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<blockquote data-quote="LadyLaw" data-source="post: 5106022" data-attributes="member: 87417"><p>[sblock=pre-challenge skill checks]OK, so I screwed these up because I apparently had a WIP character sheet for another character on my desk over Az's and didn't notice, which just goes to show that I should wait more than 5 minutes after getting up before doing these things. At any rate, I put in the wrong modifiers on the rolls, so I'll correct it below.</p><p></p><p>History: <a href="http://www.hwx.it/wizards.com/dice.php?sid=3879#127671" target="_blank">1d20+1=9</a> Az's History is actually +5 which makes this 13 actually and succeeds.</p><p></p><p>Streetwise: <a href="http://www.hwx.it/wizards.com/dice.php?sid=3879#127672" target="_blank">1d20+4=18</a> Again, it should actually be +5, but that doesn't change the result here.[/sblock]</p><p></p><p>Azryah is interested to hear the hobgoblins talk, although incredibly dismayed that they were allowed to sneak up on the entire party. They had an arrangement with Krassus? How interesting. That knowledge gets filed away with the rest of the nonsense about Balsame and the fact that he'd been hiding some of the beans from them. There was more intrigue in this story than even <em>she </em>expected, and she'd been expecting some from the start. It is certainly clear why Merkari sent her on this mission. A true test for all involved.</p><p></p><p>She stood slowly and tried to take in as much of the scene as possible. They needed to get out of this as quickly as possible, since they still had to track down the rest of the product.</p><p></p><p>In her statuesque pose she examines the tattooed man more closely, digging through her memory for all she can remember about his god looking for any clues that may help her manipulate the man.</p><p></p><p>[sblock=Religion check]</p><p>It is my intent that she's trying to remember more specific information that might help them, including whether or not that leader seems to be a priest, if she knows anything about the tattoos being tied into things, etc.</p><p></p><p><a href="http://www.hwx.it/wizards.com/dice.php?sid=3885#127678" target="_blank">1d20+10=27</a>[/sblock]</p></blockquote><p></p>
[QUOTE="LadyLaw, post: 5106022, member: 87417"] [sblock=pre-challenge skill checks]OK, so I screwed these up because I apparently had a WIP character sheet for another character on my desk over Az's and didn't notice, which just goes to show that I should wait more than 5 minutes after getting up before doing these things. At any rate, I put in the wrong modifiers on the rolls, so I'll correct it below. History: [URL=http://www.hwx.it/wizards.com/dice.php?sid=3879#127671]1d20+1=9[/URL] Az's History is actually +5 which makes this 13 actually and succeeds. Streetwise: [URL=http://www.hwx.it/wizards.com/dice.php?sid=3879#127672]1d20+4=18[/URL] Again, it should actually be +5, but that doesn't change the result here.[/sblock] Azryah is interested to hear the hobgoblins talk, although incredibly dismayed that they were allowed to sneak up on the entire party. They had an arrangement with Krassus? How interesting. That knowledge gets filed away with the rest of the nonsense about Balsame and the fact that he'd been hiding some of the beans from them. There was more intrigue in this story than even [I]she [/I]expected, and she'd been expecting some from the start. It is certainly clear why Merkari sent her on this mission. A true test for all involved. She stood slowly and tried to take in as much of the scene as possible. They needed to get out of this as quickly as possible, since they still had to track down the rest of the product. In her statuesque pose she examines the tattooed man more closely, digging through her memory for all she can remember about his god looking for any clues that may help her manipulate the man. [sblock=Religion check] It is my intent that she's trying to remember more specific information that might help them, including whether or not that leader seems to be a priest, if she knows anything about the tattoos being tied into things, etc. [URL=http://www.hwx.it/wizards.com/dice.php?sid=3885#127678]1d20+10=27[/URL][/sblock] [/QUOTE]
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