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Living 4th Edition
Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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<blockquote data-quote="BenBrown" data-source="post: 5760155" data-attributes="member: 1642"><p>Seeing his original intent of cutting through the back of the tent no longer has any point, Mallaby moves round to the front of the pavilion. Thais holds her position and watches warily for more foes.[sblock=Ally Actions]<strong>Lord Mallaby</strong></p><p>Double Move: to M14</p><p><strong>Thais</strong></p><p>Standard: Full Defense[/sblock]The archer looks at his sore-beset leader, utters a quick <span style="color: Teal">"Sorry, boss,"</span> and starts hightailing it down the path away from the group.</p><p></p><p>The hobgoblin leader scrambles to his feet, and attempts to make a run to follow his companion.</p><p><span style="color: olive">"You'll never take me a-"</span> His taunt is cut off, as the strangler's cord grasps his throat. A quick twist, and the foe falls to the ground, dead.[sblock=Enemy Actions]<strong>Bow 46</strong></p><p>Move: Run to -A10</p><p>Standard->Move: Run to -H10 (9 squares from edge of map)</p><p></p><p><strong>Boss</strong></p><p>Move: Stand Up</p><p>Standard->Move: to... well, it doesn't matter, as Tyris's OA hits. (Tyris chosen for first OA because he had the highest init back at the start of the fight).[/sblock][sblock=map]<img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/RescueEncounterRound7.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/RescueEncounterMapKey2.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=status]Goldenhorn: G11 HP <span style="color: Red">11/37</span>, Surges 8/10, AP 0, second wind unused</p><p>Spider: H13 HP <span style="color: Lime">36/39</span>, Surges 7/10, AP 0, second wind used, +2 to defenses</p><p>Tyris: G13 HP <span style="color: Lime">16/29</span>, Surges 5/7, AP 1, second wind unused</p><p>Zardi: H12 HP <span style="color: Lime">26+3/48</span>, Surges 7/11, AP 0, second wind unused</p><p></p><p>Mallaby: O26 HP <span style="color: Lime">18/26</span>, Surges 5/5, second wind unused</p><p>Thais: M14 HP <span style="color: Lime">18/38</span>, Surges 5/5, second wind unused, Full Defense</p><p></p><p>Bow Hobgoblin 46: -H10 HP <span style="color: Lime">21/39</span> (9 squares from edge of map)</p><p>Hobgoblin Boss: G12 HP <span style="color: DarkSlateGray">0/46</span> dead.[/sblock][sblock=NPCs in Combat]This combat is a little different in that there are two NPCs, one of whom is reasonably competent.</p><p></p><p>Any PC can take a move or minor action to have an NPC perform a move action (or a minor action).</p><p>Any PC can take a standard action to have an NPC perform a standard action.</p><p></p><p>NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them.</p><p></p><p>If, in a given round, none of the PCs give instructions to Thais, she will take a single non-offensive action, either a move or total defense.</p><p></p><p>If, in a given round, none of the PCs give instructions to Lord Mallaby, he will attempt to make his way to the tent, using two move actions--stealthily at first, but in the open once spotted. He's determined to take an active part in this rescue, and going straight for where he thinks Ismene is kept is the best plan. He can, of course, told not to, but unless he's doing something else useful, he'll want to make for the tent.</p><p></p><p>If either NPC becomes bloodied, that NPC will use Second Wind as a standard action without needing actions on the part of a player.[/sblock][sblock=NPC stats]<strong>Lord Adelin Mallaby</strong></p><p>HP: 26, Bloodied 13, Surge Value 6</p><p>AC: 15, Fort: 12, Ref: 13, Will: 14</p><p>Speed 6</p><p>Skills: Diplomacy +8, History +6, Stealth +3, Perception +1</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Rapier +6 vs. AC, 1d8+4 damage</p><p><span style="color: red">[o] <strong>Second Wind</strong></span></p><p></p><p><strong>Thais</strong></p><p>HP: 38, Bloodied 19, Surge Value 9</p><p>AC: 16, Fort: 13, Ref: 14, Will: 15</p><p>Skills: Arcana +6, Nature +11, Stealth +3, Perception +4</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Staff +7 vs. AC, 1d8+5 damage</p><p><span style="color: green"><strong>Spore Strike</strong></span> Ranged 10 (one creature)</p><p>Attack: +5 vs. Will</p><p>Hit: 1d4+4 poison damage and the target is blinded until the end of its next turn.</p><p><span style="color: red">[X] <strong>Bramble Patch</strong></span> Area Burst 1 within 10 (all enemies in burst)</p><p>Attack: +5 vs. Reflex</p><p>Hit: 1d8+5 damage, and the attack creates a zone which lasts until the end of the encounter. Any enemy that starts its turn in the zone takes 3 damage and is slowed.</p><p><span style="color: red">[X] <strong>Tree Step</strong></span> (move action)</p><p>Effect: Thais teleports 8 squares.</p><p>Requirement: Both the starting square and the target square must be adjacent to trees.</p><p><span style="color: red">[o] <strong>Second Wind</strong></span>[/sblock][sblock=Enemy Stats]<strong>Bow Hobgoblin</strong></p><p>AC 17, Fort 15, Ref 15, Will 13</p><p>Passive Perception 18</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Longsword: +8 vs. AC, 1d8+2 damage. (not drawn at present)[sblock=nature 13]<strong>Hobgoblin Archer</strong></p><p>Level 3 Artillery</p><p>medium natural humanoid[sblock=nature 21]When the Archer hits with its longbow, in addition to damage, it grants an ally a +2 bonus to its next ranged attack against the same target.</p><p>Hobgoblin Resilience (encounter): When the Archer suffers an effect that a save can end, the Archer can make an immediate saving throw.[/sblock][/sblock][/sblock][sblock=next round]The last remaining foe has fled the field.</p><p>Do you want to go after him?[/sblock]</p></blockquote><p></p>
