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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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<blockquote data-quote="jsb420" data-source="post: 5606236" data-attributes="member: 6672544"><p>Round 1: Sewer Scramble</p><p></p><p>[gm][MENTION=48394]pathfinderq1[/MENTION]: When you get to U14 something happens. </p><p> [MENTION=73730]johnmeier1[/MENTION]: Go ahead and repost your actions[/gm]</p><p> </p><p> A ropey tentacle reaches out of the smelly sewer water and takes a swipe at the elf druid as she nimbly jumps the sewer trench. The strike just misses the nimble feline. (She can continue her move to W15)</p><p> </p><p> Crossbow bolts from down the darkened corridors streak out towards the adventurers. Menacing sets of glowing red eyes shimmer in the sunrod’s light. </p><p> </p><p> [gm]This is the monster’s actions this round, beating everyone’s Initiative rolls.</p><p> <a href="http://invisiblecastle.com/roller/view/3090099/" target="_blank">Initiative rolls</a></p><p> Braddock 11</p><p> Kellindil 13</p><p> Quan 12</p><p> Orsik 14</p><p> Rikka 17</p><p> Muzdum 10</p><p> </p><p> Monsters 18[/gm]</p><p> </p><p> [sblock=Sewer Map] <img src="http://i.imgur.com/5wnHp.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>Illumination: Dark; PCs must provide their own light</p><p> Sewage: Hindering Terrain (3-feet high); difficult terrain; If a non-sewer native starts their turn in the sewer sludge, they take 5 poison damage; Athletics check DC 10 to climb out</p><p> Debris: difficult terrain (O1<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />4)</p><p> Rickety Bridges (O16:O17 and W16W17): Acrobatics/Athletics check (DC 10) to cross</p><p> Sewer Slime: <u>LEAVING</u> the square, PC must make a Acrobatics Check (DC 10) or knocked prone</p><p> [/sblock]</p><p> </p><p> [sblock=Enemy Actions]Otyugh (S16:T17): Move: stand; Standard: MBA (Tentacle) against Rikka (AC 22): +12 vs. AC; 1d8+5 damage and pulled 2 squares and grabbed (until escape): <a href="http://invisiblecastle.com/roller/view/3090332/" target="_blank">1d20+12=18, 1d8+5=12</a> MISS</p><p> </p><p> Wererat Minion 1 (L4): Move: Shift M4>L4; Standard: RBA (Crossbow) against Kellindil (AC 20): +7 vs. AC; 4 damage: <a href="http://invisiblecastle.com/roller/view/3090376/" target="_blank">1d20+7=15</a> MISS; Minor: reload</p><p> Wererat Minion 2 (Q7): Move: Shift U4>T4, Standard>Move: T4>Q7; Readied Action: RBA against first enemy entering Q9:Q10 or Q13:Q20.</p><p> Wererat Minion 3 (Y15): Move: Shift Y14>Y15; Standard: RBA (Crossbow) against Rikka (AC 22): +7 vs. AC; 4 damage: <a href="http://invisiblecastle.com/roller/view/3090377/" target="_blank">1d20+7=12</a> MISS; Minor: reload</p><p> </p><p> Wererat 1 (i15): Move: F15>i15; Standard: RBA (Dagger) against Muzdum (AC 25): +9 vs. AC; 1d4+4 damage: <a href="http://invisiblecastle.com/roller/view/3090380/" target="_blank">1d20+9=24, 1d4+4=6</a> MISS</p><p> Wererat 2 (G18): Move: G18>M18; Standard>Move: M18>O18</p><p> Wererat 3 (AB14): Move: AB14>Z18; Standard>Move: Z18>W18</p><p> </p><p> Wererat Sewer Guard 1 (Q22): nothing</p><p> Wererat Sewer Guard 2 (T22): nothing</p><p> [/sblock]</p><p> </p><p> [sblock=Combatants] Otyugh: <span style="color: green">???</span>/??? hp; AC 23, FORT 22, REF 16, WILL 19; MBA: Tentacle: Reach 2, +12 vs. AC; 1d8+5 damage and the target is pulled 2 squares and grabbed (until escape); The otyugh can grab up to 2 creatures; MBA: Diseased Bite +12 vs. AC; 1d10+5 damage and the target contracts <strong><em>Filth Fever</em></strong>.</p><p> [sblock=Escape Grab]Athletics vs. FORT 22 <strong>–<u>OR</u>–</strong> Acrobatics vs. REF 16; on a successful escape, the escapee can shift 1 square[/sblock]</p><p> [sblock=Pic] <img src="http://i.imgur.com/ONZ7L.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p> Otyugh (S16:T17): <span style="color: green"><strong>???</strong></span>/??? hp</p><p> </p><p> Wererat Minion: 1 hp, a miss never damages a minion; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +9 vs. AC; 5 damage; RBA: Crossbow +7 vs. AC; 4 damage; Bite: +9 vs. AC; 3 damage and the target contracts <strong><em>Filth Fever</em></strong>. Combat Advantage: the wererat minion deals an extra 1d6 damage on melee attacks against creatures it has CA against.