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Adventure In The Far Future With Traveller Second Edition
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<blockquote data-quote="nitsua60" data-source="post: 7737118" data-attributes="member: 6938863"><p>I can see that--"grossly", in retrospect, sets a bad tone. (I meant it in the sense of "I feel that without this the review is incomplete" rather than "you, sir, are a charlatan!" if that makes it any better. Maybe not.)</p><p></p><p>I don't know about cutting anything--you mentioned something about "600 words" earlier but I don't know if you were just pointing out how inclusion of something about the edition change would imbalance the existing work, or if that's a restriction you have to adhere to when reviewing. If it is a word-limit thing, then hopefully it'd not be much you had to cut. Someone earlier had a one-liner that I think would probably do it, along the lines of "this is a repackaging of MGT1e with great full-color artwork throughout and minor rules fixes, completely compatible with 1e products." (If all that's true!)</p><p></p><p>As for what to cut (if you need to)? The second paragraph of chargen feels like you might be able to trim a bit--the term "washout" or "debility" inserted into the previous paragraph might have been evocative enough of the possibility without going into quite the detail? The other place I see would be the bit about travel--jump numbers and hexes seemed a little mechanical for an overview like this. To me the important thing about Traveller's version of FTL isn't the way it's executed, but that it enforces a feudal setting. (Because information only travels at the rate of couriers.)</p><p></p><p>I dunno, man. I'm not trying to steal your thunder, I've never tried this gig, I just thought when I read a review and was left wondering "huh, what about <em>X</em>?" I'd let the author know.</p></blockquote><p></p>
[QUOTE="nitsua60, post: 7737118, member: 6938863"] I can see that--"grossly", in retrospect, sets a bad tone. (I meant it in the sense of "I feel that without this the review is incomplete" rather than "you, sir, are a charlatan!" if that makes it any better. Maybe not.) I don't know about cutting anything--you mentioned something about "600 words" earlier but I don't know if you were just pointing out how inclusion of something about the edition change would imbalance the existing work, or if that's a restriction you have to adhere to when reviewing. If it is a word-limit thing, then hopefully it'd not be much you had to cut. Someone earlier had a one-liner that I think would probably do it, along the lines of "this is a repackaging of MGT1e with great full-color artwork throughout and minor rules fixes, completely compatible with 1e products." (If all that's true!) As for what to cut (if you need to)? The second paragraph of chargen feels like you might be able to trim a bit--the term "washout" or "debility" inserted into the previous paragraph might have been evocative enough of the possibility without going into quite the detail? The other place I see would be the bit about travel--jump numbers and hexes seemed a little mechanical for an overview like this. To me the important thing about Traveller's version of FTL isn't the way it's executed, but that it enforces a feudal setting. (Because information only travels at the rate of couriers.) I dunno, man. I'm not trying to steal your thunder, I've never tried this gig, I just thought when I read a review and was left wondering "huh, what about [I]X[/I]?" I'd let the author know. [/QUOTE]
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