable division. Typical (at least in my campaigns or in ones I've played), this issue is raised at the earlier levels - where the cost of a single item far and away out strips the average reward, or wealth of individuals. </p><p></p><p>During that time, items are usually distributed to those that can use them the best, knowing that, things eventually work themselves out. As such, the discussion about it usually doesn't produce anything constructive. Gamemasters (regardless of who is running the game) will review the characters in his group and noted what they have . . . and don't have. Then items can be placed to make things more even in the games that follow.</p><p></p><p>As a suggestion, perhaps it would be wise to put a GP Value statistic on the character sheet which represents the total gp value of all items and money the character owns. In this way, a future gm could review the values of the various individuals and determine rewards. </p><p></p><p>Regardless, I'm certain that the numbers will balance compared to level as the characters get 'over the hump' so to speak and get to 5th to 7th level.</p><p></p><p>Finally, I wanted to add to Uriel that you've run (and are still running, I hope) a very good game with excellent pacing (which puts my pacing to shame). I'm happy to play in it, enjoy the storyline tremendously, and will continue to play as long as allowed.</p><p></p><p>Keia</p></blockquote><p></p>
[QUOTE="Keia, post: 1299551, member: 98"] OOC: I've thought about this issue for a while - that is, the issue of items vs. treasure and the out of character discussions regarding the equitable division. Typical (at least in my campaigns or in ones I've played), this issue is raised at the earlier levels - where the cost of a single item far and away out strips the average reward, or wealth of individuals. During that time, items are usually distributed to those that can use them the best, knowing that, things eventually work themselves out. As such, the discussion about it usually doesn't produce anything constructive. Gamemasters (regardless of who is running the game) will review the characters in his group and noted what they have . . . and don't have. Then items can be placed to make things more even in the games that follow. As a suggestion, perhaps it would be wise to put a GP Value statistic on the character sheet which represents the total gp value of all items and money the character owns. In this way, a future gm could review the values of the various individuals and determine rewards. Regardless, I'm certain that the numbers will balance compared to level as the characters get 'over the hump' so to speak and get to 5th to 7th level. Finally, I wanted to add to Uriel that you've run (and are still running, I hope) a very good game with excellent pacing (which puts my pacing to shame). I'm happy to play in it, enjoy the storyline tremendously, and will continue to play as long as allowed. Keia [/QUOTE]
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