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Living 4th Edition
Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
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<blockquote data-quote="ryryguy" data-source="post: 5106712" data-attributes="member: 64945"><p>A by-now familiar series of reactions play over the faces of Papolstaanas' listeners: confusion, annoyance, bafflement, amusement... by the time the kobold gets to the part where he says that the group won't give up the stash, the hobgoblins are too busy snickering for his comments to really register.</p><p></p><p>[sblock=ooc]Well you did make them laugh! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> No effect on the challenge though.</p><p></p><p>Leaving the deal to give up the stash in place for now since you weren't quite definitive about it. Perhaps the course of action should be discussed a bit among the group? (It's cool to wait until you think the tide has really turned in your favor before a final decision.)[/sblock]</p><p>One of the hobgoblins does react to the mention of the name Sesseneek. He turns towards the leader. <strong>"Hmm, Sesseneek - isn't that Kanneelas' brother? We'll have to tell her when we get back to camp, we met some idiot out in the jungle who knows him. Whaddya think, who - "</strong></p><p></p><p>The leader growls and cuts off his subordinate with a chopping hand gesture. </p><p><span style="color: Orange">"Shaddup..."</span> He glares at Papolstaanas, apparently on general principle.</p><p></p><p><span style="color: DarkSlateGray">ooc: Kanneelas is Papolstaanas' sister, yet another one of his no-good siblings! (feel free to change the name if you want, you don't have them all listed out do you?)</span></p><p></p><p></p><p></p><p></p><p></p><p><strong>Two aid another successes; +2 on any checks</strong></p><p></p><p><span style="color: DarkSlateGray">ooc: these aid anothers can be applied as you like. However I'm going to throw something out there that would make sense for a bad omen Intimidate or Bluff check. Go ahead and describe something else if you use them differently.</span></p><p></p><p>Kaeysari notices that two dead birds lie on the ground behind the leader's group. It appears that they were caught and killed in the gas explosion when Chaku triggered the last trap.</p><p></p><p>Cillani thinks about what she knows about Maglubiyet. One story comes to mind: the deity had two sons who served him loyally. But in a paranoid fit he decided they were a threat, and ordered them off on a suicide mission, where they both perished.</p><p></p><p>The hooded goblin hisses softly again. The tall hobgoblin straightens up slightly. He appears to think he has the upper hand. <span style="color: Orange">"Right then,"</span> he says. <span style="color: Orange"> "Out with it, Krassus - where is it? And then we start searching."</span></p><p></p><p>[sblock=Status] <ul> <li data-xf-list-type="ul">Round two beginning!</li> <li data-xf-list-type="ul">Deal to give up the beans is still on - for now.</li> <li data-xf-list-type="ul">+2 next check involving "bad omens" from Azryah's Religion success.</li> <li data-xf-list-type="ul">+2 bonus on any check from Kaeysari's Perception.</li> <li data-xf-list-type="ul">+2 bonus on any check from Cillani's Religion.</li> <li data-xf-list-type="ul"> <strong>Special</strong>: You have a potential +6 bonus on an Intimidate or Bluff check to make the thugs think there is a bad omen... if you beat the DC 15 check by 5 or more, it will count as a double success!</li> <li data-xf-list-type="ul"> I believe Chaku is planning something involving Athletics, if anyone wants to aid that check with an Athletics check of their own. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></li> <li data-xf-list-type="ul"> Note to Charm - Arcana is still available for a primary check, and I think you're the only one with it trained... hint hint. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> The tattoo-headed human looks like a mage of some kind...</li> </ul><p>[/sblock]</p><p>[sblock=Skill Challenge: Face Down the Ruffians]</p><p></p><p>Level 1, Complexity 2: <strong>6 successes before 3 failures.</strong></p><p></p><p><strong>Status: 2 successes, 0 failures.</strong></p><p></p><p><u>Success:</u> The ruffians back down without a fight.</p><p></p><p><u>Failure</u>: Fight!</p><p></p><p><u>Note:</u> This challenge is optional... you might want to avoid a fight to save some resources, plus you might pick up some clues by engaging them in a conversation. However, at any time you can go straight to combat. Merely draw your weapons. They will be happy to oblige!</p><p></p><p><u>Procedure:</u> We'll go in "rounds". Each PC makes one check per round. At least two of these checks must be primary or secondary skill checks "for effect", meaning that the check counts towards the success and failure counts in the challenge. The other checks may be aid another checks (see below). </p><p></p><p>Successes with some skills might unlock others or give additional bonuses on top of granting a success in the challenge. </p><p></p><p><u>Primary Skills (DC 15*):</u> Intimidate (max 3 successes), Bluff (max 2 successes), Streetwise (max 2 successes), <s>Religion (max 1 success)</s>, Arcana (max 1 success), <s>Diplomacy (DC 22, max 1 success)</s></p><p></p><p><u>Secondary Skills (DC 20):</u> any, be creative! Max one success per skill. (Powers might work too.)</p><p></p><p><u>Diplomacy (DC 20):</u> Jynxx offered to let the thugs take Krassus' stash. If anyone wants to try to modify that deal, it will take a DC 20 check to convince them. Success here doesn't add a success to the challenge (but failure would add a failure).</p><p></p><p><u>Aid Another (DC 10/15):</u> In addition to using the same skill as being used for the primary check (i.e., using Intimidate to aid Intimidate), you can use another skill if you can describe a way in which it makes sense (i.e., using Athletics to look strong to aid Intimidate). It's DC 10 when using the same skill, or DC 15 when using a different skill, but I will give circumstance bonuses for good ideas and descriptions when using different skills. Powers might work too. A successful Aid Another check gives +2 to the main skill check; failure has no effect.