Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ryryguy" data-source="post: 5126387" data-attributes="member: 64945"><p>Kaeysari steps forward, weapon at the ready. <span style="color: PaleTurquoise">"Look out for those flying things,"</span> she says. <span style="color: PaleTurquoise">"They hit hard when they charge you."</span></p><p>[sblock=BenBrown]You indicated a move to V18, but you already were at V18, so... I guess you stay put? Looks like that works out slightly better for you as it happens, anyhow.[/sblock]</p><p>Azryah is startled a bit by the appearance of the strange creatures. Recognizing that the setting will be less hindering for these plant creatures than it is for her, she stays put for the moment and instead asks Merkari for guidance. Unfortunately, he seems to be turning a deaf ear at this time.</p><p></p><p>Jynxx looses an arrow from his bow, intent on lowering the winged creature to the ground. <span style="color: blue">"Come now, is this really something that we need to go through? Violence only hurts those who stand before us."</span></p><p>Jynxx's arrow strikes true, nicking the winged creature. But it looks as if some force partially deflected the shot, reducing its effect. Colors flicker briefly around it spreads its wings. <span style="color: DarkSlateGray"> (note: new Arcana check in the terrain section)</span></p><p></p><p>Both winged creatures launch themselves into the air and pump their wings as they fly towards the group. Their progress is rather slow, and they just make it to behind the large hedge in front of the entranceway.</p><p></p><p>The vine creature to the left rustles out of the hedge, straight into the blade of Kaeysari's glaive, which shaves a cloud of leaves off the thing. But it keeps going, and a vine whips out at the shifter. A clutch of wicked barbed thorns at the end of the vine penetrates her armor and bites into her flesh, taking a hold. The creature rolls back a step into the hedge and drags Kaeysari along with it. </p><p>[sblock=Grabbed]Kaeysari is grabbed... I'm going to go ahead and reveal the vine things' Fort (15) and Ref (12) defenses now, since you'll need to know if your escape attempts succeed. As a reminder, to escape you take a move action for an acrobatics vs Ref or athletics vs Fort check. On success you're not grabbed and can shift as part of the action.[/sblock]</p><p>The other vine creature moves easily through the hedge, bursting out to loom over Papolstaanas. Another thorny vine shoots out. The kobold almost manages to evade, but not quite, and the thorns bite deep. The creature retreats back into the hedge, dragging its prey along with it.</p><p></p><p>The weird root-and-pod thing rolls out into the open, then breaks into a charge, seeds and dirty flying as it cuts back into the hedge close to the entrance. A ten-foot-long, three-foot-thick root lashes out at the deva, but the quick motion seems to have gotten the creature a little discombulated, and it misses badly.</p><p></p><p>[sblock=Perception DC 25]A small spectral eye hovers roughly forty feet up, close to the wall of the pyramid, regarding the scene.[/sblock]</p><p>[sblock=Actions]</p><p>Winged B:</p><p> Double Fly to P14, 5 feet off the ground.</p><p></p><p>Winged X:</p><p> Double Fly to P21, 5 feet off the ground.</p><p> </p><p>Vine Thing N:</p><p> Move to U17 - triggers Kaeysari's readied action, which hits for 10 damage.</p><p> Std: Impaling Thorn vs. Kaeysari <a href="http://invisiblecastle.com/roller/view/2449265/" target="_blank">hits Fort 24 for 7</a>. Kaeysari is grabbed.</p><p> Minor: Pulling Vines, shift to T6, pull Kaeysari to U17</p><p></p><p>Vine Thing E:</p><p> Move to U19</p><p> Std: Impaling Thorn vs. Papolstaanas <a href="http://invisiblecastle.com/roller/view/2449278/" target="_blank">hits fort 16 for 11</a>. Papolstaanas is grabbed.