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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5501543" data-attributes="member: 1642"><p>Indeed spiderwebs appears to be the correct answer. A closer look reveals a bone sticking out of one. Probably of an animal, but it's difficult to say. Spiders, and from all appearances fairly big ones, have wrapped up their prey here.</p><p></p><p>The webs grow thicker until they are practically lining the sides of the path. Then as the party creeps cautiously forward, a large, low area of thick webbing comes into view, cutting completely across the path. A man-sized spider crouches behind it.</p><p>[sblock=initiative]<a href="http://invisiblecastle.com/roller/view/2944373/" target="_blank">Spider (1d20+4=21)</a> Okay, his name may cause some confusion in this fight.</p><p><a href="http://invisiblecastle.com/roller/view/2944378/" target="_blank">Enemies (1d20+2=21)</a></p><p><a href="http://invisiblecastle.com/roller/view/2944364/" target="_blank">Eraden (1d20+1=13)</a></p><p><a href="http://invisiblecastle.com/roller/view/2944371/" target="_blank">Perin (1d20+3=12)</a></p><p><a href="http://invisiblecastle.com/roller/view/2944369/" target="_blank">Graval (1d20+2=12)</a></p><p><a href="http://invisiblecastle.com/roller/view/2944375/" target="_blank">Zardi (1d20=12)</a></p><p><a href="http://invisiblecastle.com/roller/view/2944366/" target="_blank">Goldenhorn (1d20=7)</a></p><p></p><p>So, Spider (Jarro Sarak) first, then the nasties, then everybody.</p><p>You may all attempt the perception and nature rolls before the combat starts.</p><p>[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/SpidersStartofCombat-1.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>The spiderweb patterns are cobwebs, and are difficult terrain.</p><p>They span from tree to tree, but large holes in them, so don't provide cover or concealment.</p><p>The brown circles are tree trunks, and impassible.</p><p>These can provide cover.[/sblock][sblock=Nature 15] The big spider is an Allarian Jumping Spider.[sblock=Nature 20 (same roll)]It's got a mildly venomous bite, and it can swiftly pounce in amongst foes and knock its victim to the ground.[/sblock][/sblock][sblock=Perception 18]There are two smaller spiders hiding in the brush at N2 and behind the tree at G11.[sblock=Nature 15] These are Herd Spiders.[sblock=Nature 20 (same roll)]They have a venomous bite, and have a butting attack that pushes their foes.[/sblock][/sblock][sblock=Perception 22 (same roll)]There are some more smaller spiders scattered about at P3, L2, L12, I12, E3, and C8, hidden beneath the brush.[sblock=Nature 15] These are Venom Spitters.[sblock=Nature 20 (same roll)]As the name implies, they spit a stinging venom out to a range of 50 feet.[/sblock][/sblock][/sblock][/sblock][sblock=Mallaby]<strong>Lord Adelin Mallaby</strong></p><p>AC: 15, Fort: 12, Ref: 13, Will: 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" />Rapier +6 vs. AC, 1d8+4</p><p>Speed 6</p><p>HP: 26, Surge Value 6, Surges per day 5</p><p>Second Wind: unused</p><p></p><p>Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.</p><p></p><p>Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]Big Spider: AC 17, Fort 18, Ref 17, Will 14[/sblock][sblock=status]Eraden: HP <span style="color: Lime">41/41</span>, Surges 12/12, AP 1, second wind unused</p><p>Goldenhorn: HP <span style="color: Lime">27/27</span>, Surges 10/10, AP 1, second wind unused</p><p>Graval: HP <span style="color: Lime">31/31</span>, Surges 12/12, AP 1, second wind unused</p><p>Perin: HP <span style="color: Lime">25/25</span>, Surges 7/7, AP 1, second wind unused</p><p>Spider: HP <span style="color: Lime">27/27</span>, Surges 9/9, AP 1, second wind unused</p><p>Zardi: HP <span style="color: Lime">31/31</span>, Surges 