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[Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )
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<blockquote data-quote="VanderLegion" data-source="post: 6047668" data-attributes="member: 6676620"><p>Vander launches himself out if Ignatz's pack and flies blindly through the darkness until he bursts out into sunlight again. He drops back down just outside of the darkened zone and launches a fiery attack at the dwarf that wasn't caught in the zone, doing as much damage as possible then dissolving back into the darkness.[sblock="actions"]<strong>Move: </strong>Burning Brand - move speed +2 with partial concealment, move diagonally upward to V8 (so altitude 1, uses 2 movement due to difficult terrain getting out of the pack), then continuing moving upward and over to S8 (assuming the zone goes vertical as well as in other directions, it would go up to altitude 3), move left to R8, then down back into the darkness as I move to Q8, then back down another square as I move to P9, should leave me 2 squares away from RC1 assuming I did my altitudes correctly, and my ki focus gives me reach 1 to be able to hit.</p><p><strong>Standard: </strong>Burning Brand vs RC1 reflex - <a href="http://invisiblecastle.com/roller/view/3783187/" target="_blank">Crit!</a> Good start <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. Does 2d8+6 damage maximized is 20. Kid focus does <a href="http://invisiblecastle.com/roller/view/3783188/" target="_blank">2d6=6</a> bonus damage</p><p><strong>No Action: </strong>Desert Winds Flurry of Blows using my sling with Skipping Stone Flurry vs RC1 for 8 damage (6 base +2 bonus from Ki Sling). RC1 takse a -2 penalty to attack rolls on any attack that includes Vander as a target until the end of Vander's next turn and Vander shifts to Q8 at altitude 1.</p><p><strong>Minor: </strong>Suppress my dim light</p><p>Total of 34 damage[/sblock][sblock=Vander's Stats] <strong><a href="http://l4w.wikia.com/wiki/PC:Vander_(VanderLegion)" target="_blank">Vander Legion</a></strong> - Male Pixie Monk 6</p><p><strong>Initiative: </strong> +7, <strong>Passive perception:</strong> 19, <strong>Passive Insight:</strong> 19</p><p></p><p><strong><u>Defenses:</u></strong></p><p><strong>AC:</strong> 19, <strong>Fort:</strong> 17, <strong>Reflex: </strong>19, <strong>Will: </strong>19</p><p>Resist 5 Fire</p><p></p><p><strong><u>Vitality</u></strong></p><p><strong>HP:</strong> 51/51, <strong>Bloodied:</strong> 25, <strong>Surge Value:</strong> 12, <strong>Surges Left:</strong> 9/9</p><p><strong>Action Points:</strong> 1/1, <strong><span style="color: red">Second Wind</span></strong></p><p></p><p><strong><u>Languages:</u></strong></p><p>Allarian, Eladrin, Primordial</p><p></p><p><strong><u>Basic Attacks:</u></strong></p><p><strong>Melee Basic Attack:</strong> +13 vs AC - Transcendant Ki Focused Unarmed Strike 1d8+6</p><p><strong>Ranged Basic Attack:</strong> +7 vs AC - Ki Sling 1d6+7</p><p></p><p><strong><u>Powers:</u></strong></p><p><span style="color: DarkGreen"><strong>At-Will:</strong> Blistering Flourish (Standard/Move), Five Storms (Standard/Move), Desert Wind Flurry of Blows</span></p><p><span style="color: Red"><strong>Encounter: </strong>Light the Fire (Standard/Move), [-]Burning Brand (Standard/Move)[/-], Pixie Dust, Shrink, Blazing Corona, Shadow Step</span></p><p><span style="color: Gray"><strong>Daily: </strong>Masterful Spiral, Supreme Flurry, Supreme Avalanche, Burning Bright</span></p><p><span style="color: Orange"><strong>Item:</strong> Transcendent Emerald Flame Ki Focus, Cape of the Mountebank</span></p><p><span style="color: Orange"></span></p><p><strong><u>Weapons:</u></strong></p><p>Transcendent Emerald Flame Ki Focus +2</p><p>Ki Sling +1</p><p>Sling stones - x99</p><p></p><p><strong><u>Conditions:</u></strong></p><p></p><p>Ki Sling: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets.</p><p>Skipping Stone Style: When Vander uses his Flurry of Blows and he has a sling in hand, he can replace one normal target of that power with one creature within 10 squares of him. This does not provoke opportunity attacks.</p><p>Internalize the Basic Kata: Vander can use his dexterity modifier instead of his strength modifier for attack rolls and damage rolls when making a basic attack with his monk unarmed strike. In addition, his flurry of blows can be triggered when he hits with an opportunity attack made with his monk unarmed strike.</p><p>Firecrafter Starting Feature: Vander's origin becomes elemental. For the purpose of effects that relate to creature origin, he is considered to be an elemental. Add Primordial to the languages he can read, write, and speak. Also, he can emit dim light out to 5 squares. As a minor action, he can suppress or resume this light. </p><p>Firecrafter Level 5 bonus: Whenever Vander uses his second wind, he gains a +1 power bonus to attack rolls with fire attacks until the end of his next turn.</p><p>Speak with Beasts: Vander can communicate with natural beasts and fey beasts.[/sblock]</p><p></p><p>[ooc]Edit: Also, because of the hit with Burning Brand, the next time RC1 is hit by an attack before the start of my next turn he and nay of my enemies adjacent to him take 7 fire damage. Out of curiosity, does Flurry count as a separate attack to trigger that damage or is it considered part of the original attack?</p><p></p><p>Also, I moved past SS1 and I'm assuming it has a way to see in the dark (or else the darkness aura would be a bad idea for it) so I'm assuming it gets an OA. Just remember I have partial concealment for it.</p><p></p><p>Edit2: Actually, I think the crit should have actually done 22 damage, for a total of 36 for the turn. Looking at my power blocks, I think I forgot either the iron armbands of power or my magical weapon. Should be +8 damage on the attacks (4 from modifier, 2 from armbands, 2 from ki focus), not +6 like I have on em all.[/ooc]</p></blockquote><p></p>
[QUOTE="VanderLegion, post: 6047668, member: 6676620"] Vander launches himself out if Ignatz's pack and flies blindly through the darkness until he bursts out into sunlight again. He drops back down just outside of the darkened zone and launches a fiery attack at the dwarf that wasn't caught in the zone, doing as much damage as possible then dissolving back into the darkness.[sblock="actions"][b]Move: [/b]Burning Brand - move speed +2 with partial concealment, move diagonally upward to V8 (so altitude 1, uses 2 movement due to difficult terrain getting out of the pack), then continuing moving upward and over to S8 (assuming the zone goes vertical as well as in other directions, it would go up to altitude 3), move left to R8, then down back into the darkness as I move to Q8, then back down another square as I move to P9, should leave me 2 squares away from RC1 assuming I did my altitudes correctly, and my ki focus gives me reach 1 to be able to hit. [b]Standard: [/b]Burning Brand vs RC1 reflex - [URL="http://invisiblecastle.com/roller/view/3783187/"]Crit![/URL] Good start :). Does 2d8+6 damage maximized is 20. Kid focus does [URL="http://invisiblecastle.com/roller/view/3783188/"]2d6=6[/URL] bonus damage [b]No Action: [/b]Desert Winds Flurry of Blows using my sling with Skipping Stone Flurry vs RC1 for 8 damage (6 base +2 bonus from Ki Sling). RC1 