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Adventure in the Open Skies: The Liralen Irregulars (Eberron, Updated 5/10)
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<blockquote data-quote="Micah" data-source="post: 1929881" data-attributes="member: 16412"><p>Hey thanks Krafus! I consider luring out lurkers to be a high compliment! PhoenixAsh has been doing a great job on the write-ups - they've been a ton of fun to read!</p><p></p><p>The next deck - Level 7</p><p></p><p>Starting forward is the Royal Hold - a cubbyhole of an area which is unique simply in the fact that it only has access from the Royal suite, and it's entrance is concealed. Hold 1 is here as well.</p><p></p><p>The middle of the ship is taken by passenger areas - the library/chapel we've nicknamed "the quiet room". A second deck of passenger suites are also here, although they are nowhere near as lavish or spacious as those on the deck above. Once again the walls in the passenger area are removable.</p><p></p><p>One of the goals I had as I designed the floorplans of the ship was to delineate areas that were meant for the passengers. Political intrigue and power struggles are a part of Eberron, so getting a larger stateroom actually comes into play (at least for the NPC's right now). There are a core of rooms around the grand stair through the ship that cater to those traveling aboard. There is definitely tension between the haves and the have-nots (whether it be in terms of money or power). There are several passengers currently aboard who have been shocked by the audacity of the crew in addressing them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>There is a small stair at the back of the passenger quarters that leads down to the ship office. Not used often by the passengers and even less often by the crew who prefer to use the forward ramp or the hatch in the battle deck.</p><p></p><p>And yes another ballistae deck - airship pirates beware!</p><p></p><p>Ironically followed by the ship hospice of which several PC's have seen a lot of.</p><p></p><p>Crew 7 houses most of our PC's. Audric officially has a small stateroom but spends time freely in the crew and passenger areas. Fortunato has quarters on the deck above, yet he does not need sleep and Meat (the headcook) tends to have a rather obnoxious snore, thus he too spends time here.</p><p></p><p>The stair separating the crew quarters from the crew dining leads up to the kitchen and ends on this floor.</p><p></p><p>Behind crew dining are animal pens (fresh meat and eggs, etc.). We went with steamer rules - the galley and livestock areas as far aft as possible. Wouldn't want anyone to catch a constant smell from those areas. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Micah, post: 1929881, member: 16412"] Hey thanks Krafus! I consider luring out lurkers to be a high compliment! PhoenixAsh has been doing a great job on the write-ups - they've been a ton of fun to read! The next deck - Level 7 Starting forward is the Royal Hold - a cubbyhole of an area which is unique simply in the fact that it only has access from the Royal suite, and it's entrance is concealed. Hold 1 is here as well. The middle of the ship is taken by passenger areas - the library/chapel we've nicknamed "the quiet room". A second deck of passenger suites are also here, although they are nowhere near as lavish or spacious as those on the deck above. Once again the walls in the passenger area are removable. One of the goals I had as I designed the floorplans of the ship was to delineate areas that were meant for the passengers. Political intrigue and power struggles are a part of Eberron, so getting a larger stateroom actually comes into play (at least for the NPC's right now). There are a core of rooms around the grand stair through the ship that cater to those traveling aboard. There is definitely tension between the haves and the have-nots (whether it be in terms of money or power). There are several passengers currently aboard who have been shocked by the audacity of the crew in addressing them. :p There is a small stair at the back of the passenger quarters that leads down to the ship office. Not used often by the passengers and even less often by the crew who prefer to use the forward ramp or the hatch in the battle deck. And yes another ballistae deck - airship pirates beware! Ironically followed by the ship hospice of which several PC's have seen a lot of. Crew 7 houses most of our PC's. Audric officially has a small stateroom but spends time freely in the crew and passenger areas. Fortunato has quarters on the deck above, yet he does not need sleep and Meat (the headcook) tends to have a rather obnoxious snore, thus he too spends time here. The stair separating the crew quarters from the crew dining leads up to the kitchen and ends on this floor. Behind crew dining are animal pens (fresh meat and eggs, etc.). We went with steamer rules - the galley and livestock areas as far aft as possible. Wouldn't want anyone to catch a constant smell from those areas. :eek: [/QUOTE]
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