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Adventure : Humanitas Severe
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<blockquote data-quote="renau1g" data-source="post: 5265518" data-attributes="member: 54810"><p>[sblock=Mal]</p><p>I believe Ashir's hp should have been 11 at end of last round + 1 hp from this round's sustaining the sphere from the Tome, not a big deal though.[/sblock]</p><p></p><p>Ashir continues to draw the strength of the healing fires from the tome and as the fight drags on the genasi's natural endurance keeps him going. If anything the weakening assault allows him to focus more on the arcane powers at his disposal rather than keeping his wounds closed. With a casual sweep of his hand another blast of thunder smashes into the drake, pushing it back from Ashir and then the wizard rushes into the clearing to get some additional room to move around.</p><p></p><p>[sblock=Tome]</p><p>Just a reminder to me:</p><p></p><p>Property: When you use a wizard fire power that can be sustained through this tome, you regain hit points equal to the tome’s enhancement bonus each round that you sustain the power while bloodied. For example, if you used the flaming sphere power with a tome of the replenishing flame +2, you would regain 2 hit points each round you sustain the flaming sphere while you are bloodied. [/sblock]</p><p></p><p>[sblock=ooc]</p><p>Minor: Sustain the Sphere - regain 1 hp from Tome</p><p>Standard: Thunderwave on Drake - <a href="http://invisiblecastle.com/roller/view/2632183/" target="_blank">vs fort; thunder (1d20+7=19, 1d6+9=15)</a>, just hits for 15 thunder</p><p>Move: Move to K8</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2632184/" target="_blank">fire (1d4+9=13)</a> damage to bear at start of turn. </p><p></p><p>[/sblock]</p><p></p><p>[sblock=L4W Ashir]</p><p>Init: +0 Speed: 6 Perception:12 Insight: 12</p><p>AC: 19 NAD:18/17/16</p><p>HP: 12/34 Surges: 2/7 Surge Value: 8 AP: 0</p><p>Languages: Common, Primordial</p><p>Str:19 Dex:12 Wis:13 Con:12 Int:19 Cha:8</p><p></p><p>Powers:</p><p>Cantrips</p><p>Scorching Burst</p><p>Thunderwave</p><p><span style="color: red"> Burning Hands</span></p><p><span style="color: red"><s>Icy Rays (In Tome)</s></span></p><p><span style="color: red"><s>Fire Shroud</s></span></p><p><span style="color: red">Promise of Storms</span></p><p><span style="color: red">Second Wind</span></p><p><span style="color: red">Tome of Readiness</span></p><p><span style="color: red">Shield (Moonstride)</span></p><p><span style="color: red"></span> <span style="color: gray"><s>Flaming Sphere</s></span></p><p><span style="color: gray">Gloves of Piercing</span></p><p><span style="color: gray"><s>Robes of Contingency</s></span></p><p><span style="color: gray">Brooch of Shielding +1</span></p><p><span style="color: gray">Circlet of Second Chances</span></p><p><span style="color: gray"><s>Summon Dretch</s></span></p><p><span style="color: gray"></span></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5265518, member: 54810"] [sblock=Mal] I believe Ashir's hp should have been 11 at end of last round + 1 hp from this round's sustaining the sphere from the Tome, not a big deal though.[/sblock] Ashir continues to draw the strength of the healing fires from the tome and as the fight drags on the genasi's natural endurance keeps him going. If anything the weakening assault allows him to focus more on the arcane powers at his disposal rather than keeping his wounds closed. With a casual sweep of his hand another blast of thunder smashes into the drake, pushing it back from Ashir and then the wizard rushes into the clearing to get some additional room to move around. [sblock=Tome] Just a reminder to me: Property: When you use a wizard fire power that can be sustained through this tome, you regain hit points equal to the tome’s enhancement bonus each round that you sustain the power while bloodied. For example, if you used the flaming sphere power with a tome of the replenishing flame +2, you would regain 2 hit points each round you sustain the flaming sphere while you are bloodied. [/sblock] [sblock=ooc] Minor: Sustain the Sphere - regain 1 hp from Tome Standard: Thunderwave on Drake - [url=http://invisiblecastle.com/roller/view/2632183/]vs fort; thunder (1d20+7=19, 1d6+9=15)[/url], just hits for 15 thunder Move: Move to K8 [url=http://invisiblecastle.com/roller/view/2632184/]fire (1d4+9=13)[/url] damage to bear at start of turn. [/sblock] [sblock=L4W Ashir] Init: +0 Speed: 6 Perception:12 Insight: 12 AC: 19 NAD:18/17/16 HP: 12/34 Surges: 2/7 Surge Value: 8 AP: 0 Languages: Common, Primordial Str:19 Dex:12 Wis:13 Con:12 Int:19 Cha:8 Powers: Cantrips Scorching Burst Thunderwave [color=red] Burning Hands [s]Icy Rays (In Tome) Fire Shroud[/s] Promise of Storms Second Wind Tome of Readiness Shield (Moonstride) [/color] [color=gray][s]Flaming Sphere[/s] Gloves of Piercing [s]Robes of Contingency[/s] Brooch of Shielding +1 Circlet of Second Chances [s]Summon Dretch[/s] [/color] [/sblock] [/QUOTE]
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