</p><p> Minor: Pulling Vines, shift to T20, pull Papolstaanas to U19</p><p></p><p>Root Pod:</p><p> Move to V23</p><p> Std: Charge (to W21) vs. Azryah <a href="http://invisiblecastle.com/roller/view/2449284/" target="_blank">misses AC 11</a></p><p>[/sblock]</p><p>[sblock=Status]</p><p>16 Jynxx - W18 - <span style="color: Yellow">22/24</span> (7/8) AP: 1</p><p>12 Kaeysari - U17 - <span style="color: Yellow">17/28</span> (6/10) AP: 0 - grabbed (immobilized)</p><p>12 Azryah - W19 - <span style="color: Green">28/28</span> (7/9) AP: 1</p><p></p><p>11 -- BAD GUYS --</p><p>Winged B - P14 (+5') -4 HP - cover; jinxed TENT Jynxx</p><p>Winged X - P21 (+5') - cover</p><p>Vine Thing N - T13 -10 HP - cover, grabbing Papol, marked by Kaeysari</p><p>Vine Thing E - T20- cover, grabbing Papol</p><p>Root Pod - W21 - cover</p><p></p><p>8 Chaku - X18 - <span style="color: Yellow">28/33</span> (9/12) AP: 0 </p><p>5 Papolstaanas - V19 - <span style="color: Yellow">22/35</span> (10/13) AP: 1 - grabbed (immobilized)</p><p>3 Cillani - X19 - <span style="color: Yellow">21/23</span> (6/7) AP: 0 - firesoul (+1 Reflex / resist 5 fire)</p><p>[/sblock]</p><p>[sblock=Enemies]<strong>Winged Things</strong></p><p>HP ??, bloodied ??</p><p>AC 16, Fort ??, Ref ??, Will ??</p><p>Basic Attack: Slam +8 vs AC; 1d8 + 1 damage</p><p>Weakness: Any critical hit to the winged thing reduces it to 0 hp instantly.</p><p>[sblock=Lore (Religion active check)][sblock=DC 15]The winged thing is an undead creature called a rotwing zombie. It is essentially mindless, obeying its creator's will.[sblock=DC 20]The rotwing zombie can hit harder than usual if it executes a charge while flying.[sblock=DC 25]The rotwing zombie is immune to poison and disease, resists necrotic, and is vulnerable to radiant damage.[/sblock][/sblock][/sblock][/sblock]</p><p><strong>Vine Things</strong></p><p>HP ??, bloodied ??</p><p>AC 18, Fort 15, Ref 12, Will ??</p><p>Basic Attack: +9 vs AC; 1d8+5 damage</p><p>[sblock=Lore (Nature active check)][sblock=DC 15]The viney creature is a plant creature (obviously) commonly called a bloodthorn vine. They are not intelligent, and can be bound to service by powerful items or rituals.[sblock=DC 20]The bloodthorn vine attacks by impaling its foes with a sharp, hollow thorn. It sucks its victim's blood through the thorn, healing itself. It can move unhindered through difficult vegetation.[/sblock][/sblock][/sblock]</p><p><strong>Root Pod Thing</strong></p><p>HP ??, bloodied ??</p><p>AC ??, Fort ??, Ref ??, Will ??</p><p>Basic Attack: +7 vs AC; 1d8+3 damage, and the target is grabbed.</p><p>[sblock=Lore (Nature active check)][sblock=DC 15]The root creature is a plant creature (obviously) known as a tainted root pod. It is not intelligent, and can be bound to service by powerful items or rituals.[sblock=DC 20]The tainted root pod attacks with lashing roots which have a long reach. It can drag foes grabbed by its roots. It is blind but can sense creatures and objects that are near it. It can move unhindered through difficult vegetation.[/sblock][/sblock][/sblock]</p><p>[/sblock]</p><p>[sblock=Terrain Notes]<strong>Needle Hedge</strong> (Green blocks): 10 feet high. Difficult terrain. Grants cover to a creature within or behind it. If a creature moves through more than one square of needle hedge during a single move action or incident of forced movement, that creature takes 5 damage.</p><p></p><p><strong>Impassable Brambles</strong> (Brown blocks): Blocking terrain - treat as walls.</p><p></p><p><strong>Totems</strong>: Provide cover to creatures in the 4 squares around them (the totems occupy the center point of 4 squares). [sblock=Arcana DC 15]The totems are embued with protective spells. A creatures that starts its turn adjacent to a totem gains 5 temporary hit points.[/sblock]</p><p></p><p><strong>Topiaries</strong>: Difficult terrain.</p><p></p><p><strong>Flowers</strong> (pinkish circles): They still look real pretty but smell kinda icky! (No apparent effects.)