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Adventure : Humanitas Severe
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5249867" data-attributes="member: 834"><p>[sblock=OOC]Blue squares are tents. Ashir couldn't have made his fire sphere appear through the tent because of LOS issues but it can certainly move through it.[/sblock]</p><p></p><p>[sblock=Knight's Move]It grants a a move action, but Raiko couldn't shift; it's difficult terrain and each move count double, including shifts (unless you are an elf). Since Raiko has no powers allowing him to shift 2 squares by move action, he couldn't move in flanking position without risking an Opportunity attack.</p><p></p><p>Since neither attacks would have missed without the +2 bonus, I'll just retcon that move; you still have your utility power.</p><p>[/sblock]</p><p></p><p>[sblock=You can't shift in difficult terrain!]It counts double. You can't do the standard Move action to shift 1 square. You need a power that allows you to shift more than 1 square (and then pay double).</p><p>[/sblock]</p><p></p><p>The Bear furiouslt attack Raiko and finally makes a dent.</p><p></p><p>The drake locks on Ashir and puts the wizard in a precarious position.</p><p></p><p>Not as precarious as Haruka, though! The last occupant of the camp comes into view; an elven death shaman. Together with the archers, they inflict a volley of fire that shake the warlock.</p><p></p><p><a href="http://virtualbattlemat.com/game/hells_basement_1/" target="_blank">Hell's Basement 1 on Virtual Battlemat</a></p><p></p><p>[sblock=Actions]</p><p>Cave Bear</p><p><a href="http://invisiblecastle.com/roller/view/2612539/" target="_blank">2 attacks (using AP) vs Raiko AC (1d20+10=29, 2d8+5-1=15, 1d20+10=22, 2d8+5-1=11)</a> 1 hit</p><p></p><p>Ambush Drake</p><p>Charge TPL</p><p><a href="http://invisiblecastle.com/roller/view/2612545/" target="_blank">Ambush Drake vs Ashir AC (1d20+11+1=24, 2d6+3=11)</a></p><p></p><p>Archers</p><p>Moves: TPL</p><p><a href="http://invisiblecastle.com/roller/view/2612558/" target="_blank">Fire Arrows (1d20+10-2=9, 1d10+1d6=16, 1d20+10-2=14, 1d10+1d6=12, 1d20+10-2=25, 1d10+1d6=4, 1d20+10-2=14, 1d10+1d6=8)</a></p><p></p><p>Wow. A very good outcome. Hit only once and for just 4. And they take 6 damage each (Which will teach them pretty fast not to use fire arrow again if they can help it!)</p><p></p><p>Skullborn shaman</p><p><a href="http://invisiblecastle.com/roller/view/2612560/" target="_blank">Bone dart vs Ref Haruka (1d20+9-2=23, 1d6+3+1d6=12)</a> 1d6+3 is necrotic and the xtra 1d6 is cold.</p><p>[/sblock]</p><p></p><p>[sblock=S&S]</p><p>Bear: 138/170 AP used</p><p></p><p>Archer 1: 24/51</p><p>Archer 2: 24/51</p><p></p><p>Haruka: 28/51</p><p>Max : 33/37</p><p>Raiko: 49/54</p><p>Ashir: 29/34 </p><p></p><p>Cave Bear</p><p>Perception 15; darkvision</p><p>HP 170; Bloodied 85</p><p>AC 20; Fortitude 21, Reflex 17, Will 18</p><p>Saving Throws +2</p><p>OA Claw (standard, at-will) </p><p>+10 vs AC; 2d8+5 damage.</p><p></p><p>Eladrin Arcane Archer</p><p>Perception 17; low-light vision</p><p>HP 51; Bloodied 25</p><p>AC 17; Fortitude 16, Reflex 18, Will 16</p><p>OA Short Sword (standard, at-will) Weapon</p><p>+12 vs AC; 1d6+4 damage.</p><p></p><p>Ambush Drake</p><p>Perception 13</p><p>HP 71; Bloodied 35</p><p>AC 20; Fortitude 19, Reflex 18, Will 16</p><p>OA Claws (standard, at-will) </p><p>+11 vs AC; 2d6+3 damage.