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Story Hour
Adventure in the Open Skies: The Liralen Irregulars (Eberron, Updated 5/10)
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<blockquote data-quote="Micah" data-source="post: 1931155" data-attributes="member: 16412"><p>good to see you here tmaaas! and you're a little too kind. We both know that right now the combats I run are on the pathetic side. But I am working on that - someday my monsters will remember all of their attacks, and to add in their modifiers. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p></p><p>Ship level 8</p><p></p><p>Hold 2 (Our assassin's lair) has access to passageways that run the length of the forward ship. These are crew areas ans passengers would be - very out of place - to say the least if they were down here. The sparring room is one of the few places onboard where both crew and passengers have equal access. The type of passengers that frequent the area are either looking for a good challenge or training. Some never set foot here.</p><p></p><p>Beyond the sparring room is crew 8 where many of the NPC crew reside.</p><p></p><p>The artificer, Levic; and the purser/scribe, Oliver d'Sivis have housing in adjacent quarters. Levic carries no dragonmark, but seems to do just fine with repairing Fortunato, or the damage that the ship has taken in game. He also is adept at navigating the heaps of odds and ends that populate his quarters. Most everyone else avoids the area if they are in a hurry to pass through.</p><p></p><p>Oliver, on the other hand is immaculate. He tends the ship office and the sending stone located there. The area has several purposes - it is one that passengers have acess to and as such, Oliver has kept Levics desk of items for sale much neater than it would have normally been. It also allows access for both crew and passengers to the observation room down through the stairwell, and to the pinnace bay at the aft of this deck.</p><p></p><p>The pinnace bay was inspired by Disney's Treasure Planet. If you don't understand the map just refer to the movie. The Liralen has two small air powered "longboats" housed in this area. (Stacked on top of each other.)</p><p></p><p>The animal pens are in place, not because of the Star Trek look that they give, but because I couldn't figure out anything else to do with the way the picture in the campaign setting looked. Besides with a head-cook named Meat we really can't go wrong with more possible entrees hanging around down here.</p></blockquote><p></p>
[QUOTE="Micah, post: 1931155, member: 16412"] good to see you here tmaaas! and you're a little too kind. We both know that right now the combats I run are on the pathetic side. But I am working on that - someday my monsters will remember all of their attacks, and to add in their modifiers. :D Ship level 8 Hold 2 (Our assassin's lair) has access to passageways that run the length of the forward ship. These are crew areas ans passengers would be - very out of place - to say the least if they were down here. The sparring room is one of the few places onboard where both crew and passengers have equal access. The type of passengers that frequent the area are either looking for a good challenge or training. Some never set foot here. Beyond the sparring room is crew 8 where many of the NPC crew reside. The artificer, Levic; and the purser/scribe, Oliver d'Sivis have housing in adjacent quarters. Levic carries no dragonmark, but seems to do just fine with repairing Fortunato, or the damage that the ship has taken in game. He also is adept at navigating the heaps of odds and ends that populate his quarters. Most everyone else avoids the area if they are in a hurry to pass through. Oliver, on the other hand is immaculate. He tends the ship office and the sending stone located there. The area has several purposes - it is one that passengers have acess to and as such, Oliver has kept Levics desk of items for sale much neater than it would have normally been. It also allows access for both crew and passengers to the observation room down through the stairwell, and to the pinnace bay at the aft of this deck. The pinnace bay was inspired by Disney's Treasure Planet. If you don't understand the map just refer to the movie. The Liralen has two small air powered "longboats" housed in this area. (Stacked on top of each other.) The animal pens are in place, not because of the Star Trek look that they give, but because I couldn't figure out anything else to do with the way the picture in the campaign setting looked. Besides with a head-cook named Meat we really can't go wrong with more possible entrees hanging around down here. [/QUOTE]
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