[/sblock]</p><p>[sblock=Map]<img src="http://i737.photobucket.com/albums/xx14/ryryguy_l4w/FOG_Garden/garden_2.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p>[sblock=Full Map (reference)]<a href="http://i737.photobucket.com/albums/xx14/ryryguy_l4w/FOG_Garden/garden_full.png" target="_blank">Map showing entire garden (at start of encounter)</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="ryryguy, post: 5126387, member: 64945"] Kaeysari steps forward, weapon at the ready. [COLOR="PaleTurquoise"]"Look out for those flying things,"[/COLOR] she says. [COLOR="PaleTurquoise"]"They hit hard when they charge you."[/COLOR] [sblock=BenBrown]You indicated a move to V18, but you already were at V18, so... I guess you stay put? Looks like that works out slightly better for you as it happens, anyhow.[/sblock] Azryah is startled a bit by the appearance of the strange creatures. Recognizing that the setting will be less hindering for these plant creatures than it is for her, she stays put for the moment and instead asks Merkari for guidance. Unfortunately, he seems to be turning a deaf ear at this time. Jynxx looses an arrow from his bow, intent on lowering the winged creature to the ground. [color=blue]"Come now, is this really something that we need to go through? Violence only hurts those who stand before us."[/color] Jynxx's arrow strikes true, nicking the winged creature. But it looks as if some force partially deflected the shot, reducing its effect. Colors flicker briefly around it spreads its wings. [COLOR="DarkSlateGray"] (note: new Arcana check in the terrain section)[/COLOR] Both winged creatures launch themselves into the air and pump their wings as they fly towards the group. Their progress is rather slow, and they just make it to behind the large hedge in front of the entranceway. The vine creature to the left rustles out of the hedge, straight into the blade of Kaeysari's glaive, which shaves a cloud of leaves off the thing. But it keeps going, and a vine whips out at the shifter. A clutch of wicked barbed thorns at the end of the vine penetrates her armor and bites into her flesh, taking a hold. The creature rolls back a step into the hedge and drags Kaeysari along with it. [sblock=Grabbed]Kaeysari is grabbed... I'm going to go ahead and reveal the vine things' Fort (15) and Ref (12) defenses now, since you'll need to know if your escape attempts succeed. As a reminder, to escape you take a move action for an acrobatics vs Ref or athletics vs Fort check. On success you're not grabbed and can shift as part of the action.[/sblock] The other vine creature moves easily through the hedge, bursting out to loom over Papolstaanas. Another thorny vine shoots out. The kobold almost manages to evade, but not quite, and the thorns bite deep. The creature retreats back into the hedge, dragging its prey along with it. The weird root-and-pod thing rolls out into the open, then breaks into a charge, seeds and dirty flying as it cuts back into the hedge close to the entrance. A ten-foot-long, three-foot-thick root lashes out at the deva, but the quick motion seems to have gotten the creature a little discombulated, and it misses badly. [sblock=Perception DC 25]A small spectral eye hovers roughly forty feet up, close to the wall of the pyramid, regarding the scene.