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<blockquote data-quote="ryryguy" data-source="post: 4876771" data-attributes="member: 64945"><p>[sblock=BOOOO!!!]</p><p>I figured they'd do something like that. Oh well.</p><p></p><p>Also, BOOOO on ENWorld for being slow and not posting my reply the first time I tried. (Luckily I had it cut and pasted.)</p><p></p><p>So Ingot can no longer continue to move, even though it still has 3 movement left? If further movement is still possible, I'd just continue the action from before, continuing to move to L11, healing strike on garcia, etc. Since Ingot will be hanging way out on a limb about to be flanked, I would also use my action point for a Second Wind. (I just edited out my actions and rolls from the previous post but I'll put them back in if this is possible.)</p><p></p><p>Assuming not... and also assuming I should just reroll my Healing Word, etc... here are my new actions and new rolls:</p><p></p><p>Minor action:<a href="http://invisiblecastle.com/roller/view/2185909/" target="_blank">Healing Word for Skalisss (1d6+3=7)</a> (same as before, imagine that!)</p><p>Free action: Divine Fortune for +1 to next attack roll before end of next turn</p><p>Standard action: Ready action, Healing Strike against the first ninja to move adjacent; healing goes to Dorn if it hits. (Should I roll for this readied attack in advance?)</p><p></p><p>[/sblock]</p><p></p><p>Ingot grimaces as the ninjas poof away out of its reach. It prays to Vulkar to heal Skaliss, as it grips its blade and waits for one of the ninjas to come back into range.</p><p></p><p>[sblock=Ingot stat block]<u><strong>Ingot</strong></u>- Neuter Warforged Cleric 1</p><p>Passive Perception: 13, Passive Insight: 13</p><p>AC:16, Fort:14, Reflex:11, Will:16 -- Speed:5</p><p>HP:<span style="color: green">19/27</span>, Bloodied:13, Surge Value:6, Surges left:8/9</p><p>Initiative -1</p><p>Action Points: 1, Second Wind: not used</p><p>Powers: <span style="color: Green">Sacred Flame</span>, <span style="color: green">Righteous Brand</span>, <span style="color: red">Healing Word (x1)</span>, <span style="color: red">Healing Strike</span>, <span style="color: gray">Avenging Flame</span>, <span style="color: red"><s>Channel Divinity (Divine Fortune/Turn Undead)</s></span>, <span style="color: red">Warforged Resolve</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4876771, member: 64945"] [sblock=BOOOO!!!] I figured they'd do something like that. Oh well. Also, BOOOO on ENWorld for being slow and not posting my reply the first time I tried. (Luckily I had it cut and pasted.) So Ingot can no longer continue to move, even though it still has 3 movement left? If further movement is still possible, I'd just continue the action from before, continuing to move to L11, healing strike on garcia, etc. Since Ingot will be hanging way out on a limb about to be flanked, I would also use my action point for a Second Wind. (I just edited out my actions and rolls from the previous post but I'll put them back in if this is possible.) Assuming not... and also assuming I should just reroll my Healing Word, etc... here are my new actions and new rolls: Minor action:[url=http://invisiblecastle.com/roller/view/2185909/]Healing Word for Skalisss (1d6+3=7)[/url] (same as before, imagine that!) Free action: Divine Fortune for +1 to next attack roll before end of next turn Standard action: Ready action, Healing Strike against the first ninja to move adjacent; healing goes to Dorn if it hits. (Should I roll for this readied attack in advance?) [/sblock] Ingot grimaces as the ninjas poof away out of its reach. It prays to Vulkar to heal Skaliss, as it grips its blade and waits for one of the ninjas to come back into range. [sblock=Ingot stat block][U][B]Ingot[/B][/U]- Neuter Warforged Cleric 1 Passive Perception: 13, Passive Insight: 13 AC:16, Fort:14, Reflex:11, Will:16 -- Speed:5 HP:[color=green]19/27[/color], Bloodied:13, Surge Value:6, Surges left:8/9 Initiative -1 Action Points: 1, Second Wind: not used Powers: [color=Green]Sacred Flame[/color], [color=green]Righteous Brand[/color], [color=red]Healing Word (x1)[/color], [color=red]Healing Strike[/color], [color=gray]Avenging Flame[/color], [color=red][S]Channel Divinity (Divine Fortune/Turn Undead)[/S][/color], [color=red]Warforged Resolve[/color] [/sblock] [/QUOTE]
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