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Adventure : Humanitas Severe
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<blockquote data-quote="renau1g" data-source="post: 5283024" data-attributes="member: 54810"><p>Ashir limps more than walks into the villiage, having exhausted his arcane resources and nearly to the end of his vitality. The genasi smiles weakly and raises one arm in greeting as high as he can, which is nearly to his shoulder, before it drops back down. </p><p></p><p>He sits down and closes his eyes for a minute, waiting for everyone to get settled and continues to study his tome, coming upon a very interesting chapter on the summoning and binding of extraplanar creatures. Ashir's eyes sparkle and lightning courses along his visible veins as he reads the book.</p><p></p><p>[sblock=CB Summary]</p><p>I'll need to spend 1 or 2 DM credits to bump up the 250 xp to level up, but i'll be doing it. I've selected Summon Magma Beast and Stinking Cloud as my spells, Magma Beast will be the one memorized.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Ashir, level 5</p><p>Genasi, Wizard</p><p>Arcane Implement Mastery: Tome of Readiness</p><p>Elemental Manifestation: Stormsoul</p><p>Background: Recent Life - Demon-Hunter (Endurance class skill)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 19, Con 12, Dex 12, Int 19, Wis 13, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 12, Dex 12, Int 16, Wis 13, Cha 8.</p><p></p><p></p><p>AC: 19 Fort: 18 Reflex: 17 Will: 16</p><p>HP: 38 Surges: 7 Surge Value: 9</p><p></p><p>TRAINED SKILLS</p><p>Arcana +11, Nature +10, Religion +11, Endurance +10</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +3, Heal +3, History +6, Insight +3, Intimidate +1, Perception +3, Stealth +3, Streetwise +1, Thievery +3, Athletics +6</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Level 1: Elemental Empowerment</p><p>Level 2: Unarmored Agility</p><p>Level 4: Enlarge Spell</p><p></p><p>POWERS</p><p>Tome of Readiness: Icy Rays</p><p>Tome of the Replenishing Flame +1: Flaming Sphere</p><p>Tome of the Replenishing Flame +1: Summon Fire Warrior</p><p>Wizard at-will 1: Thunderwave</p><p>Wizard at-will 1: Scorching Burst</p><p>Wizard encounter 1: Burning Hands</p><p>Wizard daily 1: Summon Dust Devil</p><p>Wizard daily 1 Spellbook: Summon Dretch</p><p>Wizard utility 2: Shield</p><p>Wizard utility 2 Spellbook: Mystical Debris</p><p>Wizard encounter 3: Fire Shroud</p><p>Wizard daily 5: Summon Magma Beast</p><p>Wizard daily 5 Spellbook: Stinking Cloud</p><p></p><p>ITEMS</p><p>Spellbook, Adventurer's Kit, Alchemical Reagents (Arcana) (10), Rare Herbs (Nature) (10), Potion of Healing (heroic tier), Quarterstaff, Tome of the Replenishing Flame +1, Gloves of Piercing (heroic tier), Robe of Contingency Cloth Armor (Basic Clothing) +1, Brooch of Shielding +1, Circlet of Second Chances (heroic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5283024, member: 54810"] Ashir limps more than walks into the villiage, having exhausted his arcane resources and nearly to the end of his vitality. The genasi smiles weakly and raises one arm in greeting as high as he can, which is nearly to his shoulder, before it drops back down. He sits down and closes his eyes for a minute, waiting for everyone to get settled and continues to study his tome, coming upon a very interesting chapter on the summoning and binding of extraplanar creatures. Ashir's eyes sparkle and lightning courses along his visible veins as he reads the book. [sblock=CB Summary] I'll need to spend 1 or 2 DM credits to bump up the 250 xp to level up, but i'll be doing it. I've selected Summon Magma Beast and Stinking Cloud as my spells, Magma Beast will be the one memorized. ====== Created Using Wizards of the Coast D&D Character Builder ====== Ashir, level 5 Genasi, Wizard Arcane Implement Mastery: Tome of Readiness Elemental Manifestation: Stormsoul Background: Recent Life - Demon-Hunter (Endurance class skill) FINAL ABILITY SCORES Str 19, Con 12, Dex 12, Int 19, Wis 13, Cha 8. STARTING ABILITY SCORES Str 16, Con 12, Dex 12, Int 16, Wis 13, Cha 8. AC: 19 Fort: 18 Reflex: 17 Will: 16 HP: 38 Surges: 7 Surge Value: 9 TRAINED SKILLS Arcana +11, Nature +10, Religion +11, Endurance +10 UNTRAINED SKILLS Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +3, Heal +3, History +6, Insight +3, Intimidate +1, Perception +3, Stealth +3, Streetwise +1, Thievery +3, Athletics +6 FEATS Wizard: Ritual Caster Level 1: Elemental Empowerment Level 2: Unarmored Agility Level 4: Enlarge Spell POWERS Tome of Readiness: Icy Rays Tome of the Replenishing Flame +1: Flaming Sphere Tome of the Replenishing Flame +1: Summon Fire Warrior Wizard at-will 1: Thunderwave Wizard at-will 1: Scorching Burst Wizard encounter 1: Burning Hands Wizard daily 1: Summon Dust Devil Wizard daily 1 Spellbook: Summon Dretch Wizard utility 2: Shield Wizard utility 2 Spellbook: Mystical Debris Wizard encounter 3: Fire Shroud Wizard daily 5: Summon Magma Beast Wizard daily 5 Spellbook: Stinking Cloud ITEMS Spellbook, Adventurer's Kit, Alchemical Reagents (Arcana) (10), Rare Herbs (Nature) (10), Potion of Healing (heroic tier), Quarterstaff, Tome of the Replenishing Flame +1, Gloves of Piercing (heroic tier), Robe of Contingency Cloth Armor (Basic Clothing) +1, Brooch of Shielding +1, Circlet of Second Chances (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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