[QUOTE="BenBrown, post: 5760155, member: 1642"] Seeing his original intent of cutting through the back of the tent no longer has any point, Mallaby moves round to the front of the pavilion. Thais holds her position and watches warily for more foes.[sblock=Ally Actions][b]Lord Mallaby[/b] Double Move: to M14 [b]Thais[/b] Standard: Full Defense[/sblock]The archer looks at his sore-beset leader, utters a quick [color="Teal"]"Sorry, boss,"[/color] and starts hightailing it down the path away from the group. The hobgoblin leader scrambles to his feet, and attempts to make a run to follow his companion. [color="olive"]"You'll never take me a-"[/color] His taunt is cut off, as the strangler's cord grasps his throat. A quick twist, and the foe falls to the ground, dead.[sblock=Enemy Actions][b]Bow 46[/b] Move: Run to -A10 Standard->Move: Run to -H10 (9 squares from edge of map) [b]Boss[/b] Move: Stand Up Standard->Move: to... well, it doesn't matter, as Tyris's OA hits. (Tyris chosen for first OA because he had the highest init back at the start of the fight).[/sblock][sblock=map][IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/RescueEncounterRound7.gif[/IMG] [IMG]http://i587.photobucket.com/albums/ss315/randomlinenoise/Church%20on%20Time/RescueEncounterMapKey2.gif[/IMG][/sblock][sblock=status]Goldenhorn: G11 HP [COLOR="Red"]11/37[/COLOR], Surges 8/10, AP 0, second wind unused Spider: H13 HP [COLOR="Lime"]36/39[/COLOR], Surges 7/10, AP 0, second wind used, +2 to defenses Tyris: G13 HP [COLOR="Lime"]16/29[/COLOR], Surges 5/7, AP 1, second wind unused Zardi: H12 HP [COLOR="Lime"]26+3/48[/COLOR], Surges 7/11, AP 0, second wind unused Mallaby: O26 HP [COLOR="Lime"]18/26[/COLOR], Surges 5/5, second wind unused Thais: M14 HP [COLOR="Lime"]18/38[/COLOR], Surges 5/5, second wind unused, Full Defense Bow Hobgoblin 46: -H10 HP [COLOR="Lime"]21/39[/COLOR] (9 squares from edge of map) Hobgoblin Boss: G12 HP [COLOR="DarkSlateGray"]0/46[/COLOR] dead.[/sblock][sblock=NPCs in Combat]This combat is a little different in that there are two NPCs, one of whom is reasonably competent. Any PC can take a move or minor action to have an NPC perform a move action (or a minor action). Any PC can take a standard action to have an NPC perform a standard action. NPCs can take free actions and opportunity actions normally, without the direction of PCs. They are always considered to have their weapons in hand and don’t need to spend actions unsheathing them. If, in a given round, none of the PCs give instructions to Thais, she will take a single non-offensive action, either a move or total defense. If, in a given round, none of the PCs give instructions to Lord Mallaby, he will attempt to make his way to the tent, using two move actions--stealthily at first, but in the open once spotted. He's determined to take an active part in this rescue, and going straight for where he thinks Ismene is kept is the best plan. He can, of course, told not to, but unless he's doing something else useful, he'll want to make for the tent. If either NPC becomes bloodied, that NPC will use Second Wind as a standard action without needing actions on the part of a player.[/sblock][sblock=NPC stats][b]Lord Adelin Mallaby[/b] HP: 26, Bloodied 13, Surge Value 6 AC: 15, Fort: 12, Ref: 13, Will: 14 Speed 6 Skills: Diplomacy +8, History +6, Stealth +3, Perception +1 :bmelee: Rapier +6 vs. AC, 1d8+4 damage [color=red][o] [b]Second Wind[/b][/color] [b]Thais[/b] HP: 38, Bloodied 19, Surge Value 9 AC: 16, Fort: 13, Ref: 14, Will: 15 Skills: Arcana +6, Nature +11, Stealth +3, Perception +4 :bmelee: Staff +7 vs. AC, 1d8+5 damage [color=green][b]Spore Strike[/b][/color] Ranged 10 (one creature) Attack: +5 vs. Will Hit: 1d4+4 poison damage and the target is blinded until the end of its next turn. [color=red][X] [b]Bramble Patch[/b][/color] Area Burst 1 within 10 (all enemies in burst) Attack: +5 vs. Reflex Hit: 1d8+5 damage, and the attack creates a zone which lasts until the end of the encounter. Any enemy that starts its turn in the zone takes 3 damage and is slowed. [color=red][X] [b]Tree Step[/b][/color] (move action) Effect: Thais teleports 8 squares. Requirement: Both the starting square and the target square must be adjacent to trees. [color=red][o] [b]Second Wind[/b][/color][/sblock][sblock=Enemy Stats][b]Bow Hobgoblin[/b] AC 17, Fort 15, Ref 15, Will 13 Passive Perception 18 :bmelee: Longsword: +8 vs. AC, 1d8+2 damage. (not drawn at present)[sblock=nature 13][b]Hobgoblin Archer[/b] Level 3 Artillery medium natural humanoid[sblock=nature 21]When the Archer hits with its longbow, in addition to damage, it grants an ally a +2 bonus to its next ranged attack against the same target. Hobgoblin Resilience (encounter): When the Archer suffers an effect that a save can end, the Archer can make an immediate saving throw.[/sblock][/sblock][/sblock][sblock=next round]The last remaining foe has fled the field. Do you want to go after him?[/sblock] [/QUOTE]
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Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)
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