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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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<blockquote data-quote="MetaVoid" data-source="post: 5609612" data-attributes="member: 87106"><p><span style="color: DarkRed">DESTRUCTION: all allies get +1 to hit vs enemies adjacent to ORsik</span></p><p><span style="color: DarkRed">Muzdum, Orsik and Braddock are +5 AC TENT Orsik</span></p><p><span style="color: DarkRed">Orsik and Braddock heal surge worht of hit points and Muzdum spends a surge powering it</span></p><p><span style="color: DarkRed">enemies within the zone O16 - Q18 ( guard 1 & 2 and oty) grant CA if they hit Orsik or his ally within the zone</span></p><p><span style="color: DarkRed">enemies pay two extra squares of movement when leaving the zone (no shifting, spends 3 squares to exit)</span></p><p><span style="color: DimGray">OOC: Assuming the Quan moved before Orsik last round, Orsik would shift to P19 before calling on Stone's Endurance, thus granting Quan resist 5 TENT, if not, he does it now.</span></p><p></p><p>Orsik draws golden rune which flies quickly and stops in front of Muzdum, spinning lazily.</p><p></p><p><span style="color: Teal">"Muzdum, can you borrow some of your toughness? Pierce the rune you see and it will armor you, Braddock and me and heal us."</span></p><p><span style="color: DimGray">OOC: I will go with the assumption here, that Muzdun will agree to spend a surge: effect Orsik and Braddock gain surge worth of healing (without spending a surge) and all three gain +5 AC TENT Orsik</span></p><p></p><p>As dwarven warrior touches it, it flies appart, runes of protection dropping on his armor and pieces flying over to besieged warlock and back to Orsik. </p><p></p><p>With it comes relief and strength to continue. Orsik almost casually shrugs off constricting tentacle and turns <em>Osvetnik</em> down and jabs at the ground. From the impact point golden light spreads out enveloping two guards and the otyugh. </p><p></p><p></p><p>[sblock=Actions]</p><p>Start: take 5-5 damage</p><p>Free: Activate vengeful maul vs guard 1 gain +2 to hit; +1d10 damage</p><p>Free: enemy that bloodied Orsik is immobilized (guard 2)</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/3094505/" target="_blank">Cage of Light vs Will (guard 1; guard 2; otyugh); radiant damage (1d20+12=24, 1d20+12=14, 1d20+12=16, 1d20+12=20, 4d6+6=16)</a> - guard 1 hit 16 damage; forgot CA vs oty, but still miss by one <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>Move: <a href="http://invisiblecastle.com/roller/view/3094507/" target="_blank">Athletics to break a grab; save (1d20+15=28, 1d20=9)</a> - if he's already at P19 then shift back to P18 (to be withing the zone - else do this before the attack so he has good position for blast 3</p><p></p><p>EDIT : forgot vulnerability, add 2 damage (18) to rat guard 1</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Orsik]</p><p>STATUS: ongoing 5 poison</p><p></p><p>Initiative +4; Senses Passive Insight 22, Passive Perception 15</p><p>HP 41/53 Bloodied 26, Surge Value 13+2, Surges 7/10</p><p>AC 21; Fortitude 20, Reflex 16, Will 20</p><p>1 AP</p><p>Speed 6 (5)</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Word of Binding</span></p><p><span style="color: Lime">Word of Dimishment</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Stone's Endurance</span></p><p><span style="color: Red">Rune of Mending</span></p><p><span style="color: Red">Rune of Mending</span></p><p><span style="color: Red"><s>Divine Rune of Thunder</s></span></p><p><span style="color: Red">Symbol of the Wrath Reversed</span></p><p><span style="color: Red">Giantkind gauntlets damage</span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray">Rune of Endless Fire</span></p><p><span style="color: