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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5530701" data-attributes="member: 1642"><p><span style="color: Olive">"Archers up, and cover!"</span> the flail-wielding Hobgoblin at the front shouts. <span style="color: Olive"> "Forward by teams"</span></p><p></p><p>The goblin archers fan out, right and left, taking cover behind brush piles. The two of them on the right (as our heroes see it) target Zardi, both connecting, while those on the left, though hampered by the tree trunk he's behind, take a shot at Goldenhorn. Both miss. A final archer, right up the middle, shoots at Graval and hits him.</p><p></p><p>The hobgoblins form three groups, each with a flail-wielder flanked by two swords. One group sweeps around so that all three of them can attack Zardi One of the swords misses, but the other two strike home.. The other group moves to their right. There's only a narrow gap between the trees where they can attack Goldenhorn, but the squad leader's quick orders allow his subordinates to move in and out, both attacking, both hitting.</p><p></p><p>The bugbear crashes through the brush, leaping over a pile as he charges at Spider, giving him a mighty wallop with his morningstar.</p><p></p><p>[sblock=enemy actions]</p><p><strong>Goblin 2</strong></p><p>Move: to F15</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2983078/" target="_blank">Shortbow vs. Zardi (1d20+8=19)</a> 4 damage.</p><p><strong>Goblin 3</strong></p><p>Move: to F16</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2983081/" target="_blank">Shortbow vs. Zardi (1d20+8=23)</a> 4 damage.</p><p><strong>Goblin 1</strong></p><p>Move: to E9</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2983084/" target="_blank">Shortbow vs. Goldenhorn (1d20+8=14)</a> miss.</p><p><strong>Goblin 4</strong></p><p>Move: to E8</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2983085/" target="_blank">Shortbow vs. Goldenhorn (1d20+8-2=7)</a> miss.</p><p><strong>Goblin 5</strong></p><p>Move: to G12</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2983086/" target="_blank">Shortbow vs. Graval (1d20+8=28)</a> 4 damage.</p><p></p><p><strong>Sword 1</strong></p><p>Move: to I11</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2983087/" target="_blank">Longsword vs. Zardi (1d20+6=20)</a></p><p><strong>Flail 1</strong></p><p>Move: to J11 via I12</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2983093/" target="_blank">Flail vs. Zardi (1d20+8=20, 1d10+5=15)</a> and Zardi is marked until the start of the Hobgoblin's next turn.</p><p><strong>Sword 2</strong></p><p>Move: to K11 via I12 & J12</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2983089/" target="_blank">Longsword vs. Zardi (1d20+6=13)</a></p><p></p><p><strong>Sword 3</strong></p><p>Move: to I9</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2983090/" target="_blank">Longsword vs. Goldenhorn (1d20+6=21)</a> 5 damage.</p><p><strong>Sword 4</strong></p><p>Move: to H8 </p><p>Standard: Ready an action to attack Goldenhorn when shifted.</p><p><strong>Flail 2</strong></p><p>Move: to H9</p><p>Standard: Phalanx Movement. Adjacent allies may shift one square as a free action. Shift must end adjacent to the Hobgoblin. Sword 3 shifts to I8. Sword 4 shifts to I9 and attacks: <a href="http://invisiblecastle.com/roller/view/2983091/" target="_blank">Longsword vs. Goldenhorn (1d20+6=24)</a> 5 damage.</p><p></p><p><strong>Bugbear</strong></p><p>Move: to J7</p><p>Standard: Charge to L7 <a href="http://invisiblecastle.com/roller/view/2983097/" target="_blank">Morningstar vs. Spider (1d20+9+1+4=24, 2d8+6=19)</a>[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter2Round1.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>The brown circles are tree trunks, which are impassible and block line of sight.</p><p>The groups of brown rectangles are brush piles. They're difficult terrain to move through and standing behind them provides cover against ranged attacks.</p><p>The gold colored lines across the map are contour lines indicating a change in elevation. When moving uphill (towards the top of the map) they cost an extra square of movement to cross, except when on the trail (the swath down the middle of the map).