</p><p> [sblock=Pic] <img src="http://i.imgur.com/VVikh.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p> Wererat Minion 1 (L4): 1 hp</p><p> Wererat Minion 2 (Q7): 1 hp</p><p> Wererat Minion 3 (Y15): 1 hp</p><p> </p><p> Wererat: <span style="color: green">55</span>/55 hp; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +10 vs. AC; 1d6+4 damage; RBA: Dagger: +9 vs. AC; 1d4+4; Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Combat Advantage: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against.</p><p> [sblock=Pic] <img src="http://i.imgur.com/FUc36.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p> Wererat 1 (i15): <span style="color: green"><strong>55</strong></span>/55 hp</p><p> Wererat 2 (O18): <span style="color: green"><strong>55</strong></span>/55 hp</p><p> Wererat 3 (W18): <span style="color: green"><strong>55</strong></span>/55 hp</p><p> </p><p> Wererat Sewer Guard: <span style="color: green">???</span>/??? hp; AC 20, FORT 18, REF 20, WILL 16; MBA: Longsword +11 vs. AC; 1d8+4 damage, plus ongoing 5 poison damage (save ends); Regeneration 10 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn)</p><p> [sblock=Pic] <img src="http://i.imgur.com/hF9gz.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p> Wererat Sewer Guard 1 (Q22): <span style="color: green"><strong>???</strong></span>/??? hp</p><p> Wererat Sewer Guard 2 (T22): <span style="color: green"><strong>???</strong></span>/??? hp</p><p> </p><p> Braddock (M15): <span style="color: green"><strong>48</strong></span>/52 hp; HS 9/11; <s>AP 1</s>; Dwarven Resilience; Status:</p><p> Kellindil (L11): <span style="color: green"><strong>38</strong></span>+8thp/38 hp; HS 4/6; <s>AP 1</s>; Second Wind; Elven Accuracy; Status: </p><p> Quan (L14): <span style="color: green"><strong>37</strong></span>/37; HS 6/7; AP 1; Second Wind; <s>Elven Accuracy</s>; Status: </p><p> Orsik (N15): <span style="color: green"><strong>50</strong></span>+3thp/53 hp; HS 8/10; Second Wind; Rune of Mending [1], [2]; Status: <strong><em>Filth Fever (stabilized)</em></strong></p><p> Rikka (W15): <span style="color: green"><strong>47</strong></span>/50 hp; HS 7/8; <s>AP 1</s>; Second Wind; Elven Accuracy</p><p> Muzdum (L15): <strong><span style="color: green">62</span></strong>/62; HS 12/12; AP 1; Dwarven Resilience; Status:[/sblock] </p><p> </p><p> [gm]Summary:</p><p> Braddock: -</p><p> Kellindil: missed</p><p> Quan: -</p><p> Orsik: -; has <strong><em>Filth Fever</em></strong></p><p> Rikka: missed & missed</p><p>Muzdum: missed[/gm]</p></blockquote><p></p>
[QUOTE="jsb420, post: 5606236, member: 6672544"] Round 1: Sewer Scramble [gm][MENTION=48394]pathfinderq1[/MENTION]: When you get to U14 something happens. [MENTION=73730]johnmeier1[/MENTION]: Go ahead and repost your actions[/gm] A ropey tentacle reaches out of the smelly sewer water and takes a swipe at the elf druid as she nimbly jumps the sewer trench. The strike just misses the nimble feline. (She can continue her move to W15) Crossbow bolts from down the darkened corridors streak out towards the adventurers. Menacing sets of glowing red eyes shimmer in the sunrod’s light. [gm]This is the monster’s actions this round, beating everyone’s Initiative rolls. [URL="http://invisiblecastle.com/roller/view/3090099/"]Initiative rolls[/URL] Braddock 11 Kellindil 13 Quan 12 Orsik 14 Rikka 17 Muzdum 10 Monsters 18[/gm] [sblock=Sewer Map] [IMG]http://i.imgur.com/5wnHp.jpg[/IMG] Illumination: Dark; PCs must provide their own light Sewage: Hindering Terrain (3-feet high); difficult terrain; If a non-sewer native starts their turn in the sewer sludge, they take 5 poison damage; Athletics check DC 10 to climb out Debris: difficult terrain (O1:P4) Rickety Bridges (O16:O17 and W16W17): Acrobatics/Athletics check (DC 10) to cross Sewer Slime: [U]LEAVING[/U] the square, PC must make a Acrobatics Check (DC 10) or knocked prone [/sblock] [sblock=Enemy Actions]Otyugh (S16:T17): Move: stand; Standard: MBA (Tentacle) against