DarkGray">Endure Pain</span></p><p><span style="color: DarkGray">Cage of Light</span></p><p><span style="color: DarkGray">Shield of Sacrifice</span></p><p><span style="color: DarkGray"></span></p><p></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Vengeful Maul - encounter free: add +2 to hit and +1d10 damage against the enemy that hit bloodied ally</span></p><p><span style="color: Gold">Amulet of Life - encounter free: spend additional surge</span></p><p><span style="color: Gold">Bracers of Escape - daily interrupt: teleport 2 squares before melee attack</span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5609612, member: 87106"] [COLOR="DarkRed"]DESTRUCTION: all allies get +1 to hit vs enemies adjacent to ORsik Muzdum, Orsik and Braddock are +5 AC TENT Orsik Orsik and Braddock heal surge worht of hit points and Muzdum spends a surge powering it enemies within the zone O16 - Q18 ( guard 1 & 2 and oty) grant CA if they hit Orsik or his ally within the zone enemies pay two extra squares of movement when leaving the zone (no shifting, spends 3 squares to exit)[/COLOR] [COLOR="DimGray"]OOC: Assuming the Quan moved before Orsik last round, Orsik would shift to P19 before calling on Stone's Endurance, thus granting Quan resist 5 TENT, if not, he does it now.[/COLOR] Orsik draws golden rune which flies quickly and stops in front of Muzdum, spinning lazily. [COLOR="Teal"]"Muzdum, can you borrow some of your toughness? Pierce the rune you see and it will armor you, Braddock and me and heal us."[/COLOR] [COLOR="DimGray"]OOC: I will go with the assumption here, that Muzdun will agree to spend a surge: effect Orsik and Braddock gain surge worth of healing (without spending a surge) and all three gain +5 AC TENT Orsik[/COLOR] As dwarven warrior touches it, it flies appart, runes of protection dropping on his armor and pieces flying over to besieged warlock and back to Orsik. With it comes relief and strength to continue. Orsik almost casually shrugs off constricting tentacle and turns [I]Osvetnik[/I] down and jabs at the ground. From the impact point golden light spreads out enveloping two guards and the otyugh. [sblock=Actions] Start: take 5-5 damage Free: Activate vengeful maul vs guard 1 gain +2 to hit; +1d10 damage Free: enemy that bloodied Orsik is immobilized (guard 2) Standard: [url=http://invisiblecastle.com/roller/view/3094505/]Cage of Light vs Will (guard 1; guard 2; otyugh); radiant damage (1d20+12=24, 1d20+12=14, 1d20+12=16, 1d20+12=20, 4d6+6=16)[/url] - guard 1 hit 16 damage; forgot CA vs oty, but still miss by one :( Move: [url=http://invisiblecastle.com/roller/view/3094507/]Athletics to break a grab; save (1d20+15=28, 1d20=9)[/url] - if he's already at P19 then shift back to P18 (to be withing the zone - else do this before the attack so he has good position for blast 3 EDIT : forgot vulnerability, add 2 damage (18) to rat guard 1 [/sblock] [sblock=Orsik] STATUS: ongoing 5 poison Initiative +4; Senses Passive Insight 22, Passive Perception 15 HP 41/53 Bloodied 26, Surge Value 13+2, Surges 7/10 AC 21; Fortitude 20, Reflex 16, Will 20 1 AP Speed 6 (5) [COLOR=Lime] Word of Binding Word of Dimishment [/COLOR] [COLOR=Red] Stone's Endurance Rune of Mending Rune of Mending [S]Divine Rune of Thunder[/S] Symbol of the Wrath Reversed Giantkind gauntlets damage [/COLOR] [COLOR=DarkGray] Rune of Endless Fire Endure Pain Cage of Light Shield of Sacrifice [/COLOR] [COLOR=Gold] Vengeful Maul - encounter free: add +2 to hit and +1d10 damage against the enemy that hit bloodied ally Amulet of Life - encounter free: spend additional surge Bracers of Escape - daily interrupt: teleport 2 squares before melee attack [/COLOR] [/sblock] [/QUOTE]
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[Adventure] Hysteria's Ascendency (Judge: Stonegod)
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