Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ryryguy" data-source="post: 5106418" data-attributes="member: 64945"><p>[sblock=getting snuck up on]So it sounds like some are upset the thugs were able to roll up on you undetected? But remember the situation... you were all on the opposite side of the hut from where they were approaching. Krassus was unintentionally providing quite a distraction with his antics. And no one indicated that they were trying to watch the approaches.</p><p></p><p>That said, also note that the thugs did not win a surprise round. If they were just trying to launch an immediate sneak attack, then I would have done Stealth vs. Perception checks (or probably not even bothered - they almost certainly would have failed vs. the ridiculously Perception-heavy party <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). In the narrative, they "snuck up" on you, but in game terms, they didn't really gain any advantage should combat break out.[/sblock]</p><p></p><p></p><p><strong>Aid another success, +2 to next Intimidate check.</strong></p><p></p><p></p><p></p><p>Azryah thinks the tattoos are actually arcane in nature. She gets more of a priestly vibe from the cloaked goblin. Looking more closely at his holy symbol, she sees that the tips are died black and red. This is an indication that the goblin worships Maglubiyet, one of Bane's exarchs who is very popular with goblins. The deva recalls that Maglubiyet worshipers tend to be superstitious, looking for omens, signs and portents before entering battles. Something interpreted as an ill omen could put them off wanting to fight.</p><p></p><p><strong>Religion: 1 success, and +2 bonus to a Bluff or other check relating to signs and omens</strong></p><p></p><p><span style="color: DarkSlateGray">ooc: We'll assume Az relays her insights to Jynxx telepathically, and he can relay them on as needed, so anyone can use that +2 bonus.</span></p><p></p><p></p><p></p><p><span style="color: DarkSlateGray">ooc: None of the thugs has actually drawn a weapon so they don't have anything to lower... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p></p><p>The hooded goblin stares back, his eyes like black pits, but says nothing. </p><p></p><p>The lead hobgoblin's grin widens into a full-fledged smirk. <span style="color: Orange">"So glad you see it our way,"</span> he says. <span style="color: Orange">"We'll be takin' the stash then. And just to make sure Krassus ain't holdin' out on us, or maybe just might be confused because of all that cryin', we're gonna take our time and search this place too. Seein' how reasonable you are, I'm sure you won't mind holdin' still while we poke around, to avoid any... unfortunate misunnerstandins."</span></p><p></p><p>He turns to Krassus, who has still not regained his composure, looking very unsure of himself. <span style="color: Orange">"We'll start with the stash. Where is it, Krassus?"</span></p><p></p><p><strong>Diplomacy: 1 success</strong></p><p></p><p>[sblock=Status] <ul> <li data-xf-list-type="ul">Cillani, Papolstaanas, and Kaeysari yet to go this round.</li> <li data-xf-list-type="ul">2 "major" skill checks made this round so the rest this round can be "aid another" if desired.</li> <li data-xf-list-type="ul">+2 to next Intimidate check</li> <li data-xf-list-type="ul">+2 to next Bluff or other check involving signs and omens</li> </ul><p>[/sblock]</p><p>[sblock=Diplomacy offer...]Okay, so Jynxx has offered to let the mercs take the stashed <em>zocalti</em>. I'm thinking that maybe some of the other PCs might not be happy with this idea? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Anyone can call off the deal, but the diplomacy success will be converted into a failure if so. </p><p></p><p>Alternatively, someone could try to renegotiate the deal... like maybe offering to split the stash in half, or maybe something else. Success at a DC 20 Diplomacy check gets them to accept the modification but isn't a success in the challenge. Failing such a check would be a failure in the challenge, however.</p><p></p><p>(Jynxx's Words of Friendship power has recharged since you just had a short rest, so that could come in handy if you do try to renegotiate.)[/sblock]</p><p></p><p>[sblock=Skill Challenge: Face Down the Ruffians]</p><p></p><p>Level 1, Complexity 2: <strong>6 successes before 3 failures.</strong></p><p></p><p><strong>Status: 2 successes, 0 failures.</strong></p><p></p><p><u>Success:</u> The ruffians back down without a fight.</p><p></p><p><u>Failure</u>: Fight!</p><p></p><p><u>Note:</u> This challenge is optional... you might want to avoid a fight to save some resources, plus you might pick up some clues by engaging them in a conversation. However, at any time you can go straight to combat. Merely draw your weapons. They will be happy to oblige!</p><p></p><p><u>Procedure:</u> We'll go in "rounds". Each PC makes one check per round. At least two of these checks must be primary or secondary skill checks "for effect", meaning that the check counts towards the success and failure counts in the challenge. The other checks may be aid another checks (see below). </p><p></p><p>Successes with some skills might unlock others or give additional bonuses on top of granting a success in the challenge. </p><p></p><p><u>Primary Skills (DC 15*):</u> Intimidate (max 3 successes), Bluff (max 2 successes), Streetwise (max 2 successes), <s>Religion (max 1 success)</s>, Arcana (max 1 success), <s>Diplomacy (DC 22, max 1 success)</s></p><p></p><p><u>Secondary Skills (DC 20):</u> any, be creative! Max one success per skill. (Powers might work too.)</p><p></p><p><u>Diplomacy (DC 20):</u> Jynxx offered to let the thugs take Krassus' stash. If anyone wants to try to modify that deal, it will take a DC 20 check to convince them. Success here doesn't add a success to the challenge (but failure would add a failure).</p><p></p><p><u>Aid Another (DC 10/15):</u> In addition to using the same skill as being used for the primary check (i.e., using Intimidate to aid Intimidate), you can use another skill if you can describe a way in which it makes sense (i.e., using Athletics to look strong to aid Intimidate). It's DC 10 when using the same skill, or DC 15 when using a different skill, but I will give circumstance bonuses for good ideas and descriptions when using different skills. Powers might work too. A successful Aid Another check gives +2 to the main skill check; failure has no effect.