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adventure idea: sunken tower
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<blockquote data-quote="Andre" data-source="post: 3857221" data-attributes="member: 25930"><p>A bit of a cliche, but you could go with the "tower" actually being a creature from the elemental plane of water. Like a salmon, it always returns to its birthplace to spawn.</p><p></p><p>The saguagin could be from the elemental plane, or they could be local denizens who are expecting the creature to appear. Perhaps they have some use for the spawn and seek to capture it. Or they plan to sacrifice it as part of some rite to gain significant power.</p><p></p><p>The creature itself might emit a mild compulsion for a mile or two radius, which essentially lures food near, so the spawn will have plenty to feed upon. That could explain the pirates, who could also be replaced with a fishing vessel or merchantman. Any of those could include an "old salt" or two with legends of the "tower". </p><p></p><p>If you use pirates, you might give them a captive or two, that the party can rescue (or not... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> ) In fact, the captive(s) could be denizens of the plane of water who ended up here with the creature, whether intentionally or not.</p><p></p><p>Oh, and if you use the living tower idea, give some thought to how fragile it is. It could be interesting if a pirate shoots at a PC, misses, and the crossbow bolt sticks in the "wall", which then begins to bleed...</p></blockquote><p></p>
[QUOTE="Andre, post: 3857221, member: 25930"] A bit of a cliche, but you could go with the "tower" actually being a creature from the elemental plane of water. Like a salmon, it always returns to its birthplace to spawn. The saguagin could be from the elemental plane, or they could be local denizens who are expecting the creature to appear. Perhaps they have some use for the spawn and seek to capture it. Or they plan to sacrifice it as part of some rite to gain significant power. The creature itself might emit a mild compulsion for a mile or two radius, which essentially lures food near, so the spawn will have plenty to feed upon. That could explain the pirates, who could also be replaced with a fishing vessel or merchantman. Any of those could include an "old salt" or two with legends of the "tower". If you use pirates, you might give them a captive or two, that the party can rescue (or not... :p ) In fact, the captive(s) could be denizens of the plane of water who ended up here with the creature, whether intentionally or not. Oh, and if you use the living tower idea, give some thought to how fragile it is. It could be interesting if a pirate shoots at a PC, misses, and the crossbow bolt sticks in the "wall", which then begins to bleed... [/QUOTE]
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