</p><p></p><p>* - FYI, I go with the pre-errata DCs, I think the errataed ones are just too low. But I'm pretty generous with circumstance bonuses for good ideas and roleplaying[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5106712, member: 64945"] A by-now familiar series of reactions play over the faces of Papolstaanas' listeners: confusion, annoyance, bafflement, amusement... by the time the kobold gets to the part where he says that the group won't give up the stash, the hobgoblins are too busy snickering for his comments to really register. [sblock=ooc]Well you did make them laugh! :D No effect on the challenge though. Leaving the deal to give up the stash in place for now since you weren't quite definitive about it. Perhaps the course of action should be discussed a bit among the group? (It's cool to wait until you think the tide has really turned in your favor before a final decision.)[/sblock] One of the hobgoblins does react to the mention of the name Sesseneek. He turns towards the leader. [B]"Hmm, Sesseneek - isn't that Kanneelas' brother? We'll have to tell her when we get back to camp, we met some idiot out in the jungle who knows him. Whaddya think, who - "[/B] The leader growls and cuts off his subordinate with a chopping hand gesture. [COLOR="Orange"]"Shaddup..."[/COLOR] He glares at Papolstaanas, apparently on general principle. [COLOR="DarkSlateGray"]ooc: Kanneelas is Papolstaanas' sister, yet another one of his no-good siblings! (feel free to change the name if you want, you don't have them all listed out do you?)[/COLOR] [b]Two aid another successes; +2 on any checks[/b] [COLOR="DarkSlateGray"]ooc: these aid anothers can be applied as you like. However I'm going to throw something out there that would make sense for a bad omen Intimidate or Bluff check. Go ahead and describe something else if you use them differently.[/COLOR] Kaeysari notices that two dead birds lie on the ground behind the leader's group. It appears that they were caught and killed in the gas explosion when Chaku triggered the last trap. Cillani thinks about what she knows about Maglubiyet. One story comes to mind: the deity had two sons who served him loyally. But in a paranoid fit he decided they were a threat, and ordered them off on a suicide mission, where they both perished. The hooded goblin hisses softly again. The tall hobgoblin straightens up slightly. He appears to think he has the upper hand. [COLOR="Orange"]"Right then,"[/COLOR] he says. [COLOR="Orange"] "Out with it, Krassus - where is it? And then we start searching."[/COLOR] [sblock=Status][LIST] [*]Round two beginning! [*]Deal to give up the beans is still on - for now. [*]+2 next check involving "bad omens" from Azryah's Religion success. [*]+2 bonus on any check from Kaeysari's Perception. [*]+2 bonus on any check from Cillani's Religion. [*] [B]Special[/B]: You have a potential +6 bonus on an Intimidate or Bluff check to make the thugs think there is a bad omen... if you beat the DC 15 check by 5 or more, it will count as a double success! [*] I believe Chaku is planning something involving Athletics, if anyone wants to aid that check with an Athletics check of their own. :) [*] Note to Charm - Arcana is still available for a primary check, and I think you're the only one with it trained... hint hint. ;) The tattoo-headed human looks like a mage of some kind... [/LIST][/sblock] [sblock=Skill Challenge: Face Down the Ruffians] Level 1, Complexity 2: [b]6 successes before 3 failures.[/b] [b]Status: 2 successes, 0 failures.[/b] [u]Success:[/u] The ruffians back down without a fight. [u]Failure[/u]: Fight! [u]Note:[/u] This challenge is optional... you might want to avoid a fight to save some resources, plus you might pick up some clues by engaging them in a conversation. However, at any time you can go straight to combat. Merely draw your weapons. They will be happy to oblige! [u]Procedure:[/u] We'll go in "rounds". Each PC makes one check per round. At least two of these checks must be primary or secondary skill checks "for effect", meaning that the check counts towards the success and failure counts in the challenge. The other checks may be aid another checks (see below). Successes with some skills might unlock others or give additional bonuses on top of granting a success in the challenge. [u]Primary Skills (DC 15*):[/u] Intimidate (max 3 successes), Bluff (max 2 successes), Streetwise (max 2 successes), [s]Religion (max 1 success)[/s], Arcana (max 1 success), [s]Diplomacy (DC 22, max 1 success)[/s] [u]Secondary Skills (DC 20):[/u] any, be creative! Max one success per skill. (Powers might work too.) [u]Diplomacy (DC 20):[/u] Jynxx offered to let the thugs take Krassus' stash. If anyone wants to try to modify that deal, it will take a DC 20 check to convince them. Success here doesn't add a success to the challenge (but failure would add a failure). [u]Aid Another (DC 10/15):[/u] In addition to using the same skill as being used for the primary check (i.e., using Intimidate to aid Intimidate), you can use another skill if you can describe a way in which it makes sense (i.e., using Athletics to look strong to aid Intimidate). It's DC 10 when using the same skill, or DC 15 when using a different skill, but I will give circumstance bonuses for good ideas and descriptions when using different skills. Powers might work too. A successful Aid Another check gives +2 to the main skill check; failure has no effect. * - FYI, I go with the pre-errata DCs, I think the errataed ones are just too low. But I'm pretty generous with circumstance bonuses for good ideas and roleplaying[/sblock] [/QUOTE]
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Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
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