Rikka (AC 22): +12 vs. AC; 1d8+5 damage and pulled 2 squares and grabbed (until escape): [URL="http://invisiblecastle.com/roller/view/3090332/"]1d20+12=18, 1d8+5=12[/URL] MISS Wererat Minion 1 (L4): Move: Shift M4>L4; Standard: RBA (Crossbow) against Kellindil (AC 20): +7 vs. AC; 4 damage: [URL="http://invisiblecastle.com/roller/view/3090376/"]1d20+7=15[/URL] MISS; Minor: reload Wererat Minion 2 (Q7): Move: Shift U4>T4, Standard>Move: T4>Q7; Readied Action: RBA against first enemy entering Q9:Q10 or Q13:Q20. Wererat Minion 3 (Y15): Move: Shift Y14>Y15; Standard: RBA (Crossbow) against Rikka (AC 22): +7 vs. AC; 4 damage: [URL="http://invisiblecastle.com/roller/view/3090377/"]1d20+7=12[/URL] MISS; Minor: reload Wererat 1 (i15): Move: F15>i15; Standard: RBA (Dagger) against Muzdum (AC 25): +9 vs. AC; 1d4+4 damage: [URL="http://invisiblecastle.com/roller/view/3090380/"]1d20+9=24, 1d4+4=6[/URL] MISS Wererat 2 (G18): Move: G18>M18; Standard>Move: M18>O18 Wererat 3 (AB14): Move: AB14>Z18; Standard>Move: Z18>W18 Wererat Sewer Guard 1 (Q22): nothing Wererat Sewer Guard 2 (T22): nothing [/sblock] [sblock=Combatants] Otyugh: [COLOR=green]???[/COLOR]/??? hp; AC 23, FORT 22, REF 16, WILL 19; MBA: Tentacle: Reach 2, +12 vs. AC; 1d8+5 damage and the target is pulled 2 squares and grabbed (until escape); The otyugh can grab up to 2 creatures; MBA: Diseased Bite +12 vs. AC; 1d10+5 damage and the target contracts [B][I]Filth Fever[/I][/B]. [sblock=Escape Grab]Athletics vs. FORT 22 [B]–[U]OR[/U]–[/B] Acrobatics vs. REF 16; on a successful escape, the escapee can shift 1 square[/sblock] [sblock=Pic] [IMG]http://i.imgur.com/ONZ7L.jpg[/IMG][/sblock] Otyugh (S16:T17): [COLOR=green][B]???[/B][/COLOR]/??? hp Wererat Minion: 1 hp, a miss never damages a minion; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +9 vs. AC; 5 damage; RBA: Crossbow +7 vs. AC; 4 damage; Bite: +9 vs. AC; 3 damage and the target contracts [B][I]Filth Fever[/I][/B]. Combat Advantage: the wererat minion deals an extra 1d6 damage on melee attacks against creatures it has CA against. [sblock=Pic] [IMG]http://i.imgur.com/VVikh.jpg[/IMG][/sblock] Wererat Minion 1 (L4): 1 hp Wererat Minion 2 (Q7): 1 hp Wererat Minion 3 (Y15): 1 hp Wererat: [COLOR=green]55[/COLOR]/55 hp; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +10 vs. AC; 1d6+4 damage; RBA: Dagger: +9 vs. AC; 1d4+4; Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Combat Advantage: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against. [sblock=Pic] [IMG]http://i.imgur.com/FUc36.jpg[/IMG][/sblock] Wererat 1 (i15): [COLOR=green][B]55[/B][/COLOR]/55 hp Wererat 2 (O18): [COLOR=green][B]55[/B][/COLOR]/55 hp Wererat 3 (W18): [COLOR=green][B]55[/B][/COLOR]/55 hp Wererat Sewer Guard: [COLOR=green]???[/COLOR]/??? hp; AC 20, FORT 18, REF 20, WILL 16; MBA: Longsword +11 vs. AC; 1d8+4 damage, plus ongoing 5 poison damage (save ends); Regeneration 10 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn) [sblock=Pic] [IMG]http://i.imgur.com/hF9gz.jpg[/IMG][/sblock] Wererat Sewer Guard 1 (Q22): [COLOR=green][B]???[/B][/COLOR]/??? hp Wererat Sewer Guard 2 (T22): [COLOR=green][B]???[/B][/COLOR]/??? hp Braddock (M15): [COLOR=green][B]48[/B][/COLOR]/52 hp; HS 9/11; [s]AP 1[/s]; Dwarven Resilience; Status: Kellindil (L11): [COLOR=green][B]38[/B][/COLOR]+8thp/38 hp; HS 4/6; [s]AP 1[/s]; Second Wind; Elven Accuracy; Status: Quan (L14): [COLOR=green][B]37[/B][/COLOR]/37; HS 6/7; AP 1; Second Wind; [s]Elven Accuracy[/s]; Status: Orsik (N15): [COLOR=green][B]50[/B][/COLOR]+3thp/53 hp; HS 8/10; Second Wind; Rune of Mending [1], [2]; Status: [B][I]Filth Fever (stabilized)[/I][/B] Rikka (W15): [COLOR=green][B]47[/B][/COLOR]/50 hp; HS 7/8; [s]AP 1[/s]; Second Wind; Elven Accuracy Muzdum (L15): [B][COLOR=green]62[/COLOR][/B]/62; HS 12/12; AP 1; Dwarven Resilience; Status:[/sblock] [gm]Summary: Braddock: - Kellindil: missed Quan: - Orsik: -; has [B][I]Filth Fever[/I][/B] Rikka: missed & missed Muzdum: missed[/gm] [/QUOTE]
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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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