</p><p></p><p>Skullborn Necromancer</p><p>Perception 20; low-light vision</p><p>HP 61; Bloodied 30</p><p>AC 18; Fortitude 16, Reflex 17, Will 18</p><p>OA Draining Touch (standard, at-will) </p><p>+9 vs Reflex; 1d8+2 damage, and the target takes a -2 penalty to Fortitude </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5249867, member: 834"] [sblock=OOC]Blue squares are tents. Ashir couldn't have made his fire sphere appear through the tent because of LOS issues but it can certainly move through it.[/sblock] [sblock=Knight's Move]It grants a a move action, but Raiko couldn't shift; it's difficult terrain and each move count double, including shifts (unless you are an elf). Since Raiko has no powers allowing him to shift 2 squares by move action, he couldn't move in flanking position without risking an Opportunity attack. Since neither attacks would have missed without the +2 bonus, I'll just retcon that move; you still have your utility power. [/sblock] [sblock=You can't shift in difficult terrain!]It counts double. You can't do the standard Move action to shift 1 square. You need a power that allows you to shift more than 1 square (and then pay double). [/sblock] The Bear furiouslt attack Raiko and finally makes a dent. The drake locks on Ashir and puts the wizard in a precarious position. Not as precarious as Haruka, though! The last occupant of the camp comes into view; an elven death shaman. Together with the archers, they inflict a volley of fire that shake the warlock. [url=http://virtualbattlemat.com/game/hells_basement_1/]Hell's Basement 1 on Virtual Battlemat[/url] [sblock=Actions] Cave Bear [url=http://invisiblecastle.com/roller/view/2612539/]2 attacks (using AP) vs Raiko AC (1d20+10=29, 2d8+5-1=15, 1d20+10=22, 2d8+5-1=11)[/url] 1 hit Ambush Drake Charge TPL [url=http://invisiblecastle.com/roller/view/2612545/]Ambush Drake vs Ashir AC (1d20+11+1=24, 2d6+3=11)[/url] Archers Moves: TPL [url=http://invisiblecastle.com/roller/view/2612558/]Fire Arrows (1d20+10-2=9, 1d10+1d6=16, 1d20+10-2=14, 1d10+1d6=12, 1d20+10-2=25, 1d10+1d6=4, 1d20+10-2=14, 1d10+1d6=8)[/url] Wow. A very good outcome. Hit only once and for just 4. And they take 6 damage each (Which will teach them pretty fast not to use fire arrow again if they can help it!) Skullborn shaman [url=http://invisiblecastle.com/roller/view/2612560/]Bone dart vs Ref Haruka (1d20+9-2=23, 1d6+3+1d6=12)[/url] 1d6+3 is necrotic and the xtra 1d6 is cold. [/sblock] [sblock=S&S] Bear: 138/170 AP used Archer 1: 24/51 Archer 2: 24/51 Haruka: 28/51 Max : 33/37 Raiko: 49/54 Ashir: 29/34 Cave Bear Perception 15; darkvision HP 170; Bloodied 85 AC 20; Fortitude 21, Reflex 17, Will 18 Saving Throws +2 OA Claw (standard, at-will) +10 vs AC; 2d8+5 damage. Eladrin Arcane Archer Perception 17; low-light vision HP 51; Bloodied 25 AC 17; Fortitude 16, Reflex 18, Will 16 OA Short Sword (standard, at-will) Weapon +12 vs AC; 1d6+4 damage. Ambush Drake Perception 13 HP 71; Bloodied 35 AC 20; Fortitude 19, Reflex 18, Will 16 OA Claws (standard, at-will) +11 vs AC; 2d6+3 damage. Skullborn Necromancer Perception 20; low-light vision HP 61; Bloodied 30 AC 18; Fortitude 16, Reflex 17, Will 18 OA Draining Touch (standard, at-will) +9 vs Reflex; 1d8+2 damage, and the target takes a -2 penalty to Fortitude [/sblock] [/QUOTE]
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