</p><p>[/sblock][sblock=status]Eraden: P11 HP <span style="color: Lime">41+10/41</span>, Surges 12/12, AP 1, second wind unused</p><p>Goldenhorn: J10 HP <span style="color: Lime">17/27</span>, Surges 10/10, AP 1, second wind unused</p><p>Graval: M11 HP <span style="color: Lime">27/31</span>, Surges 12/12, AP 1, second wind unused</p><p>Perin: Q12 HP <span style="color: Lime">25/25</span>, Surges 7/7, AP 1, second wind unused</p><p>Spider: M8 HP <span style="color: Red">8/27</span>, Surges 9/9, AP 1, second wind unused</p><p>Zardi: R11 HP <span style="color: Red">3/31</span>, Surges 11/11, AP 1, second wind unused, marked (Flail #1)</p><p></p><p>Mallaby: R13 HP <span style="color: Lime">26/26</span>, Surges 5/5, AP 0, second wind unused</p><p></p><p>Bugbear: L7 HP <span style="color: Lime">undamaged</span></p><p>Flail Hobgoblin #1: J12 HP <span style="color: Lime">undamaged</span></p><p>Flail Hobgoblin #2: H9 HP <span style="color: Lime">undamaged</span></p><p>Sword Hobgoblin #1: I12 HP <span style="color: Lime">undamaged</span></p><p>Sword Hobgoblin #2: K12 HP <span style="color: Lime">undamaged</span></p><p>Sword Hobgoblin #3: I8 HP <span style="color: Lime">undamaged</span></p><p>Sword Hobgoblin #4: I9 HP <span style="color: Lime">undamaged</span></p><p>Goblin #1: E9 HP <span style="color: Lime">undamaged</span></p><p>Goblin #2: F15 HP <span style="color: Lime">undamaged</span></p><p>Goblin #3: F16 HP <span style="color: Lime">undamaged</span></p><p>Goblin #4: E8 HP <span style="color: Lime">undamaged</span></p><p>Goblin #5: G12 HP <span style="color: Lime">undamaged</span>[/sblock][sblock=Mallaby]<strong>Lord Adelin Mallaby</strong></p><p>AC: 15, Fort: 12, Ref: 13, Will: 14</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Rapier +6 vs. AC, 1d8+4</p><p>Speed 6</p><p>HP: 26, Surge Value 6, Surges per day 5</p><p>Second Wind: unused</p><p></p><p>Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. </p><p>As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them.</p><p></p><p>Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies]<strong>Bugbear</strong>: AC 16, Fort 15, Ref 15, Will 11</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +9 vs. AC, 2d8+6 or 3d8+6 if he has CA against the target. The bugbear gets a +4 to hit against targets not adjacent to any of their allies.</p><p></p><p><strong>Flail Hobgoblin</strong>: AC 19, Fort 17, Ref 15, Will 15</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn.</p><p>These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses.</p><p></p><p><strong>Sword Hobgoblin</strong>: AC 17, Fort 15, Ref 13, Will 12</p><p>+2 to AC if adjacent to at least one hobgoblin ally.</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> +6 vs. AC, 5 damage.</p><p></p><p><strong>Goblin</strong>: AC 13, Fort 13, Ref 14, Will 12[/sblock][GM][MENTION=6670569]Almightyfoon[/MENTION], let me know if you want to keep the action you posted for this round.[/GM]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5530701, member: 1642"] [COLOR="Olive"]"Archers up, and cover!"[/COLOR] the flail-wielding Hobgoblin at the front shouts. [COLOR="Olive"] "Forward by teams"[/COLOR] The goblin archers fan out, right and left, taking cover behind brush piles. The two of them on the right (as our heroes see it) target Zardi, both connecting, while those on the left, though hampered by the tree trunk he's behind, take a shot at Goldenhorn. Both miss. A final archer, right up the middle, shoots at Graval and hits him. The hobgoblins form three groups, each with a flail-wielder flanked by two swords. One group sweeps around so that all three of them can attack Zardi One of the swords misses, but the other two strike home.. The other group moves to their right. There's only a narrow gap between the trees where they can attack Goldenhorn, but the squad leader's quick orders allow his subordinates to move in and out, both attacking, both hitting. The bugbear crashes through the brush, leaping over a pile as he charges at Spider, giving him a mighty wallop with his morningstar. [sblock=enemy actions] [b]Goblin 2[/b] Move: to F15 Standard: [url=http://invisiblecastle.com/roller/view/2983078/]Shortbow vs. Zardi (1d20+8=19)[/url] 4 damage. [b]Goblin 3[/b] Move: to F16 Standard: [url=http://invisiblecastle.com/roller/view/2983081/]Shortbow vs. Zardi (1d20+8=23)[/url] 4 damage. [b]Goblin 1[/b] Move: to E9 Standard: [url=http://invisiblecastle.com/roller/view/2983084/]Shortbow vs. Goldenhorn (1d20+8=14)[/url] miss. [b]Goblin 4[/b] Move: to E8 Standard: [url=http://invisiblecastle.com/roller/view/2983085/]Shortbow vs. Goldenhorn (1d20+8-2=7)[/url] miss. [b]Goblin 5[/b] Move: to G12 Standard: [url=http://invisiblecastle.com/roller/view/2983086/]Shortbow vs. Graval (1d20+8=28)[/url] 4 damage. [b]Sword 1[/b] Move: to I11 Standard: [url=http://invisiblecastle.com/roller/view/2983087/]Longsword