11/11, AP 1, second wind unused</p><p></p><p>Mallaby: HP <span style="color: Lime">26/26</span>, Surges 5/5, AP 0, second wind unused</p><p></p><p>Enemy Spider: HP <span style="color: Lime">uninjured</span>, AP 1[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5501543, member: 1642"] Indeed spiderwebs appears to be the correct answer. A closer look reveals a bone sticking out of one. Probably of an animal, but it's difficult to say. Spiders, and from all appearances fairly big ones, have wrapped up their prey here. The webs grow thicker until they are practically lining the sides of the path. Then as the party creeps cautiously forward, a large, low area of thick webbing comes into view, cutting completely across the path. A man-sized spider crouches behind it. [sblock=initiative][url=http://invisiblecastle.com/roller/view/2944373/]Spider (1d20+4=21)[/url] Okay, his name may cause some confusion in this fight. [url=http://invisiblecastle.com/roller/view/2944378/]Enemies (1d20+2=21)[/url] [url=http://invisiblecastle.com/roller/view/2944364/]Eraden (1d20+1=13)[/url] [url=http://invisiblecastle.com/roller/view/2944371/]Perin (1d20+3=12)[/url] [url=http://invisiblecastle.com/roller/view/2944369/]Graval (1d20+2=12)[/url] [url=http://invisiblecastle.com/roller/view/2944375/]Zardi (1d20=12)[/url] [url=http://invisiblecastle.com/roller/view/2944366/]Goldenhorn (1d20=7)[/url] So, Spider (Jarro Sarak) first, then the nasties, then everybody. You may all attempt the perception and nature rolls before the combat starts. [/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/SpidersStartofCombat-1.gif[/IMG] The spiderweb patterns are cobwebs, and are difficult terrain. They span from tree to tree, but large holes in them, so don't provide cover or concealment. The brown circles are tree trunks, and impassible. These can provide cover.[/sblock][sblock=Nature 15] The big spider is an Allarian Jumping Spider.[sblock=Nature 20 (same roll)]It's got a mildly venomous bite, and it can swiftly pounce in amongst foes and knock its victim to the ground.[/sblock][/sblock][sblock=Perception 18]There are two smaller spiders hiding in the brush at N2 and behind the tree at G11.[sblock=Nature 15] These are Herd Spiders.[sblock=Nature 20 (same roll)]They have a venomous bite, and have a butting attack that pushes their foes.[/sblock][/sblock][sblock=Perception 22 (same roll)]There are some more smaller spiders scattered about at P3, L2, L12, I12, E3, and C8, hidden beneath the brush.[sblock=Nature 15] These are Venom Spitters.[sblock=Nature 20 (same roll)]As the name implies, they spit a stinging venom out to a range of 50 feet.[/sblock][/sblock][/sblock][/sblock][sblock=Mallaby][b]Lord Adelin Mallaby[/b] AC: 15, Fort: 12, Ref: 13, Will: 14 :bmelee:Rapier +6 vs. AC, 1d8+4 Speed 6 HP: 26, Surge Value 6, Surges per day 5 Second Wind: unused Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them. Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]Big Spider: AC 17, Fort 18, Ref 17, Will 14[/sblock][sblock=status]Eraden: HP [COLOR="Lime"]41/41[/COLOR], Surges 12/12, AP 1, second wind unused Goldenhorn: HP [COLOR="Lime"]27/27[/COLOR], Surges 10/10, AP 1, second wind unused Graval: HP [COLOR="Lime"]31/31[/COLOR], Surges 12/12, AP 1, second wind unused Perin: HP [COLOR="Lime"]25/25[/COLOR], Surges 7/7, AP 1, second wind unused Spider: HP [COLOR="Lime"]27/27[/COLOR], Surges 9/9, AP 1, second wind unused Zardi: HP [COLOR="Lime"]31/31[/COLOR], Surges 11/11, AP 1, second wind unused Mallaby: HP [COLOR="Lime"]26/26[/COLOR], Surges 5/5, AP 0, second wind unused Enemy Spider: HP [COLOR="Lime"]uninjured[/COLOR], AP 1[/sblock] [/QUOTE]
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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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