takse a -2 penalty to attack rolls on any attack that includes Vander as a target until the end of Vander's next turn and Vander shifts to Q8 at altitude 1. [b]Minor: [/b]Suppress my dim light Total of 34 damage[/sblock][sblock=Vander's Stats] [B][URL="http://l4w.wikia.com/wiki/PC:Vander_(VanderLegion)"]Vander Legion[/URL][/B] - Male Pixie Monk 6 [B]Initiative: [/B] +7, [B]Passive perception:[/B] 19, [B]Passive Insight:[/B] 19 [B][U]Defenses:[/U][/B] [B]AC:[/B] 19, [B]Fort:[/B] 17, [B]Reflex: [/B]19, [B]Will: [/B]19 Resist 5 Fire [B][U]Vitality[/U][/B] [B]HP:[/B] 51/51, [B]Bloodied:[/B] 25, [B]Surge Value:[/B] 12, [B]Surges Left:[/B] 9/9 [B]Action Points:[/B] 1/1, [B][color=red]Second Wind[/color][/B] [B][U]Languages:[/U][/B] Allarian, Eladrin, Primordial [B][U]Basic Attacks:[/U][/B] [B]Melee Basic Attack:[/B] +13 vs AC - Transcendant Ki Focused Unarmed Strike 1d8+6 [B]Ranged Basic Attack:[/B] +7 vs AC - Ki Sling 1d6+7 [B][U]Powers:[/U][/B] [COLOR="DarkGreen"][B]At-Will:[/B] Blistering Flourish (Standard/Move), Five Storms (Standard/Move), Desert Wind Flurry of Blows[/color] [COLOR="Red"][B]Encounter: [/B]Light the Fire (Standard/Move), [-]Burning Brand (Standard/Move)[/-], Pixie Dust, Shrink, Blazing Corona, Shadow Step[/COLOR] [COLOR="Gray"][B]Daily: [/B]Masterful Spiral, Supreme Flurry, Supreme Avalanche, Burning Bright[/COLOR] [COLOR="Orange"][B]Item:[/B] Transcendent Emerald Flame Ki Focus, Cape of the Mountebank [/COLOR] [B][U]Weapons:[/U][/B] Transcendent Emerald Flame Ki Focus +2 Ki Sling +1 Sling stones - x99 [B][U]Conditions:[/U][/B] Ki Sling: Once per turn when Vander uses flurry of blows, it does +2 damage to its targets. Skipping Stone Style: When Vander uses his Flurry of Blows and he has a sling in hand, he can replace one normal target of that power with one creature within 10 squares of him. This does not provoke opportunity attacks. Internalize the Basic Kata: Vander can use his dexterity modifier instead of his strength modifier for attack rolls and damage rolls when making a basic attack with his monk unarmed strike. In addition, his flurry of blows can be triggered when he hits with an opportunity attack made with his monk unarmed strike. Firecrafter Starting Feature: Vander's origin becomes elemental. For the purpose of effects that relate to creature origin, he is considered to be an elemental. Add Primordial to the languages he can read, write, and speak. Also, he can emit dim light out to 5 squares. As a minor action, he can suppress or resume this light. Firecrafter Level 5 bonus: Whenever Vander uses his second wind, he gains a +1 power bonus to attack rolls with fire attacks until the end of his next turn. Speak with Beasts: Vander can communicate with natural beasts and fey beasts.[/sblock] [ooc]Edit: Also, because of the hit with Burning Brand, the next time RC1 is hit by an attack before the start of my next turn he and nay of my enemies adjacent to him take 7 fire damage. Out of curiosity, does Flurry count as a separate attack to trigger that damage or is it considered part of the original attack? Also, I moved past SS1 and I'm assuming it has a way to see in the dark (or else the darkness aura would be a bad idea for it) so I'm assuming it gets an OA. Just remember I have partial concealment for it. Edit2: Actually, I think the crit should have actually done 22 damage, for a total of 36 for the turn. Looking at my power blocks, I think I forgot either the iron armbands of power or my magical weapon. Should be +8 damage on the attacks (4 from modifier, 2 from armbands, 2 from ki focus), not +6 like I have on em all.[/ooc] [/QUOTE]
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