</p><p></p><p>* - FYI, I go with the pre-errata DCs, I think the errataed ones are just too low. But I'm pretty generous with circumstance bonuses for good ideas and roleplaying[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5106418, member: 64945"] [sblock=getting snuck up on]So it sounds like some are upset the thugs were able to roll up on you undetected? But remember the situation... you were all on the opposite side of the hut from where they were approaching. Krassus was unintentionally providing quite a distraction with his antics. And no one indicated that they were trying to watch the approaches. That said, also note that the thugs did not win a surprise round. If they were just trying to launch an immediate sneak attack, then I would have done Stealth vs. Perception checks (or probably not even bothered - they almost certainly would have failed vs. the ridiculously Perception-heavy party ;)). In the narrative, they "snuck up" on you, but in game terms, they didn't really gain any advantage should combat break out.[/sblock] [b]Aid another success, +2 to next Intimidate check.[/b] Azryah thinks the tattoos are actually arcane in nature. She gets more of a priestly vibe from the cloaked goblin. Looking more closely at his holy symbol, she sees that the tips are died black and red. This is an indication that the goblin worships Maglubiyet, one of Bane's exarchs who is very popular with goblins. The deva recalls that Maglubiyet worshipers tend to be superstitious, looking for omens, signs and portents before entering battles. Something interpreted as an ill omen could put them off wanting to fight. [B]Religion: 1 success, and +2 bonus to a Bluff or other check relating to signs and omens[/B] [COLOR="DarkSlateGray"]ooc: We'll assume Az relays her insights to Jynxx telepathically, and he can relay them on as needed, so anyone can use that +2 bonus.[/COLOR] [COLOR="DarkSlateGray"]ooc: None of the thugs has actually drawn a weapon so they don't have anything to lower... :)[/COLOR] The hooded goblin stares back, his eyes like black pits, but says nothing. The lead hobgoblin's grin widens into a full-fledged smirk. [COLOR="Orange"]"So glad you see it our way,"[/COLOR] he says. [COLOR="Orange"]"We'll be takin' the stash then. And just to make sure Krassus ain't holdin' out on us, or maybe just might be confused because of all that cryin', we're gonna take our time and search this place too. Seein' how reasonable you are, I'm sure you won't mind holdin' still while we poke around, to avoid any... unfortunate misunnerstandins."[/COLOR] He turns to Krassus, who has still not regained his composure, looking very unsure of himself. [COLOR="Orange"]"We'll start with the stash. Where is it, Krassus?"[/COLOR] [B]Diplomacy: 1 success[/B] [sblock=Status][LIST] [*]Cillani, Papolstaanas, and Kaeysari yet to go this round. [*]2 "major" skill checks made this round so the rest this round can be "aid another" if desired. [*]+2 to next Intimidate check [*]+2 to next Bluff or other check involving signs and omens [/LIST][/sblock] [sblock=Diplomacy offer...]Okay, so Jynxx has offered to let the mercs take the stashed [I]zocalti[/I]. I'm thinking that maybe some of the other PCs might not be happy with this idea? ;) Anyone can call off the deal, but the diplomacy success will be converted into a failure if so. Alternatively, someone could try to renegotiate the deal... like maybe offering to split the stash in half, or maybe something else. Success at a DC 20 Diplomacy check gets them to accept the modification but isn't a success in the challenge. Failing such a check would be a failure in the challenge, however. (Jynxx's Words of Friendship power has recharged since you just had a short rest, so that could come in handy if you do try to renegotiate.)[/sblock] [sblock=Skill Challenge: Face Down the Ruffians] Level 1, Complexity 2: [b]6 successes before 3 failures.[/b] [b]Status: 2 successes, 0 failures.[/b] [u]Success:[/u] The ruffians back down without a fight. [u]Failure[/u]: Fight! [u]Note:[/u] This challenge is optional... you might want to avoid a fight to save some resources, plus you might pick up some clues by engaging them in a conversation. However, at any time you can go straight to combat. Merely draw your weapons. They will be happy to oblige! [u]Procedure:[/u] We'll go in "rounds". Each PC makes one check per round. At least two of these checks must be primary or secondary skill checks "for effect", meaning that the check counts towards the success and failure counts in the challenge. The other checks may be aid another checks (see below). Successes with some skills might unlock others or give additional bonuses on top of granting a success in the challenge. [u]Primary Skills (DC 15*):[/u] Intimidate (max 3 successes), Bluff (max 2 successes), Streetwise (max 2 successes), [s]Religion (max 1 success)[/s], Arcana (max 1 success), [s]Diplomacy (DC 22, max 1 success)[/s] [u]Secondary Skills (DC 20):[/u] any, be creative! Max one success per skill. (Powers might work too.) [u]Diplomacy (DC 20):[/u] Jynxx offered to let the thugs take Krassus' stash. If anyone wants to try to modify that deal, it will take a DC 20 check to convince them. Success here doesn't add a success to the challenge (but failure would add a failure). [u]Aid Another (DC 10/15):[/u] In addition to using the same skill as being used for the primary check (i.e., using Intimidate to aid Intimidate), you can use another skill if you can describe a way in which it makes sense (i.e., using Athletics to look strong to aid Intimidate). It's DC 10 when using the same skill, or DC 15 when using a different skill, but I will give circumstance bonuses for good ideas and descriptions when using different skills. Powers might work too. A successful Aid Another check gives +2 to the main skill check; failure has no effect. * - FYI, I go with the pre-errata DCs, I think the errataed ones are just too low. But I'm pretty generous with circumstance bonuses for good ideas and roleplaying[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
Top