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[Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )
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<blockquote data-quote="CrimsonFlameWielder" data-source="post: 6052663" data-attributes="member: 6684473"><p>[ooc] As I have been asked to rework the round... please hold off on posting your turns for this round until I have completed doing so. This will (essentially) be a full retcon of the turn, and may effect how your turns operate. </p><p></p><p>EDIT: After looking at everything, I realized only a couple of things need be changed.</p><p>1) Ignatz' position on the map after he charge attacks RC1 and kills him, leaving him a P12 (since he's not using swift charge)</p><p>2) TC's target of attack, since Ignatz will not be in U10. </p><p></p><p>Everything else can remain the same. As such... I am having TC appear in V12 and attacking Kama'zer instead. So the round will flow like this on the Monsters' turn:</p><p></p><p>Ignatz took 3 damage at the start of his turn, so after killing RC1, he is at 36/51 + 6 temp hp.</p><p></p><p> SS2 - Start of turn: Darkness zone disappears. Recharge roll for Darkwave <a href="http://invisiblecastle.com/roller/view/3794404/" target="_blank">fails</a>.</p><p>-- Standard: Attack Kama'zer with Swarm of Fangs and Blades, hitting AC <a href="http://invisiblecastle.com/roller/view/3794421/" target="_blank">27</a> for 5 damage. Kama'zer is now at 46/51 HP.</p><p></p><p>NOTE: At the start of their next turns, Kane, and Kama'zer will take 3 damage from this swarm's aura.</p><p></p><p>RC1 - Twitches on the ground from nerve damage caused by Ignatz' war shovel. (Joy loses the Mark of Thorns placed on her)</p><p></p><p>RC2 - </p><p>-- Minor: Uses Drowing Puncture: If RC2 hits with its next short sword attack, the target of the attack is dazed until the end of RC2’s next turn and is knocked prone.</p><p>-- Standard: Attacks Sound of Stone with Short Sword, but <a href="http://invisiblecastle.com/roller/view/3794425/" target="_blank">Misses</a>.</p><p></p><p>TC - Start of Turn: TC appears in V12</p><p>-- Standard: TC uses Steal Time, gaining last round's bonus to damage from Step out of Time, attacking Kama'zer and hitting <a href="http://invisiblecastle.com/roller/view/3794444/" target="_blank">27</a> vs Will for 19 damage. Kama'zer loses a minor action on her next turn, and TC gains an extra move action this round. The use of Steal Time has recharged Step Out of Time. Kama'zer is now at 27/51 HP.</p><p>-- Move: Shift from V12 -> W11.</p><p></p><p></p><p>SS1 - </p><p>-- Move: Shift diagonal up 1 square to U10 (alt 1).</p><p>-- Standard: Darkwave vs Reflex</p><p><a href="http://invisiblecastle.com/roller/view/3794475/" target="_blank">Results</a> of this are as follows:</p><p></p><p>Hit: Jade, Sound of Stone, and Joy for 17 damage.</p><p>Miss: Kane and Kama'zer</p><p></p><p>At the start of their turns, Kane and Kama'zer will take another 3 damage from this swarms aura. [/ooc]</p><p></p><p>[sblock=New Statuses]</p><p>RC1 - DEAD</p><p>RC2 - 34/71 HP Status: Used <span style="color: Red">Drowsing Puncture</span></p><p>SS1 - 41/55 HP Status: Aegis of Shielding (Kane)</p><p>SS2 - 21/55 HP Status: <span style="color: Red">Bloodied</span></p><p>TC - ??/?? HP Status: Normal</p><p></p><p>Kane - 38/54 HP Status: Normal</p><p>-- Jade - 10/27 HP Status: Normal</p><p>Kama'zer - 27/51 HP Status: Lost Minor action for next turn.</p><p>Joy - 28/51 HP Status: Mark of Thorns (RC2), <span style="color: Red">Bloodied</span></p><p>Vander - 51/51 HP Status: Normal</p><p>Ignatz - 36/51 HP + 6 temp HP Status: Normal.</p><p>Sound of Stone - 32/49 HP [/sblock]</p><p></p><p>[ooc] Now you may feel free to ake your turns as normal. Because of these changes, I am ignoring Kama'zer's last turn as written so that she can operate as she would considering the current hit point totals and loss of a minor action on her next turn.</p><p></p><p>Also, please keep in mind that swarms take half damage from melee and ranged attacks (and that if you are in the darkness when you make a melee or ranged attack you take a -5 to hit unless you have the means to see in the dark or have tremorsense or blindsight).[/ooc]</p></blockquote><p></p>
