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<blockquote data-quote="Iron Sky" data-source="post: 5197581" data-attributes="member: 60965"><p>Dante listens attentively, then nods and climbs over the barricade, Virgil clumsily scaling it behind him. Once actually in the park, Dante keeps alert, his hand close to his weapons harness.</p><p></p><p>[sblock=OOC]One problem with your "mark the fighter's target" strategy - a creature can only be marked by one thing at a time, so your mark would erase his and vica-versa. You could still mark something near him that he doesn't have marked though...</p><p></p><p>Dante is a pretty effective striker and Virgil is a demi-tank with the advantage that Dante gets OAs on anything that attacks Virgil in melee. Depending on how quickly the monsters clue into the fact that they get hurt every time they attack him (and sometimes I've got monster into situations where they don't have an option - OA from Virgil for moving close to Dante or OA from Dante for attacking Virgil), they can take some pretty decent damage before they figure it out.</p><p></p><p>For example, last adventure, he managed to take an (non-minion) enemy from full health to dead in one round on his own.</p><p></p><p>Dante's also a glass cannon; 27 hp and only 8 surges to split between him and Virgil means that it doesn't take much to drop him if something gets past Virgil. Between a Healing Potion and a move-action Second Wind, he can keep himself up ok, but if that happens his adventuring day gets dangerously short.</p><p></p><p>Our group has 1 striker, 3 defenders(2 semi-strikers), and 2 leaders, so I think we got a pretty solid group.[/sblock]</p><p></p><p>[sblock=Wishlist]Order of priority given by *s:</p><p><strong>***</strong>+1 Farbond Spellblade Spiked Chain(Level 2)</p><p><strong>**</strong>Iron Armbands of Power(Level 6)</p><p><strong>*</strong>+1 Cloak of the Walking Wounded(Level 4) OR +1 Cloak of Life(Level 5)[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5197581, member: 60965"] Dante listens attentively, then nods and climbs over the barricade, Virgil clumsily scaling it behind him. Once actually in the park, Dante keeps alert, his hand close to his weapons harness. [sblock=OOC]One problem with your "mark the fighter's target" strategy - a creature can only be marked by one thing at a time, so your mark would erase his and vica-versa. You could still mark something near him that he doesn't have marked though... Dante is a pretty effective striker and Virgil is a demi-tank with the advantage that Dante gets OAs on anything that attacks Virgil in melee. Depending on how quickly the monsters clue into the fact that they get hurt every time they attack him (and sometimes I've got monster into situations where they don't have an option - OA from Virgil for moving close to Dante or OA from Dante for attacking Virgil), they can take some pretty decent damage before they figure it out. For example, last adventure, he managed to take an (non-minion) enemy from full health to dead in one round on his own. Dante's also a glass cannon; 27 hp and only 8 surges to split between him and Virgil means that it doesn't take much to drop him if something gets past Virgil. Between a Healing Potion and a move-action Second Wind, he can keep himself up ok, but if that happens his adventuring day gets dangerously short. Our group has 1 striker, 3 defenders(2 semi-strikers), and 2 leaders, so I think we got a pretty solid group.[/sblock] [sblock=Wishlist]Order of priority given by *s: [B]***[/B]+1 Farbond Spellblade Spiked Chain(Level 2) [B]**[/B]Iron Armbands of Power(Level 6) [B]*[/B]+1 Cloak of the Walking Wounded(Level 4) OR +1 Cloak of Life(Level 5)[/sblock] [/QUOTE]
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