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General Tabletop Discussion
*Dungeons & Dragons
Adventure hype and meeting expectations
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<blockquote data-quote="payn" data-source="post: 9218603" data-attributes="member: 90374"><p>I cant speak exactly to the quality of WotC adventures, but have been using Paizo adventures for a very long time. None of them have been perfect. Every single one has had points I've had to adjust, rewrite, adapt for my groups. I see that as price of admission and dont blame the material alone. I do play a part in how the adventure turns out on the table. Something I think many folks dont consider.</p><p></p><p>That said, the amount of work I have to do to run a published adventure can vary, and the truly bad ones are basic rewrites. The more mechanical problems, logic holes, bad story beats, etc.. the worse my rating will be. I will voice that in discussions, but i'll be fair about it too. The main point is I look to the community for not just reviews, but advice on running the adventures too. </p><p></p><p>Finally, the material itself isn't going to carry an epic feeling. You as the GM need to bring it. I have been in a number of games as a player where the GM just isn't prepared and doesn't seem to be into the material. I have also seen these GMs turn around and complain about how the material was bad and to blame for the lackluster experience. If you are going to GM a published adventure, step up to the plate and swing for the fences. These things do not run themselves.</p><p></p><p>Another last thing, WotC is at a disadvantage in that they dont publish adventures as often as Paizo. If I dont want an X theme adventure, I just wait a few months and I will have a different adventure path option. I do see an inherent advantage in providing a lot more thematically for folks than might be offered here for 5E and D&D.</p></blockquote><p></p>
[QUOTE="payn, post: 9218603, member: 90374"] I cant speak exactly to the quality of WotC adventures, but have been using Paizo adventures for a very long time. None of them have been perfect. Every single one has had points I've had to adjust, rewrite, adapt for my groups. I see that as price of admission and dont blame the material alone. I do play a part in how the adventure turns out on the table. Something I think many folks dont consider. That said, the amount of work I have to do to run a published adventure can vary, and the truly bad ones are basic rewrites. The more mechanical problems, logic holes, bad story beats, etc.. the worse my rating will be. I will voice that in discussions, but i'll be fair about it too. The main point is I look to the community for not just reviews, but advice on running the adventures too. Finally, the material itself isn't going to carry an epic feeling. You as the GM need to bring it. I have been in a number of games as a player where the GM just isn't prepared and doesn't seem to be into the material. I have also seen these GMs turn around and complain about how the material was bad and to blame for the lackluster experience. If you are going to GM a published adventure, step up to the plate and swing for the fences. These things do not run themselves. Another last thing, WotC is at a disadvantage in that they dont publish adventures as often as Paizo. If I dont want an X theme adventure, I just wait a few months and I will have a different adventure path option. I do see an inherent advantage in providing a lot more thematically for folks than might be offered here for 5E and D&D. [/QUOTE]
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