[/sblock] [sblock=Actions] Winged B: Double Fly to P14, 5 feet off the ground. Winged X: Double Fly to P21, 5 feet off the ground. Vine Thing N: Move to U17 - triggers Kaeysari's readied action, which hits for 10 damage. Std: Impaling Thorn vs. Kaeysari [url=http://invisiblecastle.com/roller/view/2449265/]hits Fort 24 for 7[/url]. Kaeysari is grabbed. Minor: Pulling Vines, shift to T6, pull Kaeysari to U17 Vine Thing E: Move to U19 Std: Impaling Thorn vs. Papolstaanas [url=http://invisiblecastle.com/roller/view/2449278/]hits fort 16 for 11[/url]. Papolstaanas is grabbed. Minor: Pulling Vines, shift to T20, pull Papolstaanas to U19 Root Pod: Move to V23 Std: Charge (to W21) vs. Azryah [url=http://invisiblecastle.com/roller/view/2449284/]misses AC 11[/url] [/sblock] [sblock=Status] 16 Jynxx - W18 - [color=Yellow]22/24[/color] (7/8) AP: 1 12 Kaeysari - U17 - [color=Yellow]17/28[/color] (6/10) AP: 0 - grabbed (immobilized) 12 Azryah - W19 - [color=Green]28/28[/color] (7/9) AP: 1 11 -- BAD GUYS -- Winged B - P14 (+5') -4 HP - cover; jinxed TENT Jynxx Winged X - P21 (+5') - cover Vine Thing N - T13 -10 HP - cover, grabbing Papol, marked by Kaeysari Vine Thing E - T20- cover, grabbing Papol Root Pod - W21 - cover 8 Chaku - X18 - [color=Yellow]28/33[/color] (9/12) AP: 0 5 Papolstaanas - V19 - [color=Yellow]22/35[/color] (10/13) AP: 1 - grabbed (immobilized) 3 Cillani - X19 - [color=Yellow]21/23[/color] (6/7) AP: 0 - firesoul (+1 Reflex / resist 5 fire) [/sblock] [sblock=Enemies][b]Winged Things[/b] HP ??, bloodied ?? AC 16, Fort ??, Ref ??, Will ?? Basic Attack: Slam +8 vs AC; 1d8 + 1 damage Weakness: Any critical hit to the winged thing reduces it to 0 hp instantly. [sblock=Lore (Religion active check)][sblock=DC 15]The winged thing is an undead creature called a rotwing zombie. It is essentially mindless, obeying its creator's will.[sblock=DC 20]The rotwing zombie can hit harder than usual if it executes a charge while flying.[sblock=DC 25]The rotwing zombie is immune to poison and disease, resists necrotic, and is vulnerable to radiant damage.[/sblock][/sblock][/sblock][/sblock] [b]Vine Things[/b] HP ??, bloodied ?? AC 18, Fort 15, Ref 12, Will ?? Basic Attack: +9 vs AC; 1d8+5 damage [sblock=Lore (Nature active check)][sblock=DC 15]The viney creature is a plant creature (obviously) commonly called a bloodthorn vine. They are not intelligent, and can be bound to service by powerful items or rituals.[sblock=DC 20]The bloodthorn vine attacks by impaling its foes with a sharp, hollow thorn. It sucks its victim's blood through the thorn, healing itself. It can move unhindered through difficult vegetation.[/sblock][/sblock][/sblock] [b]Root Pod Thing[/b] HP ??, bloodied ?? AC ??, Fort ??, Ref ??, Will ?? Basic Attack: +7 vs AC; 1d8+3 damage, and the target is grabbed. [sblock=Lore (Nature active check)][sblock=DC 15]The root creature is a plant creature (obviously) known as a tainted root pod. It is not intelligent, and can be bound to service by powerful items or rituals.[sblock=DC 20]The tainted root pod attacks with lashing roots which have a long reach. It can drag foes grabbed by its roots. It is blind but can sense creatures and objects that are near it. It can move unhindered through difficult vegetation.[/sblock][/sblock][/sblock] [/sblock] [sblock=Terrain Notes][b]Needle Hedge[/b] (Green blocks): 10 feet high. Difficult terrain. Grants cover to a creature within or behind it. If a creature moves through more than one square of needle hedge during a single move action or incident of forced movement, that creature takes 5 damage. [b]Impassable Brambles[/b] (Brown blocks): Blocking terrain - treat as walls. [b]Totems[/b]: Provide cover to creatures in the 4 squares around them (the totems occupy the center point of 4 squares). [sblock=Arcana DC 15]The totems are embued with protective spells. A creatures that starts its turn adjacent to a totem gains 5 temporary hit points.[/sblock] [b]Topiaries[/b]: Difficult terrain. [b]Flowers[/b] (pinkish circles): They still look real pretty but smell kinda icky! (No apparent effects.)[/sblock] [sblock=Map][IMG]http://i737.photobucket.com/albums/xx14/ryryguy_l4w/FOG_Garden/garden_2.png[/IMG][/sblock] [sblock=Full Map (reference)][URL="http://i737.photobucket.com/albums/xx14/ryryguy_l4w/FOG_Garden/garden_full.png"]Map showing entire garden (at start of encounter)[/URL] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Adventure: Food of the Gods (DM: ryryguy, Judge: renau1g)
Top