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Adventure Havens: Lords of the Manor (3.5/OGL)
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<blockquote data-quote="Bardsandsages" data-source="post: 4538473" data-attributes="member: 28771"><p>The party steps off the ship after a long voyage. After a brief respite at a local inn, instead of continuing on your pre-planned journey, they decide to take a side trip to the local lord and offer their services. The problem is, you didn't really plan out this particular city because you didn't expect them to stay. What do you do?</p><p></p><p>Pick up your copy of <a href="http://enworld.rpgnow.com/product_info.php?cPath=589&products_id=58758" target="_blank">Adventure Havens: Lords of the Manor</a>!</p><p></p><p>The fourth supplement in the Adventure Havens series, Lords of the Manor brings you twelve ready-to-use castles, keeps, and manors complete with detailed histories, important NPCs, and even easy to use story seeds. From harbor cities to frozen wastes, you'll find a castle that can be used to launch plenty of side quests.</p><p></p><p>In this supplement:</p><p>Amberhurst Castle: Located on the harbor of a thriving merchant town that trades in amber. A perfect location and a congenial castellan make it ideal as a launch point for new campaigns.</p><p></p><p>Barcelton Manor: Having fallen into disrepair, a long lost heir seeks to restore it to its glory. Plotting, greedy neighboring lords have other plans.</p><p></p><p>Chelthenham Castle: A powerful archduke and his wizardly younger wife command this mountain fortress. Political intrigue abounds within the walls.</p><p></p><p>Flemming House: Once a private plantation, now a school for druids and nature-loving clerics and wizards to work together to study the natural world. Nearby ruins and treant teachers makes this an interesting stop for nature-oriented players.</p><p></p><p>Howling Hall: An abandoned tower deep in the forest, it is now home to a pack of werewolves and a ghost that still believes it is fighting off a vampire horde.</p><p></p><p>Icewing Hall: A frozen mountain castle that serves as home to a great wyrm dragon that is revered as a “dragon-god” by the barbaric tribes and loathed by other dragons…mostly because they didn’t come up with this scam first.</p><p>Lodentar Castle: Like some indestructible remnant of old wars, Lodentar castle stands as a gateway between two once rival nations. </p><p></p><p>Meadowbrook: A gnomish concentric castle…we need say more?</p><p>Stonetalon Keep: A solitary bastion of civilization in the middle of a desolate wasteland, stonetalon offers a welcome respite to weary adventurers.</p><p></p><p>Trelorforge Keep: This dwarven keep sits atop a rich iron mine, making it a source of steady income for the dwarves but also a potential target of greedy nobles that want to claim it for themselves.</p><p></p><p>Vesterdrew Manor: A pleasant farming community thrives thanks to the work of the Vesterdrew clan. But all is not well as a son’s new wife brings political maneuverings to the once peaceful manor.</p><p></p><p>Willow Keep Hill: Once known as Hangman’s Hill, the hill is now the home of a peculiar wizard and his ogre butler. A quiet neighbor according to the locals, except for the occasional “pet” escape.</p><p></p><p>Most keeps are populated by the standard races, making them easy to add to your campaign with little editing. Use the NPCs as background characters, quest givers, or antagonists depending on your game. </p><p></p><p>Check out the preview and get a taste for the adventure!</p><p></p><p><a href="http://enworld.rpgnow.com/product_info.php?cPath=589&products_id=58758" target="_blank">Adventure Havens: Lords of the Manor</a> is available exclusively at RPGNOW.</p></blockquote><p></p>
[QUOTE="Bardsandsages, post: 4538473, member: 28771"] The party steps off the ship after a long voyage. After a brief respite at a local inn, instead of continuing on your pre-planned journey, they decide to take a side trip to the local lord and offer their services. The problem is, you didn't really plan out this particular city because you didn't expect them to stay. What do you do? Pick up your copy of [URL="http://enworld.rpgnow.com/product_info.php?cPath=589&products_id=58758"]Adventure Havens: Lords of the Manor[/URL]! The fourth supplement in the Adventure Havens series, Lords of the Manor brings you twelve ready-to-use castles, keeps, and manors complete with detailed histories, important NPCs, and even easy to use story seeds. From harbor cities to frozen wastes, you'll find a castle that can be used to launch plenty of side quests. In this supplement: Amberhurst Castle: Located on the harbor of a thriving merchant town that trades in amber. A perfect location and a congenial castellan make it ideal as a launch point for new campaigns. Barcelton Manor: Having fallen into disrepair, a long lost heir seeks to restore it to its glory. Plotting, greedy neighboring lords have other plans. Chelthenham Castle: A powerful archduke and his wizardly younger wife command this mountain fortress. Political intrigue abounds within the walls. Flemming House: Once a private plantation, now a school for druids and nature-loving clerics and wizards to work together to study the natural world. Nearby ruins and treant teachers makes this an interesting stop for nature-oriented players. Howling Hall: An abandoned tower deep in the forest, it is now home to a pack of werewolves and a ghost that still believes it is fighting off a vampire horde. Icewing Hall: A frozen mountain castle that serves as home to a great wyrm dragon that is revered as a “dragon-god” by the barbaric tribes and loathed by other dragons…mostly because they didn’t come up with this scam first. Lodentar Castle: Like some indestructible remnant of old wars, Lodentar castle stands as a gateway between two once rival nations. Meadowbrook: A gnomish concentric castle…we need say more? Stonetalon Keep: A solitary bastion of civilization in the middle of a desolate wasteland, stonetalon offers a welcome respite to weary adventurers. Trelorforge Keep: This dwarven keep sits atop a rich iron mine, making it a source of steady income for the dwarves but also a potential target of greedy nobles that want to claim it for themselves. Vesterdrew Manor: A pleasant farming community thrives thanks to the work of the Vesterdrew clan. But all is not well as a son’s new wife brings political maneuverings to the once peaceful manor. Willow Keep Hill: Once known as Hangman’s Hill, the hill is now the home of a peculiar wizard and his ogre butler. A quiet neighbor according to the locals, except for the occasional “pet” escape. Most keeps are populated by the standard races, making them easy to add to your campaign with little editing. Use the NPCs as background characters, quest givers, or antagonists depending on your game. Check out the preview and get a taste for the adventure! [URL="http://enworld.rpgnow.com/product_info.php?cPath=589&products_id=58758"]Adventure Havens: Lords of the Manor[/URL] is available exclusively at RPGNOW. [/QUOTE]
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