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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5528619" data-attributes="member: 1642"><p>[sblock=initiative]Sorry, y'all caught me off guard by posting actions before initiative was done. Since some people only posted single actions, some posted full action blocks and some posted no actions, I think it's better if I just take it as initiative, and have everybody post their actions in the usual manner now.</p><p></p><p>Enemies got an <a href="http://invisiblecastle.com/roller/view/2980152/" target="_blank">initiative roll of 13</a>, so everyone but Perin goes before them.[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter2StartofCombat.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>The brown circles are tree trunks, which are impassible and block line of sight.</p><p>The groups of brown rectangles are brush piles. They're difficult terrain to move through and standing behind them provides cover against ranged attacks.</p><p>The gold colored lines across the map are contour lines indicating a change in elevation. When moving uphill (towards the top of the map) they cost an extra square of movement to cross, except when on the trail (the swath down the middle of the map).</p><p>[/sblock][sblock=status]Eraden: S11 HP <span style="color: Lime">41/41</span>, Surges 12/12, AP 1, second wind unused</p><p>Goldenhorn: P13 HP <span style="color: Lime">27/27</span>, Surges 10/10, AP 1, second wind unused</p><p>Graval: P12 HP <span style="color: Lime">31/31</span>, Surges 11/12, AP 1, second wind unused</p><p>Perin: Q12 HP <span style="color: Lime">25/25</span>, Surges 6/7, AP 1, second wind unused</p><p>Spider: O12 HP <span style="color: Lime">27/27</span>, Surges 8/9, AP 1, second wind unused</p><p>Zardi: R11 HP <span style="color: Lime">31/31</span>, Surges 10/11, AP 1, second wind unused</p><p></p><p>Mallaby: R13 HP <span style="color: Lime">26/26</span>, Surges 5/5, AP 0, second wind unused</p><p></p><p>Bugbear: E10 HP <span style="color: Lime">undamaged</span></p><p>Flail Hobgoblin #1: F11 HP <span style="color: Lime">undamaged</span></p><p>Flail Hobgoblin #2: C11 HP <span style="color: Lime">undamaged</span></p><p>Sword Hobgoblin #1: F10 HP <span style="color: Lime">undamaged</span></p><p>Sword Hobgoblin #2: E11 HP <span style="color: Lime">undamaged</span></p><p>Sword Hobgoblin #3: C10 HP <span style="color: Lime">undamaged</span></p><p>Sword Hobgoblin #4: B11 HP <span style="color: Lime">undamaged</span></p><p>Goblin #1: D10 HP <span style="color: Lime">undamaged</span></p><p>Goblin #2: D11 HP <span style="color: Lime">undamaged</span></p><p>Goblin #3: B11 HP <span style="color: Lime">undamaged</span></p><p>Goblin #4: B10 HP <span style="color: Lime">undamaged</span></p><p>Goblin #5: A11 HP <span style="color: Lime">undamaged</span>[/sblock][sblock=Mallaby]<strong>Lord Adelin Mallaby</strong></p><p>AC: 15, Fort: 12, Ref: 13, Will: 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Rapier +6 vs. AC, 1d8+4</p><p>Speed 6</p><p>HP: 26, Surge Value 6, Surges per day 5</p><p>Second Wind: unused</p><p></p><p>Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. </p><p>As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.</p><p></p><p>Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]<strong>Bugbear</strong>: AC 16, Fort 15, Ref 15, Will 11</p><p></p><p><strong>Flail Hobgoblin</strong>: AC 19, Fort 17, Ref 15, Will 15</p><p>These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses.</p><p></p><p><strong>Sword Hobgoblin</strong>: AC 17, Fort 15, Ref 13, Will 12</p><p>+2 to AC if adjacent to at least one hobgoblin ally.</p><p></p><p><strong>Goblin</strong>: AC 13, Fort 13, Ref 14, Will 12[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5528619, member: 1642"] [sblock=initiative]Sorry, y'all caught me off guard by posting actions before initiative was done. Since some people only posted single actions, some posted full action blocks and some posted no actions, I think it's better if I just take it as initiative, and have everybody post their actions in the usual manner now. Enemies got an [url=http://invisiblecastle.com/roller/view/2980152/]initiative roll of 13[/url], so everyone but Perin goes before them.[/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter2StartofCombat.gif[/IMG] The brown circles are tree trunks, which are impassible and block line of sight. The groups of brown rectangles are brush piles. They're difficult terrain to move through and standing behind them provides cover against ranged attacks. The gold colored lines across the map are contour lines indicating a change in elevation. When moving uphill (towards the top of the map) they cost an extra square of movement to cross, except when on the trail (the swath down the middle of the map). [/sblock][sblock=status]Eraden: S11 HP [COLOR="Lime"]41/41[/COLOR], Surges 12/12, AP 1, second wind unused Goldenhorn: P13 HP [COLOR="Lime"]27/27[/COLOR], Surges 10/10, AP 1, second wind unused Graval: P12 HP [COLOR="Lime"]31/31[/COLOR], Surges 11/12, AP 1, second wind unused Perin: Q12 HP [COLOR="Lime"]25/25[/COLOR], Surges 6/7, AP 1, second wind unused Spider: O12 HP [COLOR="Lime"]27/27[/COLOR], Surges 8/9, AP 1, second wind unused Zardi: R11 HP [COLOR="Lime"]31/31[/COLOR], Surges 10/11, AP 1, second wind unused Mallaby: R13 HP [COLOR="Lime"]26/26[/COLOR], Surges 5/5, AP 0, second wind unused Bugbear: E10 HP [COLOR="Lime"]undamaged[/COLOR] Flail Hobgoblin #1: F11 HP [COLOR="Lime"]undamaged[/COLOR] Flail Hobgoblin #2: C11 HP [COLOR="Lime"]undamaged[/COLOR] Sword Hobgoblin #1: F10 HP [COLOR="Lime"]undamaged[/COLOR] Sword Hobgoblin #2: E11 HP [COLOR="Lime"]undamaged[/COLOR] Sword Hobgoblin #3: C10 HP [COLOR="Lime"]undamaged[/COLOR] Sword Hobgoblin #4: B11 HP [COLOR="Lime"]undamaged[/COLOR] Goblin #1: D10 HP [COLOR="Lime"]undamaged[/COLOR] Goblin #2: D11 HP [COLOR="Lime"]undamaged[/COLOR] Goblin #3: B11 HP [COLOR="Lime"]undamaged[/COLOR] Goblin #4: B10 HP [COLOR="Lime"]undamaged[/COLOR] Goblin #5: A11 HP [COLOR="Lime"]undamaged[/COLOR][/sblock][sblock=Mallaby][b]Lord Adelin Mallaby[/b] AC: 15, Fort: 12, Ref: 13, Will: 14 :bmelee: Rapier +6 vs. AC, 1d8+4 Speed 6 HP: 26, Surge Value 6, Surges per day 5 Second Wind: unused Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them. Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies][B]Bugbear[/B]: AC 16, Fort 15, Ref 15, Will 11 [b]Flail Hobgoblin[/b]: AC 19, Fort 17, Ref 15, Will 15 These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses. [b]Sword Hobgoblin[/b]: AC 17, Fort 15, Ref 13, Will 12 +2 to AC if adjacent to at least one hobgoblin ally. [b]Goblin[/b]: AC 13, Fort 13, Ref 14, Will 12[/sblock] [/QUOTE]
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