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Adventure : Humanitas Severe
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5195567" data-attributes="member: 834"><p>[sblock=OOC, Oils and rest]Okay, so you'd need to have the alchemist feat to whip out alchemical fire.</p><p></p><p>In a home campaign, I would dispense with any feat and rely on skills for such item, letting the PCs craft some, but I don't think I should set that precedent in a living world...</p><p></p><p>Too bad. </p><p></p><p>Otherwise, it doesn't make much sense to have hot oil used in its traditional anti-siege role and poured down on attackers. There is no way for the villager to have sufficient amount of oil for a meaningful defense, and even if they did, I remind you that the camp, including the walls, is mostly made of wood. Fanning flames under hot cauldrons balanced on thin planks and then pouring hot oil down a wall made of trees would be... counterproductive. </p><p></p><p>I think it's obvious no one spent an all nighter building more traps, you all desperately needed your extended rest! </p><p></p><p>The camouflaged pit is the black cloud on the map.</p><p>[/sblock]</p><p></p><p>The night is tense. A scout sent in reconnaissance runs back inside.</p><p></p><p>-''They're coming! They're coming. Through the woods.'' he says haltingly. ''Six men, heavily armed. They look a lot more capable than the usual hunters. I overheard one talking about how fun it was to get a real challenge at a bargain price...''</p><p></p><p>[sblock=Take your positions!]</p><p><a href="http://virtualbattlemat.com/game/hells_basement_1/" target="_blank">Hell's Basement 1 on Virtual Battlemat</a></p><p></p><p>Move your token where you want them and then post an initiative.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5195567, member: 834"] [sblock=OOC, Oils and rest]Okay, so you'd need to have the alchemist feat to whip out alchemical fire. In a home campaign, I would dispense with any feat and rely on skills for such item, letting the PCs craft some, but I don't think I should set that precedent in a living world... Too bad. Otherwise, it doesn't make much sense to have hot oil used in its traditional anti-siege role and poured down on attackers. There is no way for the villager to have sufficient amount of oil for a meaningful defense, and even if they did, I remind you that the camp, including the walls, is mostly made of wood. Fanning flames under hot cauldrons balanced on thin planks and then pouring hot oil down a wall made of trees would be... counterproductive. I think it's obvious no one spent an all nighter building more traps, you all desperately needed your extended rest! The camouflaged pit is the black cloud on the map. [/sblock] The night is tense. A scout sent in reconnaissance runs back inside. -''They're coming! They're coming. Through the woods.'' he says haltingly. ''Six men, heavily armed. They look a lot more capable than the usual hunters. I overheard one talking about how fun it was to get a real challenge at a bargain price...'' [sblock=Take your positions!] [url=http://virtualbattlemat.com/game/hells_basement_1/]Hell's Basement 1 on Virtual Battlemat[/url] Move your token where you want them and then post an initiative. [/sblock] [/QUOTE]
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