vs. Zardi (1d20+6=20)[/url] [b]Flail 1[/b] Move: to J11 via I12 Standard: [url=http://invisiblecastle.com/roller/view/2983093/]Flail vs. Zardi (1d20+8=20, 1d10+5=15)[/url] and Zardi is marked until the start of the Hobgoblin's next turn. [b]Sword 2[/b] Move: to K11 via I12 & J12 Standard: [url=http://invisiblecastle.com/roller/view/2983089/]Longsword vs. Zardi (1d20+6=13)[/url] [b]Sword 3[/b] Move: to I9 Standard: [url=http://invisiblecastle.com/roller/view/2983090/]Longsword vs. Goldenhorn (1d20+6=21)[/url] 5 damage. [b]Sword 4[/b] Move: to H8 Standard: Ready an action to attack Goldenhorn when shifted. [b]Flail 2[/b] Move: to H9 Standard: Phalanx Movement. Adjacent allies may shift one square as a free action. Shift must end adjacent to the Hobgoblin. Sword 3 shifts to I8. Sword 4 shifts to I9 and attacks: [url=http://invisiblecastle.com/roller/view/2983091/]Longsword vs. Goldenhorn (1d20+6=24)[/url] 5 damage. [b]Bugbear[/b] Move: to J7 Standard: Charge to L7 [url=http://invisiblecastle.com/roller/view/2983097/]Morningstar vs. Spider (1d20+9+1+4=24, 2d8+6=19)[/url][/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/Encounter2Round1.gif[/IMG] The brown circles are tree trunks, which are impassible and block line of sight. The groups of brown rectangles are brush piles. They're difficult terrain to move through and standing behind them provides cover against ranged attacks. The gold colored lines across the map are contour lines indicating a change in elevation. When moving uphill (towards the top of the map) they cost an extra square of movement to cross, except when on the trail (the swath down the middle of the map). [/sblock][sblock=status]Eraden: P11 HP [COLOR="Lime"]41+10/41[/COLOR], Surges 12/12, AP 1, second wind unused Goldenhorn: J10 HP [COLOR="Lime"]17/27[/COLOR], Surges 10/10, AP 1, second wind unused Graval: M11 HP [COLOR="Lime"]27/31[/COLOR], Surges 12/12, AP 1, second wind unused Perin: Q12 HP [COLOR="Lime"]25/25[/COLOR], Surges 7/7, AP 1, second wind unused Spider: M8 HP [COLOR="Red"]8/27[/COLOR], Surges 9/9, AP 1, second wind unused Zardi: R11 HP [COLOR="Red"]3/31[/COLOR], Surges 11/11, AP 1, second wind unused, marked (Flail #1) Mallaby: R13 HP [COLOR="Lime"]26/26[/COLOR], Surges 5/5, AP 0, second wind unused Bugbear: L7 HP [COLOR="Lime"]undamaged[/COLOR] Flail Hobgoblin #1: J12 HP [COLOR="Lime"]undamaged[/COLOR] Flail Hobgoblin #2: H9 HP [COLOR="Lime"]undamaged[/COLOR] Sword Hobgoblin #1: I12 HP [COLOR="Lime"]undamaged[/COLOR] Sword Hobgoblin #2: K12 HP [COLOR="Lime"]undamaged[/COLOR] Sword Hobgoblin #3: I8 HP [COLOR="Lime"]undamaged[/COLOR] Sword Hobgoblin #4: I9 HP [COLOR="Lime"]undamaged[/COLOR] Goblin #1: E9 HP [COLOR="Lime"]undamaged[/COLOR] Goblin #2: F15 HP [COLOR="Lime"]undamaged[/COLOR] Goblin #3: F16 HP [COLOR="Lime"]undamaged[/COLOR] Goblin #4: E8 HP [COLOR="Lime"]undamaged[/COLOR] Goblin #5: G12 HP [COLOR="Lime"]undamaged[/COLOR][/sblock][sblock=Mallaby][b]Lord Adelin Mallaby[/b] AC: 15, Fort: 12, Ref: 13, Will: 14 :bmelee: Rapier +6 vs. AC, 1d8+4 Speed 6 HP: 26, Surge Value 6, Surges per day 5 Second Wind: unused Mallaby is not a fully trained fighter. He will only defend himself on his own. He will however, follow orders. As a minor action, any character can have Mallaby spend an action. He can't use more than the usual complement (standard, move, minor) in one turn, but a PC's minor action can be used for any of them. Try not to get him killed. He is paying for this, after all.[/sblock][sblock=enemies][B]Bugbear[/B]: AC 16, Fort 15, Ref 15, Will 11 :bmelee: +9 vs. AC, 2d8+6 or 3d8+6 if he has CA against the target. The bugbear gets a +4 to hit against targets not adjacent to any of their allies. [b]Flail Hobgoblin[/b]: AC 19, Fort 17, Ref 15, Will 15 :bmelee: +8 vs. AC, 1d10+5 and target is marked until the beginning of the Hobgoblin's next turn. These guys have an immediate interrupt, the result of which the first time in a round that one of their adjacent allies would be hit by an attack vs. AC or Ref that hits by a margin of less than two, the attack misses. [b]Sword Hobgoblin[/b]: AC 17, Fort 15, Ref 13, Will 12 +2 to AC if adjacent to at least one hobgoblin ally. :bmelee: +6 vs. AC, 5 damage. [b]Goblin[/b]: AC 13, Fort 13, Ref 14, Will 12[/sblock][GM][MENTION=6670569]Almightyfoon[/MENTION], let me know if you want to keep the action you posted for this round.[/GM] [/QUOTE]
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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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