[QUOTE="CrimsonFlameWielder, post: 6052663, member: 6684473"] [ooc] As I have been asked to rework the round... please hold off on posting your turns for this round until I have completed doing so. This will (essentially) be a full retcon of the turn, and may effect how your turns operate. EDIT: After looking at everything, I realized only a couple of things need be changed. 1) Ignatz' position on the map after he charge attacks RC1 and kills him, leaving him a P12 (since he's not using swift charge) 2) TC's target of attack, since Ignatz will not be in U10. Everything else can remain the same. As such... I am having TC appear in V12 and attacking Kama'zer instead. So the round will flow like this on the Monsters' turn: Ignatz took 3 damage at the start of his turn, so after killing RC1, he is at 36/51 + 6 temp hp. SS2 - Start of turn: Darkness zone disappears. Recharge roll for Darkwave [URL="http://invisiblecastle.com/roller/view/3794404/"]fails[/URL]. -- Standard: Attack Kama'zer with Swarm of Fangs and Blades, hitting AC [URL="http://invisiblecastle.com/roller/view/3794421/"]27[/URL] for 5 damage. Kama'zer is now at 46/51 HP. NOTE: At the start of their next turns, Kane, and Kama'zer will take 3 damage from this swarm's aura. RC1 - Twitches on the ground from nerve damage caused by Ignatz' war shovel. (Joy loses the Mark of Thorns placed on her) RC2 - -- Minor: Uses Drowing Puncture: If RC2 hits with its next short sword attack, the target of the attack is dazed until the end of RC2’s next turn and is knocked prone. -- Standard: Attacks Sound of Stone with Short Sword, but [URL="http://invisiblecastle.com/roller/view/3794425/"]Misses[/URL]. TC - Start of Turn: TC appears in V12 -- Standard: TC uses Steal Time, gaining last round's bonus to damage from Step out of Time, attacking Kama'zer and hitting [URL="http://invisiblecastle.com/roller/view/3794444/"]27[/URL] vs Will for 19 damage. Kama'zer loses a minor action on her next turn, and TC gains an extra move action this round. The use of Steal Time has recharged Step Out of Time. Kama'zer is now at 27/51 HP. -- Move: Shift from V12 -> W11. SS1 - -- Move: Shift diagonal up 1 square to U10 (alt 1). -- Standard: Darkwave vs Reflex [URL="http://invisiblecastle.com/roller/view/3794475/"]Results[/URL] of this are as follows: Hit: Jade, Sound of Stone, and Joy for 17 damage. Miss: Kane and Kama'zer At the start of their turns, Kane and Kama'zer will take another 3 damage from this swarms aura. [/ooc] [sblock=New Statuses] RC1 - DEAD RC2 - 34/71 HP Status: Used [COLOR=Red]Drowsing Puncture[/COLOR] SS1 - 41/55 HP Status: Aegis of Shielding (Kane) SS2 - 21/55 HP Status: [COLOR=Red]Bloodied[/COLOR] TC - ??/?? HP Status: Normal Kane - 38/54 HP Status: Normal -- Jade - 10/27 HP Status: Normal Kama'zer - 27/51 HP Status: Lost Minor action for next turn. Joy - 28/51 HP Status: Mark of Thorns (RC2), [COLOR=Red]Bloodied[/COLOR] Vander - 51/51 HP Status: Normal Ignatz - 36/51 HP + 6 temp HP Status: Normal. Sound of Stone - 32/49 HP [/sblock] [ooc] Now you may feel free to ake your turns as normal. Because of these changes, I am ignoring Kama'zer's last turn as written so that she can operate as she would considering the current hit point totals and loss of a minor action on her next turn. Also, please keep in mind that swarms take half damage from melee and ranged attacks (and that if you are in the darkness when you make a melee or ranged attack you take a -5 to hit unless you have the means to see in the dark or have tremorsense or blindsight).[/ooc] [/QUOTE]
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[Adventure] He Chained Their Minds (DM: CrimsonFlameWielder; Judge Needed )
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